Commit Graph

319 Commits

Author SHA1 Message Date
minjaesong
7624e37bda making wire actor's hitbox bigger so their disappearance on the screen edge won't be visible 2021-07-31 19:13:29 +09:00
minjaesong
930cc55353 wires now appear connected in game 2021-07-31 16:33:40 +09:00
minjaesong
b10fb0a30b wire actor renders; functionality still wip 2021-07-31 14:18:52 +09:00
minjaesong
f64574db80 wire actor wip 2021-07-30 17:48:25 +09:00
minjaesong
8cb3fc2d33 moving things around between packages 2021-07-28 10:11:18 +09:00
minjaesong
67a5e2e1e6 tilesize declaration refactoring 2021-07-27 16:17:54 +09:00
minjaesong
a91156ac21 gdx 1.10/lwjgl3 migration; removing old Lua stuffs 2021-07-27 12:43:01 +09:00
minjaesong
9eb757b7b9 wip 2 2021-02-11 20:45:38 +09:00
minjaesong
ab780fd246 code cleanup 2020-11-11 11:04:59 +09:00
minjaesong
1e0161e005 collision code for staircasing 2020-08-04 12:23:46 +09:00
minjaesong
f8d8fccef7 replacing all nonstaircasing collistion function usage into staircasing one 2020-07-24 14:41:54 +09:00
minjaesong
8623e4d60e added a todo message 2020-07-22 22:40:12 +09:00
minjaesong
f88a8976d2 phys: wip staircasing modification is still compatible with old code 2020-07-20 21:24:22 +09:00
minjaesong
173bdb3abf phys: making colliding side indices more sensible 2020-07-17 22:50:24 +09:00
minjaesong
c0db310a66 phys arguments are now single PhysProperties object 2020-07-15 21:58:44 +09:00
minjaesong
07b9e76090 Reducing hierarchy by merging ActorWithBody with ActorWBMovable 2020-03-20 19:30:17 +09:00
minjaesong
7345a1015f fixing bug where the hitbox won't change when actor is rescaled, wip issue #34 2020-03-10 06:52:40 +09:00
minjaesong
73c827b77f randomised torch flicker 2020-02-24 01:00:11 +09:00
minjaesong
15a6324ef4 wall-kick-jump WIP 2019-10-02 15:24:05 +09:00
minjaesong
ebe78dafea shitty implementaion of "air jumping" 2019-08-15 00:20:42 +09:00
minjaesong
f1d92744c0 grass tex revert to smooth 2019-07-26 03:28:57 +09:00
minjaesong
24a16426ed fixed MDA scroll behaviour 2019-07-10 20:49:20 +09:00
minjaesong
514ea680aa fix wrong assert usage; addOneArgFun for Lua globals works 2019-07-10 16:20:45 +09:00
minjaesong
84e4c82b60 throwing in a pr-tree onto the project 2019-07-07 22:13:37 +09:00
minjaesong
b66ca70d6c test impl of "collision interpolator'; new number font for itemslots 2019-07-07 20:53:20 +09:00
minjaesong
ae8d7a67f2 issue #26 resolved (someone is hoolding stale ingame context) 2019-07-03 03:59:37 +09:00
minjaesong
42dbaaa242 backend stuffs in the Terrarum moved to the AppLoader 2019-07-02 05:10:32 +09:00
minjaesong
23b103892e blockprop: fall is now grav 2019-06-11 20:55:28 +09:00
minjaesong
fd9d36c7ac new block: scaffolding (does not fall yet) 2019-06-10 01:40:10 +09:00
minjaesong
6e0fe95e76 intbox debugger is back 2019-06-09 01:26:14 +09:00
minjaesong
c632818e03 migration wip java 9 modularise 2019-06-01 03:25:20 +09:00
minjaesong
ec8b57abd1 fixtures won't spawn when there's block or other fixtures 2019-05-31 22:57:20 +09:00
minjaesong
874834b2d1 fixing "roundworld anomaly": some actors won't render 2019-05-31 04:10:00 +09:00
minjaesong
a595dc2665 wip debugging "roundworld anomaly" 2019-05-30 23:35:01 +09:00
minjaesong
7d216acd52 sortedarraylist update; physball breaks the actor render dunno why 2019-04-30 02:52:09 +09:00
minjaesong
a05e2fc695 createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas 2019-03-03 21:53:56 +09:00
minjaesong
0fee72c5d3 gson test in progress 2019-02-22 04:50:43 +09:00
minjaesong
1906cff519 payloadutil and unhelpful commit message 2019-02-20 22:43:35 +09:00
minjaesong
c9ac844e75 actorwbmovable: alias vars are latched to its update; sprite that's out of screen won't render 2019-02-20 15:38:18 +09:00
minjaesong
7f1e48304b buildingmaker block marking 2019-02-18 16:36:21 +09:00
minjaesong
3c1b4c8a64 working pen menu 2019-02-16 22:48:27 +09:00
minjaesong
9781cd961a quicker camera on buildingmaker 2019-02-04 01:37:31 +09:00
minjaesong
200ff94ff8 F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
2019-01-23 03:46:46 +09:00
minjaesong
07373e13d2 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
6d0616a7bd instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
2019-01-22 02:59:22 +09:00
minjaesong
5260dc437c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
minjaesong
f1499e3e48 forgot to comment out the debug print 2019-01-21 01:44:19 +09:00
minjaesong
b488fe7083 smooth delta uses framerate-averaged instead of raw delta; stupid but works :\ 2019-01-20 21:46:11 +09:00
minjaesong
38c847443c trying to get smooth delta (because fuck you GDX) 2019-01-20 20:13:56 +09:00
minjaesong
b4d97fc42e issue #16: jump height is "close enough", friction and walk/stop needs fix 2019-01-20 07:03:23 +09:00