minjaesong
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451808cd1c
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skybox atlas texture generation
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2023-08-01 16:50:37 +09:00 |
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minjaesong
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1669f7fdd0
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actual maths solution for the smoothLinear
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2023-07-30 22:52:00 +09:00 |
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minjaesong
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33a8112454
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skybox: taller grad window, smooth grad clamping
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2023-07-30 03:29:14 +09:00 |
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minjaesong
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2a62435712
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wtf was that
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2023-07-26 00:58:17 +09:00 |
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minjaesong
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ad601ffd7e
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oops forgot about the alpha channel
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2023-07-25 16:57:13 +09:00 |
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minjaesong
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987ec1fd98
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more sky model changes
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2023-07-25 16:53:02 +09:00 |
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minjaesong
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a73c536941
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skybox model changes on negative deg
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2023-07-25 03:47:59 +09:00 |
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minjaesong
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9d7bd37394
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automated menuwork for control panel
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2023-07-15 20:21:29 +09:00 |
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minjaesong
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df8bcf79af
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titlescreen: weather change is reflected to the skybox AND daylight
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2023-07-15 13:33:09 +09:00 |
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minjaesong
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c033260ec5
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debugpanel: solar altitude and atmos turbidity
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2023-07-11 12:01:08 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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2b62b4f413
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fix: model having wrong turbidity value
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2023-07-10 23:14:56 +09:00 |
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minjaesong
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ec24dc9870
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no day-night cycle on titlescreen demo
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2023-07-10 20:44:35 +09:00 |
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minjaesong
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6bc3d0e6ad
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deploying new skybox model
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2023-07-10 19:47:44 +09:00 |
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minjaesong
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e5e02681b8
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weather only change on titlescreen
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2023-06-30 00:53:46 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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7ff6dfe1fe
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Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance
This reverts commit b47549d846.
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2022-04-21 15:34:24 +09:00 |
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minjaesong
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b47549d846
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Light Calculation using JDK Incubator Vector
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2022-04-21 15:29:15 +09:00 |
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minjaesong
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2f518258a3
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fixed a bug where WeatherMixer would not read weather json files
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2022-01-04 17:41:55 +09:00 |
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minjaesong
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caa9b84cb2
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modmgr to actually check dependency WIP
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2022-01-01 23:38:30 +09:00 |
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minjaesong
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254bf814a9
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Flippin' eck
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2021-12-13 23:22:17 +09:00 |
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minjaesong
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53e847d66c
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floatframebuffer for almost everything and the glblending craps out again
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2021-12-11 22:14:24 +09:00 |
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minjaesong
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cdd09e71a5
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more random dither tex
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2021-10-11 19:31:39 +09:00 |
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minjaesong
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f3c56f5d47
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dithering on grad overlay
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2021-10-10 15:38:09 +09:00 |
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minjaesong
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036310921f
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temporal dithering test
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2021-10-10 01:54:07 +09:00 |
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minjaesong
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35b4b5cfd5
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better implementation of dithering which relies on external texture and it runs faster
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2021-10-10 01:00:58 +09:00 |
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minjaesong
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170503ecdb
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fixed a bug where inventory cell would not position correctly when streamermode is changed; where screencapturing for saving would only capture from FboRGB
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2021-10-06 16:51:34 +09:00 |
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minjaesong
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a0bdb67efb
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commit
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2021-10-06 15:26:08 +09:00 |
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minjaesong
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e2101ebc54
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config key change; uiitemtextbutton can now have tags alongside with the label
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2021-09-19 17:06:22 +09:00 |
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minjaesong
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575ed4410b
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sprites can be rendered across the world seam
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2021-09-17 22:54:55 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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edc3d53f4e
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refactoring around
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2021-08-06 13:34:17 +09:00 |
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minjaesong
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8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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cf04b7d22a
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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dde69d2e7e
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colourutil update
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2018-02-16 10:49:13 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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f8568899d9
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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f1359386b9
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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0e9a96420d
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we've got something
- except actor's RGB won't draw; only the glow does
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2017-09-18 02:32:47 +09:00 |
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minjaesong
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3d622835c7
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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f1391bea6f
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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cb8d3fd8b9
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action listener on textbutton list
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2017-07-20 22:25:40 +09:00 |
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minjaesong
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48b8923434
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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15dbd16766
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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