minjaesong
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7624e37bda
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making wire actor's hitbox bigger so their disappearance on the screen edge won't be visible
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2021-07-31 19:13:29 +09:00 |
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minjaesong
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930cc55353
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wires now appear connected in game
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2021-07-31 16:33:40 +09:00 |
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minjaesong
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b10fb0a30b
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wire actor renders; functionality still wip
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2021-07-31 14:18:52 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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9eb757b7b9
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wip 2
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2021-02-11 20:45:38 +09:00 |
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minjaesong
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ab780fd246
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code cleanup
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2020-11-11 11:04:59 +09:00 |
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minjaesong
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1e0161e005
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collision code for staircasing
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2020-08-04 12:23:46 +09:00 |
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minjaesong
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f8d8fccef7
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replacing all nonstaircasing collistion function usage into staircasing one
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2020-07-24 14:41:54 +09:00 |
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minjaesong
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8623e4d60e
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added a todo message
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2020-07-22 22:40:12 +09:00 |
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minjaesong
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f88a8976d2
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phys: wip staircasing modification is still compatible with old code
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2020-07-20 21:24:22 +09:00 |
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minjaesong
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173bdb3abf
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phys: making colliding side indices more sensible
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2020-07-17 22:50:24 +09:00 |
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minjaesong
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c0db310a66
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phys arguments are now single PhysProperties object
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2020-07-15 21:58:44 +09:00 |
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minjaesong
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07b9e76090
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Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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2020-03-20 19:30:17 +09:00 |
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minjaesong
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7345a1015f
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fixing bug where the hitbox won't change when actor is rescaled, wip issue #34
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2020-03-10 06:52:40 +09:00 |
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minjaesong
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73c827b77f
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randomised torch flicker
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2020-02-24 01:00:11 +09:00 |
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minjaesong
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15a6324ef4
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wall-kick-jump WIP
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2019-10-02 15:24:05 +09:00 |
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minjaesong
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ebe78dafea
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shitty implementaion of "air jumping"
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2019-08-15 00:20:42 +09:00 |
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minjaesong
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f1d92744c0
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grass tex revert to smooth
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2019-07-26 03:28:57 +09:00 |
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minjaesong
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24a16426ed
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fixed MDA scroll behaviour
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2019-07-10 20:49:20 +09:00 |
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minjaesong
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514ea680aa
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fix wrong assert usage; addOneArgFun for Lua globals works
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2019-07-10 16:20:45 +09:00 |
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minjaesong
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84e4c82b60
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throwing in a pr-tree onto the project
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2019-07-07 22:13:37 +09:00 |
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minjaesong
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b66ca70d6c
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test impl of "collision interpolator'; new number font for itemslots
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2019-07-07 20:53:20 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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42dbaaa242
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backend stuffs in the Terrarum moved to the AppLoader
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2019-07-02 05:10:32 +09:00 |
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minjaesong
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23b103892e
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blockprop: fall is now grav
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2019-06-11 20:55:28 +09:00 |
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minjaesong
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fd9d36c7ac
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new block: scaffolding (does not fall yet)
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2019-06-10 01:40:10 +09:00 |
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minjaesong
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6e0fe95e76
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intbox debugger is back
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2019-06-09 01:26:14 +09:00 |
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minjaesong
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c632818e03
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migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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minjaesong
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ec8b57abd1
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fixtures won't spawn when there's block or other fixtures
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2019-05-31 22:57:20 +09:00 |
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minjaesong
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874834b2d1
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fixing "roundworld anomaly": some actors won't render
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2019-05-31 04:10:00 +09:00 |
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minjaesong
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a595dc2665
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wip debugging "roundworld anomaly"
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2019-05-30 23:35:01 +09:00 |
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minjaesong
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7d216acd52
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sortedarraylist update; physball breaks the actor render dunno why
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2019-04-30 02:52:09 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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0fee72c5d3
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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1906cff519
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payloadutil and unhelpful commit message
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2019-02-20 22:43:35 +09:00 |
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minjaesong
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c9ac844e75
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actorwbmovable: alias vars are latched to its update; sprite that's out of screen won't render
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2019-02-20 15:38:18 +09:00 |
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minjaesong
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7f1e48304b
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buildingmaker block marking
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2019-02-18 16:36:21 +09:00 |
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minjaesong
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3c1b4c8a64
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working pen menu
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2019-02-16 22:48:27 +09:00 |
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minjaesong
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9781cd961a
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quicker camera on buildingmaker
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2019-02-04 01:37:31 +09:00 |
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minjaesong
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200ff94ff8
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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07373e13d2
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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6d0616a7bd
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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5260dc437c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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f1499e3e48
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forgot to comment out the debug print
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2019-01-21 01:44:19 +09:00 |
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minjaesong
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b488fe7083
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smooth delta uses framerate-averaged instead of raw delta; stupid but works :\
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2019-01-20 21:46:11 +09:00 |
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minjaesong
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38c847443c
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
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b4d97fc42e
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issue #16: jump height is "close enough", friction and walk/stop needs fix
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2019-01-20 07:03:23 +09:00 |
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