Commit Graph

1009 Commits

Author SHA1 Message Date
minjaesong
984881421c gdx font: working locale switch 2017-06-16 19:12:57 +09:00
minjaesong
c96b227182 gdx font: working locale switch 2017-06-16 19:12:57 +09:00
minjaesong
e07e321ee3 gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
699402d53f gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
87242da9cc Terrarum Sans Bitmap imple on GDX -- wip 2017-06-16 15:09:19 +09:00
minjaesong
f9a1edd6b9 Terrarum Sans Bitmap imple on GDX -- wip 2017-06-16 15:09:19 +09:00
minjaesong
12c6f6fd04 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
ded19d3ae7 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
980c92f213 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
8a3c4fd65e LibGDX stuffs for issue #23 2017-06-11 18:00:48 +09:00
minjaesong
687a7f901e LibGDX stuffs for issue #23 2017-06-11 18:00:48 +09:00
minjaesong
67ca216243 test watches 2017-06-11 01:22:46 +09:00
minjaesong
b4b18c2457 test watches 2017-06-11 01:22:46 +09:00
minjaesong
7bd7a6532d this fixes *some* case of abnormal displacement 2017-06-03 00:37:47 +09:00
minjaesong
49e290e335 this fixes *some* case of abnormal displacement 2017-06-03 00:37:47 +09:00
minjaesong
7f909e3796 lightmap aesthetics: blocks exposed to light are now rendered brighter 2017-06-02 00:46:45 +09:00
minjaesong
5e0fc0136c lightmap aesthetics: blocks exposed to light are now rendered brighter 2017-06-02 00:46:45 +09:00
minjaesong
b4042f0060 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack 2017-06-01 23:10:08 +09:00
minjaesong
f464ef8c18 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack 2017-06-01 23:10:08 +09:00
minjaesong
da2452c84e still sketchy, but at least I can only care about corner cases, as it's not generalised 2017-06-01 16:58:25 +09:00
minjaesong
f95cc5b27d still sketchy, but at least I can only care about corner cases, as it's not generalised 2017-06-01 16:58:25 +09:00
minjaesong
f0a6c36f8a fixed a problem in prev commit msg somehow 2017-06-01 15:25:40 +09:00
minjaesong
3dae7b9d45 fixed a problem in prev commit msg somehow 2017-06-01 15:25:40 +09:00
minjaesong
fdb9d38e03 this new method should work (except can't escape after right/bottom collision) 2017-06-01 14:52:32 +09:00
minjaesong
e8978b3a21 this new method should work (except can't escape after right/bottom collision) 2017-06-01 14:52:32 +09:00
minjaesong
799a77c929 some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit) 2017-06-01 03:25:08 +09:00
minjaesong
b8080a932c some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit) 2017-06-01 03:25:08 +09:00
minjaesong
41050337f4 I really have no idea if i'm doing it right or wrong 2017-05-30 01:10:10 +09:00
minjaesong
4caee89864 I really have no idea if i'm doing it right or wrong 2017-05-30 01:10:10 +09:00
minjaesong
85ab2a2066 various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
06cbac1cc5 phys for player works good (but not perfect); phys for objs are still fucked up 2017-05-27 20:04:41 +09:00
minjaesong
d5bf9b8279 phys for player works good (but not perfect); phys for objs are still fucked up 2017-05-27 20:04:41 +09:00
minjaesong
50b597de5f why it's not super-fied? 2017-05-27 15:54:01 +09:00
minjaesong
2860fa0751 why it's not super-fied? 2017-05-27 15:54:01 +09:00
minjaesong
b96daa7d3d physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
2017-05-27 15:48:35 +09:00
minjaesong
dd1d1a3d3d physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
2017-05-27 15:48:35 +09:00
minjaesong
80777fcccb now works for both LR but actor sticks to left cliff but not right 2017-05-25 22:30:36 +09:00
minjaesong
e24d492239 now works for both LR but actor sticks to left cliff but not right 2017-05-25 22:30:36 +09:00
minjaesong
a601d4c57b removing 99999 for endX finally works 2017-05-25 22:02:36 +09:00
minjaesong
95f00edd71 removing 99999 for endX finally works 2017-05-25 22:02:36 +09:00
minjaesong
f7eaa4c4f0 with some hacks, I was able to make LR walk colliding work, but not the headbutt 2017-05-25 20:37:52 +09:00
minjaesong
61d0351469 with some hacks, I was able to make LR walk colliding work, but not the headbutt 2017-05-25 20:37:52 +09:00
minjaesong
f466f6f001 no message 2017-05-25 20:23:24 +09:00
minjaesong
b013ab6a15 no message 2017-05-25 20:23:24 +09:00
minjaesong
5255ae60af Terrarum Sans Bitmap: wider hangul 2017-05-25 00:04:21 +09:00
minjaesong
38db0deefe Terrarum Sans Bitmap: wider hangul 2017-05-25 00:04:21 +09:00
minjaesong
2a575351d3 anti-stuck somewhat working 2017-05-25 00:03:12 +09:00
minjaesong
789c37d226 anti-stuck somewhat working 2017-05-25 00:03:12 +09:00