minjaesong
c1ef44c2f2
some organisation, Base32 password generator
2017-05-03 02:37:03 +09:00
Song Minjae
996d578d3e
quickslot works, new event for actor "actorValueChanged"
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- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
048f96b554
modularised lang
2017-04-27 23:41:19 +09:00
Song Minjae
b76a4f3925
working quickbar and piemenu
2017-04-27 14:45:55 +09:00
Song Minjae
b4b2c0d85b
Tile -> Block && Map -> World
2017-04-27 01:57:45 +09:00
Song Minjae
a72b6f0d1a
new ID for dynamic item work flawlessly with adding multiple at once
2017-04-24 21:31:53 +09:00
Song Minjae
d70cb2524d
Resolving issues #16 and #20
2017-04-24 02:23:13 +09:00
Song Minjae
e9c8f03000
working vital meter for tool durability
2017-04-21 18:11:30 +09:00
Song Minjae
4e14b24011
wenquanyi: fixed bad code point allocation
2017-04-20 20:48:23 +09:00
Song Minjae
b1eade6858
inventory ui update
2017-04-13 03:25:49 +09:00
Song Minjae
498cf4709b
setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work
2017-04-11 23:07:29 +09:00
Song Minjae
8d565a36ba
selecting and consuming item in inventory
2017-04-11 19:21:32 +09:00
Song Minjae
41b236e303
new WorldTime based on TIME_T
2017-04-05 02:52:00 +09:00
Song Minjae
d390217ba9
inventory ui
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icon in list
Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
2017-03-22 23:58:18 +09:00
Song Minjae
0e7ac916b7
inventory and its ui
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Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
2017-03-17 03:28:47 +09:00
Song Minjae
f1151977d9
UI testing env and working text buttons
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Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
2017-03-13 21:40:50 +09:00
Song Minjae
74250150de
bunch of codes:
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- Test InputStream() on VirtualComputer (blocking/unblocking using simple semaphore) -- no more dirty lua impl of io.read
- Typealias Kotlin 1.1
- Primitive box drawing on VideoCard
- Removing unnecessary fonts
Former-commit-id: cece88af3a3430678e685856eec78b4a9d598b4f
Former-commit-id: 22eed3a7beb9b4cb34636cbab2ff0e94989bdb31
2017-03-02 02:11:50 +09:00
Song Minjae
9e5dcb7b3f
reading text from JInputField to support multilingual input
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Former-commit-id: 4dc1228ba000f88d3af29569aa3954cb8acc4d90
Former-commit-id: 7fd7f8bd4f35e3be30cd9fa0da96684a48eedad3
2017-02-05 22:04:33 +09:00
Song Minjae
2fd7487248
killactor command
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Former-commit-id: 9f5b3014c3023988e3d86317f8684d8fc7b714c5
Former-commit-id: 637d39819470a6b8c9d88c9805e49ef7cd4f5fb0
2017-01-31 19:07:06 +09:00
Song Minjae
5c644f0789
more renaming things
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Former-commit-id: 80e29fc17e431e350d8d4860273ec42bc4ad67df
Former-commit-id: d70546a097d66ade94de93b4be157b7c9637e98f
2017-01-29 20:48:55 +09:00
Song Minjae
1ec1b63436
adding/removing actors in game won't go wrong now (perhaps...)
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Former-commit-id: c66db4b652e2fae34e66200aca4b101c16bab5d9
Former-commit-id: 5bafa85cabf7ead6db5f48475164d0694f66f15d
2017-01-26 01:29:17 +09:00
Song Minjae
92cc8ff94b
tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
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Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
2017-01-23 19:06:12 +09:00
Song Minjae
2131e86e76
more efficient particles
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Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
2017-01-22 04:13:45 +09:00
Song Minjae
56a012d843
actorwithbody splitted in favour of new particle type
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Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
2017-01-21 16:52:16 +09:00
Song Minjae
bc2c15daa8
new sunlight and skybox colouring collected from real world measurements (reports TBA)
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Former-commit-id: 6abaa1e16d0fd7a71f95bd0265809aad9e34a425
Former-commit-id: bb871bd87072f27b9cc29594f9eed615351df5f8
2017-01-17 23:42:25 +09:00
Song Minjae
47e3ffb6ce
PNG -> TGA
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Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
2017-01-16 18:24:19 +09:00
Song Minjae
3130e0eb63
working tapestry decoder and fixture object
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Former-commit-id: dd61b61e6061cfb3dc2ad9d9f65fd1b272475718
Former-commit-id: 7acc72a0e59203c0ea56c355eadaeed1474e3ac1
2017-01-14 16:00:07 +09:00
Song Minjae
b63c44ab71
AI auto jump test
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Former-commit-id: f48972fa48a526e8f697a47cde90b26240f549a3
Former-commit-id: c45dcbcae2f7d85c801ed87c049c403609a6d6d0
2017-01-07 00:37:46 +09:00
Song Minjae
d24b31e15d
getActorByID now searches for inactive actors
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Former-commit-id: 1828e2819bc5575d590e51b616415c91645cad56
Former-commit-id: 5b470d524401135358f9926587651ae932d4d5e9
2016-12-30 23:28:44 +09:00
Song Minjae
f367b35892
separated Camera from TileDrawer (was MapCamera)
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Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
2016-12-30 02:47:15 +09:00
Song Minjae
ef59134a3e
improved ActorValueTracker: can now change actor currently tracking
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Former-commit-id: 71daf44209f700b8702f2b73294583edefda49c9
Former-commit-id: 3ab76c6509086490ba6ea9501b1ba08e444a7e53
2016-12-30 02:22:58 +09:00
Song Minjae
59bf364890
more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
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Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
2016-12-29 21:10:42 +09:00
Song Minjae
4c3203a863
new debugging tool ActorsList
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Former-commit-id: 51109b6766a1ebd92613055064e3fa8bd69c37fc
Former-commit-id: d5fc3d52b208d3cbbdcec47758cd73aef3240dc8
2016-12-29 21:09:44 +09:00
Song Minjae
187dcdd0c1
new debugging tool ActorValueTracker
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Former-commit-id: f30d2a859521082609425722edb91d3c366fbc58
Former-commit-id: 1486ad6b0a85415124c87522f07c012d4a335567
2016-12-29 20:31:05 +09:00
Song Minjae
d461eedd3e
buffed Teleport command
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Former-commit-id: adc06bc2b24f9ac3ef4dc48756a8e3aa006f620f
Former-commit-id: be364044a1a790da69a4a5012f8d6b832f16abd9
2016-12-27 22:43:30 +09:00
Song Minjae
a6bb32870d
noise pattern generator (loops x and y)
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Former-commit-id: 548612468f454aaf037544e5c3a86deb4f30fc63
Former-commit-id: 1026b3d7420fd5a14117e4c295009dc5831862ad
2016-12-22 02:02:13 +09:00
Song Minjae
efbde62ac5
fixed bug in commandinterpreter where space(s) behind semicolon, without secondary command (e.g. "nc; ") caused crash
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Former-commit-id: 6b7afd141964ecefaae4f8952551859ca6c25c9d
Former-commit-id: dd21356206c45bde1c9f17fc604755d372189d7e
2016-12-20 14:35:49 +09:00
Song Minjae
011dd5a2d8
fixed roundworld anormaly, camera zoom still broken
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Former-commit-id: ec08c302349c962992a111e820b60eb0a46d7c2e
Former-commit-id: 5bcf3baf2ec194c431b009aa2839ff11caa4d82d
2016-12-18 01:39:03 +09:00
Song Minjae
cf4f8ca07e
code cleanup, shortening things
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Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5
Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
2016-12-17 14:16:42 +09:00
Song Minjae
2089ce4ee2
Inventory now stores objects instead of item IDs
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Former-commit-id: 6d7397fe82c986a3ac48ce86fe9fa75a354cf5d3
Former-commit-id: 46b759e0707fe2f7cb207e215708118034aff4f4
2016-12-16 23:02:21 +09:00
Song Minjae
51cf86f2e7
equip item by body parts
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Former-commit-id: 34294de21d16c03da98427edae3b3c6ed94088aa
Former-commit-id: b37fe27635b1643e72e8f714bfea6ce214006931
2016-12-16 18:56:13 +09:00
Song Minjae
a3a3ab98ed
working proof-of-concept inventory system
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Former-commit-id: 1be5d6d10d0a5c93bceaf12f15d2ee50602cb602
Former-commit-id: 44f25a27c3b5d196210f4efcc3fef4dec8e30ff7
2016-12-14 15:41:20 +09:00
Song Minjae
947ae0a14e
Echo().execute(message) is now just Echo(message)
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Former-commit-id: 851e141fc91b170190d6027f42f59906dda0f31f
Former-commit-id: 03dbb9da1788e1c50e84ae33d95f76194ad9a08d
2016-12-14 12:40:53 +09:00
Song Minjae
6571bf5038
Object-ified console commands (singleton!)
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Former-commit-id: d04fc939a659fc4a6b952d64894bd28edf97bc38
Former-commit-id: 6c20526f3bdda2d9d08dc156b3b0fe271e89bffb
2016-12-14 00:28:09 +09:00
Song Minjae
58ca0d006a
WIP inventory implementation
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Former-commit-id: ce7d2125209c2c4f49b7d755b068ce72387f5e8f
Former-commit-id: f413b2699ee7448f3d3b70775ca7b679ade66475
2016-12-12 23:29:13 +09:00
Song Minjae
5c75d75e7a
Slick wireframes when antialised
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Former-commit-id: ff43e4904ace96db4915e9684c07f0ef53d91634
Former-commit-id: 2397086bc1157242df81cdc0d3fb3cfaa5a02f79
2016-12-10 01:19:44 +09:00
Minjae Song
900121779b
added missing condition for hasController
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It also wireframes on Ubuntu with openjdk version 1.8.0_111
Former-commit-id: 594bc71d65b68cd185bf8ac322d9ae66ada47604
Former-commit-id: fce5fefe993c0729b80a5c46c0c37bd3bd5ca8de
2016-11-18 01:07:08 +09:00
Song Minjae
cd4c9d5b34
API: AI control on HumanoidNPC
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Former-commit-id: ca8fe2f23f6d1bc36f86445017f9a3fdfe6fa2de
Former-commit-id: a0f3233a44a79b4f5bbc9f0c8f19b71df11bedd6
2016-10-26 00:36:41 +09:00
Song Minjae
0837d23cb6
NPCIntelligentBase -> HumanoidNPC, modified HumanoidNPC accordingly
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Former-commit-id: 0645b78df018cfd4c10e2b2956985412bee536e6
Former-commit-id: 8578954077c68de4d47a19cd72927c79aa8c07d8
2016-10-24 12:23:51 +09:00
Song Minjae
53c82a34d5
controlling part of Player moved to ActorHumanoid to alleviate the potential pain on your arse when implementing any NPCs
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2016-10-24 12:18:44 +09:00