minjaesong
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7978d8b8e0
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updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
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minjaesong
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843fcb4c27
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animation metadata now contains discovered frame count
...in hacky way
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2019-01-06 15:13:17 +09:00 |
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minjaesong
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5d75d46780
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ADProperties now properly stores parsed mumbojumbo
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2019-01-06 04:19:21 +09:00 |
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minjaesong
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0fd0ba6b53
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fixed a bug properties view won't show scroll bars
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2019-01-06 03:25:40 +09:00 |
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minjaesong
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55a43d818b
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adproperties now hold filename-related info
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2019-01-06 02:57:49 +09:00 |
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minjaesong
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962948c9f8
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sprite assembler app can read and disp ADL
garbage code not properly handled
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2019-01-06 02:06:51 +09:00 |
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minjaesong
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9b0ea53c2d
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sprite assembler test assets
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2019-01-06 00:30:43 +09:00 |
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minjaesong
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73af014ea4
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joints in skeleton are ordered according to drawing order, PSD also updated
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2019-01-05 16:53:21 +09:00 |
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minjaesong
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d0fef35eb7
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TIL you can go multiline on Java .properties
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2019-01-05 16:33:40 +09:00 |
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minjaesong
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e9a8c75fa1
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skeleton datasets from sprite_joints.psd
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2019-01-05 16:23:19 +09:00 |
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minjaesong
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4b725a56d7
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testing how joints of sprites should look like
humanoid only
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2019-01-05 04:53:22 +09:00 |
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minjaesong
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576e2160ad
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parsing ADL
a road to auto-gen'd spriteanimation spritesheet
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2019-01-05 02:19:56 +09:00 |
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minjaesong
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73da060d5c
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forgot to update tga file
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2019-01-04 21:19:11 +09:00 |
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minjaesong
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9bcf8fa478
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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minjaesong
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a8cb95ed74
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write to the actual file
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2019-01-03 13:02:54 +09:00 |
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Minjae Song
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fcc0403c93
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new csv and it asks number of lines to init
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2019-01-02 22:41:20 +09:00 |
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Minjae Song
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aab258b0c8
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csv reader can read file, stringify (not real save) and read the save itself wrote
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2019-01-02 22:25:44 +09:00 |
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Minjae Song
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686e521a7a
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csv editor read file with imperfections
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2019-01-02 22:03:52 +09:00 |
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Minjae Song
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5ef871f920
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CSV editor: test export of spreadsheet
Seems working?
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2019-01-02 10:55:32 +09:00 |
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Minjae Song
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ccd67b2625
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watch is semitransparent when EL is off
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2019-01-01 22:29:18 +09:00 |
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Minjae Song
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546ddfdb19
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csv editor wip
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2019-01-01 21:00:33 +09:00 |
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Minjae Song
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977a79e666
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New year's first commit
is just a comment
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2019-01-01 00:10:37 +09:00 |
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Minjae Song
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8a0a264a19
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slow descend of the platform fixed
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2018-12-31 21:34:50 +09:00 |
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Minjae Song
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1263360d06
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more screwing around and commenting
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2018-12-31 00:50:44 +09:00 |
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Minjae Song
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738d5e669a
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platform sorta works as intended
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2018-12-31 00:00:47 +09:00 |
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Minjae Song
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fdae5bce06
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removing useless list "affectingTiles"
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2018-12-30 23:41:57 +09:00 |
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Minjae Song
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ba53720b80
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platform going down with Down button on keeb
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2018-12-30 20:17:28 +09:00 |
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Minjae Song
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bd12cdeab6
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jumping up to the platform working
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2018-12-30 20:02:24 +09:00 |
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Minjae Song
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a0b773aef2
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WIP platforms, at least "should I collide with this?" is one single function
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2018-12-30 19:50:22 +09:00 |
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Minjae Song
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3765678735
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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59531ea1ba
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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f417ce00dc
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detailed impl of fixtures WIP
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2018-12-29 04:11:26 +09:00 |
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Minjae Song
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1afd50cf2d
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Summary
Description
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2018-12-26 19:26:08 +09:00 |
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Minjae Song
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1163f51c6b
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reduced boot time by not using proper wall tex; darker wall draw
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2018-12-25 16:28:38 +09:00 |
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Minjae Song
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288fa46418
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still cleaning up
Making wall item textures takes SO long
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2018-12-25 15:39:01 +09:00 |
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Minjae Song
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a899462333
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have been forgetting to update fullscreenquad on resize :\
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2018-12-25 05:34:59 +09:00 |
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Minjae Song
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934b252314
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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Minjae Song
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46284be77d
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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3546213f34
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Added JoiseDoc
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2018-12-24 22:49:08 +09:00 |
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Minjae Song
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ba3e323572
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simplified fluid render
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2018-12-23 02:13:41 +09:00 |
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Minjae Song
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2c1f7eec23
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new version number
eheheheh
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2018-12-22 02:10:33 +09:00 |
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Minjae Song
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e5ea32ba56
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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92d3c578a9
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prep for fluid exclusive render
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2018-12-19 22:23:50 +09:00 |
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Minjae Song
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597e1acee4
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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23d557b6b2
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water flow works
turns out, var.coerceIn() returns value and does not modify the var
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2018-12-18 01:48:38 +09:00 |
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Minjae Song
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62319ba4d2
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fluid multiplies themselves ?!
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2018-12-17 22:39:19 +09:00 |
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Minjae Song
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8db2405232
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test: tiles tex blend according to seasons
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2018-12-17 04:30:08 +09:00 |
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Minjae Song
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246119a5de
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duh
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2018-12-16 16:17:05 +09:00 |
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Minjae Song
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a7d12b2b54
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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cd752bc763
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at least this fluid sim passes collection assertion codes
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2018-12-16 02:55:12 +09:00 |
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