Commit Graph

319 Commits

Author SHA1 Message Date
minjaesong
7cd2b55b97 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
eb404b7723 trying to work on issue #15 and I'm stumped 2019-01-13 23:51:04 +09:00
minjaesong
e926b0175f Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
minjaesong
822b9bf4fd fixed various quirks and removed dirty hacks on quickslot bar/pie 2019-01-12 22:56:48 +09:00
minjaesong
f6ebb14861 tooltip positioning should work again 2019-01-11 03:06:45 +09:00
minjaesong
808797760d circular array is fixed and tested 2019-01-09 05:43:56 +09:00
minjaesong
adf45b1f68 prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
d6075b4334 adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
2019-01-06 22:43:50 +09:00
Minjae Song
1263360d06 more screwing around and commenting 2018-12-31 00:50:44 +09:00
Minjae Song
934b252314 when it's not dev build, title bar shows less info
they take some processing time
2018-12-25 01:58:18 +09:00
Minjae Song
46284be77d moved things a lot just so that splash screen shows up WHILE things load 2018-12-25 01:39:22 +09:00
Minjae Song
a7d12b2b54 rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things 2018-12-16 15:30:25 +09:00
Minjae Song
4aa9ad6b14 blockingthreadpool test done
not very effective
2018-12-15 14:43:55 +09:00
Minjae Song
6e3a739480 implementing water sim but not actually working 2018-12-13 04:45:09 +09:00
Minjae Song
bfea5c9936 support for screen-overlay actors; buildingmaker has light now 2018-12-12 02:52:33 +09:00
Minjae Song
c7d7ae03c0 nonprivate lateinits are bitch 2018-12-11 16:39:27 +09:00
Minjae Song
e0f72aafad Summary 2018-12-11 16:14:11 +09:00
Minjae Song
06c6c68dba nsmenu working submenu navigation; new graphics bug discovered 2018-12-10 03:33:08 +09:00
minjaesong
d0e0f8dd8d moved white box tex to AppLoader; textButton now has alignment option 2018-12-09 04:36:53 +09:00
minjaesong
91ade00bbb bringing back onscreen debug info 2018-12-08 05:05:42 +09:00
minjaesong
c9c9015fd1 minor edits 2018-12-02 17:34:01 +09:00
minjaesong
1157497e3b reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
688294120c Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
9b087f0ae5 fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
f365156799 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
6a1146f67b player is now nullable; wtf is calling Ingame 5 times? 2018-09-17 01:46:50 +09:00
minjaesong
07724942b0 title remocon: menu UI with no child should be displayed now 2018-09-15 01:08:10 +09:00
minjaesong
6ed012f0c1 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
3184e33461 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00
minjaesong
cf04b7d22a IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
54a38407e2 still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
2018-06-28 21:31:39 +09:00
minjaesong
11aa7f5cb1 trying to optimise the rendering, this is BEFORE job 2018-06-26 09:10:05 +09:00
minjaesong
a6ea2b4e18 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
e565a9f173 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
f8568899d9 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
02c4a3148b language vars are fully moved to apploader 2017-11-25 22:29:59 +09:00
minjaesong
b33309c784 tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
f1359386b9 postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00
minjaesong
d1f3a491f1 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
dee7e5b522 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
06db25fb1a lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
681dd84cb3 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
b16de87dd5 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
10fb2741f1 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
c086722f35 module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
d00c58ba80 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
85c5b2868d almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
d5450cd128 Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
9ed0046417 at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
3ffbb8bef6 tiling using shader, sorta works 2017-08-26 23:48:07 +09:00