Commit Graph

114 Commits

Author SHA1 Message Date
Song Minjae
8b111ef262 not going to be easy; just renaming and changing things
Former-commit-id: 5cb93ffbd1b545e4a346fa3edc6bb874ec5b508e
Former-commit-id: 194e2ea1e057415bbc2a516346dc1d8d216d64cb
2017-01-26 16:57:16 +09:00
Song Minjae
f02c931715 actor draw issue fixed for real this time
Former-commit-id: 16d315a8df6477748bdb78b567ee1c97ffc2f455
Former-commit-id: 96c8efc59b69c78ae7c861ebd371fc315d3be058
2017-01-24 03:35:37 +09:00
Song Minjae
1b83e7deb7 tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
2017-01-23 19:06:12 +09:00
Song Minjae
e951a6285e replaced quick and dirty fix into proper fix
Former-commit-id: ee305ad1bb84716a0bb8c17e9aa873eafb0baa6e
Former-commit-id: a9d7e6495bbfdea42b253070f66a0978463a8814
2017-01-23 19:04:42 +09:00
Song Minjae
54b52b1b6e more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
2017-01-22 04:13:45 +09:00
Song Minjae
4acc797fee actorwithbody splitted in favour of new particle type
Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
2017-01-21 16:52:16 +09:00
Song Minjae
5db3aadaf4 ai won't jump if it sees tall ledge that can't jump over
Former-commit-id: c74b12206547838c72301d3d2223a98c9098687d
Former-commit-id: a1f7c29cc42758f92c202d20d28e47820546c900
2017-01-20 01:56:29 +09:00
Song Minjae
02f38eab3c actor jump slowdown in water
Former-commit-id: 45fdd22f084ec4e9a9017bd617393c9e6acd56e8
Former-commit-id: bf1bbc9210bd2232381116312447724976aaf1f8
2017-01-19 13:43:38 +09:00
Song Minjae
b08060bffc fixme: fixed
Former-commit-id: a8beadca625c0714d687784c95a39e1ddbf7559c
Former-commit-id: 936a978f2d50e313611f3417f0e5a7cee716896e
2017-01-19 04:10:31 +09:00
Song Minjae
fdecb83ebf correct actor walk velo/accel control even when submerged; new tileprop Viscosity
Former-commit-id: 164238c9e5e0b33f9291cb09d804e2ce2f2e1721
Former-commit-id: ec07a206dd980b9ee73530f0beab876393030656
2017-01-19 04:05:57 +09:00
Song Minjae
e139fb891f proper impl of walk friction control (WIP submerged case)
Former-commit-id: cf8c11dee3eed491893bbfa61167e47863524366
Former-commit-id: 30a8fbedcc05cb6aee5f131708152d4db1fd9415
2017-01-19 03:25:22 +09:00
Song Minjae
ea4c4bdb2b new sunlight and skybox colouring collected from real world measurements (reports TBA)
Former-commit-id: 6abaa1e16d0fd7a71f95bd0265809aad9e34a425
Former-commit-id: bb871bd87072f27b9cc29594f9eed615351df5f8
2017-01-17 23:42:25 +09:00
Song Minjae
e9c7ef4930 PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
2017-01-16 18:24:19 +09:00
Song Minjae
1f1e2f6899 colorutil update, some code cleanup
Former-commit-id: 47b13e7e899dc9151f7a1ae71977ed8d4b403345
Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
2017-01-15 20:51:42 +09:00
Song Minjae
8ae07c8d20 working tapestry decoder and fixture object
Former-commit-id: dd61b61e6061cfb3dc2ad9d9f65fd1b272475718
Former-commit-id: 7acc72a0e59203c0ea56c355eadaeed1474e3ac1
2017-01-14 16:00:07 +09:00
Song Minjae
f7d055806b sprites!
Former-commit-id: 099c7d1b27988830f6c2d876684d4675078170e9
Former-commit-id: eea5b0ff2a04142e1a19505a98c252a6ca5aa666
2017-01-09 23:22:31 +09:00
Song Minjae
0f8f64cddf wall now uses terrain tileset
Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
2017-01-09 22:56:15 +09:00
Song Minjae
e499c24c0d AI auto jump test
Former-commit-id: f48972fa48a526e8f697a47cde90b26240f549a3
Former-commit-id: c45dcbcae2f7d85c801ed87c049c403609a6d6d0
2017-01-07 00:37:46 +09:00
Song Minjae
aab8da6ac7 "heavier" jump control, closing issue #10
Former-commit-id: 5329d496cff482083243e2002472496347c624f3
Former-commit-id: 99dd9f51f4790444ea950368453f74aef8441d44
2017-01-06 03:59:09 +09:00
Song Minjae
ae97310bf7 circular (octagon actually) propagation of light
Former-commit-id: 1e67a3284ea298a0d8f27309d9d8ca800a8525c8
Former-commit-id: a5067df80d1053ceec6d78b6fda6cf0afa3c286c
2017-01-02 14:08:24 +09:00
Song Minjae
da06e0fa93 mouse buttons now configurable
Former-commit-id: 789b34a0a80553afc7fa7f563ffa33350310ac21
Former-commit-id: 8b3687ee15aa53fb6decb8480ebdf6897b5cce61
2016-12-30 23:28:06 +09:00
Song Minjae
ac05b5edf1 separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
2016-12-30 02:47:15 +09:00
Song Minjae
f7365ea47b more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
2016-12-29 21:10:42 +09:00
Song Minjae
767802e75f new debugging tool ActorValueTracker
Former-commit-id: f30d2a859521082609425722edb91d3c366fbc58
Former-commit-id: 1486ad6b0a85415124c87522f07c012d4a335567
2016-12-29 20:31:05 +09:00
Song Minjae
a6bbf256f0 Issue #6 resolved
Former-commit-id: 643ca0b3757f329107a7677fe3bf5f43ffac7639
Former-commit-id: caa5582abb797485e90b8c3e47a6307b177ff456
2016-12-28 18:17:48 +09:00
Song Minjae
e253641471 ActorAI's walk speed can be adjusted now
Former-commit-id: 556677bddf9cc29358471c81f7febc40e8e6cc7d
Former-commit-id: 35b994001dd034e166ba6c6709cb92fd5dca073e
2016-12-28 00:17:52 +09:00
Song Minjae
433612ebdb random roam around AI
Former-commit-id: 5edf7e848f519d440ecb915b7d6e27e9ead8dd6f
Former-commit-id: e89bfcd8b443c77e88d5ec7090f836b77ae5f02b
2016-12-27 22:43:15 +09:00
Song Minjae
81e9539381 AI script is now persistent (you can keep variables)
Former-commit-id: 20ca0a8e80f0712c4a3d6a21ee9ae5f15c46c406
Former-commit-id: 2f1cfc2c9b60981053e928a3e7b07117d3b18919
2016-12-27 21:56:34 +09:00
Song Minjae
e88124f065 "mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)
Former-commit-id: 104d0a57bc67491427d823c2f91688c85e8841c5
Former-commit-id: 5a835c7a759006df25d8783f4f97b568a1517104
2016-12-27 21:56:03 +09:00
Song Minjae
35a723ee0f actor AI from Lua script
Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
2016-12-26 23:55:54 +09:00
Song Minjae
ae45cf32a7 new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
2016-12-25 16:33:56 +09:00
Song Minjae
a9a2b93341 visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
2016-12-23 20:49:29 +09:00
Song Minjae
1362f6921e resolving issue #5
Former-commit-id: 12d11b683a242172a7c3ec831efb7d65f552951f
Former-commit-id: fd276318b77ac5ef9b1963e84fb33380ddbae45c
2016-12-22 22:20:49 +09:00
Song Minjae
611b78ffa5 texture update
Former-commit-id: 8b056329db1403b163e635e22141e0d021580805
Former-commit-id: c9e0605ba6021ac4889f199799268df61517a794
2016-12-22 13:21:03 +09:00
Song Minjae
e76f8840ba updating TODO tags
Former-commit-id: f0ce830cc72911b9c1974a394581003726dfc4e1
Former-commit-id: dfc012568d8362de583b7efa95fd79e35a22b83a
2016-12-22 02:20:23 +09:00
Song Minjae
70d85398ce cavegen now loops (fine-tune required)
Former-commit-id: 5a59323f39ca1cfcfcc0c89c0d7f71f0e2d92762
Former-commit-id: f7d35ae69fcb49af0d1342624eb9f3b0027db398
2016-12-21 01:06:05 +09:00
Song Minjae
8c8a0cbb23 modified light penetration to penetrate less
Former-commit-id: 43b6fa9456ab58d6c59b738c718d0dcbe27799d1
Former-commit-id: ac3da567accddaea19ede6f7fcf59aff4cc10c9a
2016-12-20 14:37:29 +09:00
Song Minjae
aeb377a857 more sprite glow (test)
Former-commit-id: 857997e5a00ccbb3f3d2ca7be5065f4f66487a4f
Former-commit-id: 232ae9161a43762730fad1e77003b4033d72bb2a
2016-12-19 00:56:59 +09:00
Song Minjae
01def757e9 minor edits
Former-commit-id: 727c880ff913f72cf17f89155c35966f38224c07
Former-commit-id: 65d4bf1045440de7d23efd3ef43176e1cddfa1e4
2016-12-18 23:21:51 +09:00
Song Minjae
0db1130b41 working zoom out
Former-commit-id: a53ed485163ef36cf5b59941eb657761cde166d5
Former-commit-id: a2b575150e128ceb7894d9ba4eb0db127d071bcb
2016-12-18 03:09:20 +09:00
Song Minjae
9c7e7ed266 fixed roundworld anormaly, camera zoom still broken
Former-commit-id: ec08c302349c962992a111e820b60eb0a46d7c2e
Former-commit-id: 5bcf3baf2ec194c431b009aa2839ff11caa4d82d
2016-12-18 01:39:03 +09:00
Song Minjae
56530a6041 code cleanup, shortening things
Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5
Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
2016-12-17 14:16:42 +09:00
Song Minjae
af8516be68 cleaning up code, adaptive CCD displacement tick
Former-commit-id: dff86e81e174f3cb12a3b5fde54d67104f84f146
Former-commit-id: 349213aafe52ddbd52ed7b58d42a81237a84ee3d
2016-12-17 11:38:43 +09:00
Song Minjae
b66b02ceeb forEach codes for occupying and feet tiles
Former-commit-id: f8a719b262420d673b3672f7e21764a0dbc754b9
Former-commit-id: e09af27d09cb7ab1dbe08637b4a8690ab612466c
2016-12-17 00:31:19 +09:00
Song Minjae
7a7fac776a tilewiseHitbox takes nextHitbox
Former-commit-id: c6bc5c935f4a79687eecf14ef321c16066607e35
Former-commit-id: 72a0f51b7c676f5206848ed56cc62b1f7fe94e52
2016-12-17 00:30:47 +09:00
Song Minjae
d179d090c5 tiles won't place to the position where occupied by actors
Former-commit-id: 745558470933aea8d1f03da30ca5042a82c69eac
Former-commit-id: 09e741f5eaec3eb18b8a76c82fcc2aa62378e82e
2016-12-16 23:57:46 +09:00
Song Minjae
174a0f9101 added sugar to the Hitbox: Can use both (x1, y1, x2, y2) and (x1, y1, w, h)
Former-commit-id: d8d62440493bf1ffe4f15420f85d0973c9de79ed
Former-commit-id: c66228059d46a1258257c2c0ceb64da99ecd2871
2016-12-16 23:57:08 +09:00
Song Minjae
a5ca82f2c7 get operator on Tile/ItemPropCodex
Former-commit-id: f6c4ecbad8c0ce2486524be70e68292d6aae799e
Former-commit-id: 9738a693eb55861d1292e59d8df2bec7f5603c40
2016-12-16 23:07:14 +09:00
Song Minjae
4552d7b7db Inventory now stores objects instead of item IDs
Former-commit-id: 6d7397fe82c986a3ac48ce86fe9fa75a354cf5d3
Former-commit-id: 46b759e0707fe2f7cb207e215708118034aff4f4
2016-12-16 23:02:21 +09:00
Song Minjae
5dc99f5612 equip item by body parts
Former-commit-id: 34294de21d16c03da98427edae3b3c6ed94088aa
Former-commit-id: b37fe27635b1643e72e8f714bfea6ce214006931
2016-12-16 18:56:13 +09:00