minjaesong
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7cd2b55b97
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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eb404b7723
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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e926b0175f
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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822b9bf4fd
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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minjaesong
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f6ebb14861
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tooltip positioning should work again
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2019-01-11 03:06:45 +09:00 |
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minjaesong
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808797760d
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circular array is fixed and tested
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2019-01-09 05:43:56 +09:00 |
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minjaesong
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adf45b1f68
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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minjaesong
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d6075b4334
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adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
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Minjae Song
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1263360d06
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more screwing around and commenting
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2018-12-31 00:50:44 +09:00 |
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Minjae Song
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934b252314
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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Minjae Song
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46284be77d
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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a7d12b2b54
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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4aa9ad6b14
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blockingthreadpool test done
not very effective
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2018-12-15 14:43:55 +09:00 |
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Minjae Song
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6e3a739480
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implementing water sim but not actually working
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2018-12-13 04:45:09 +09:00 |
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Minjae Song
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bfea5c9936
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support for screen-overlay actors; buildingmaker has light now
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2018-12-12 02:52:33 +09:00 |
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Minjae Song
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c7d7ae03c0
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nonprivate lateinits are bitch
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2018-12-11 16:39:27 +09:00 |
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Minjae Song
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e0f72aafad
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Summary
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2018-12-11 16:14:11 +09:00 |
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Minjae Song
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06c6c68dba
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nsmenu working submenu navigation; new graphics bug discovered
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2018-12-10 03:33:08 +09:00 |
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minjaesong
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d0e0f8dd8d
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moved white box tex to AppLoader; textButton now has alignment option
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2018-12-09 04:36:53 +09:00 |
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minjaesong
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91ade00bbb
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bringing back onscreen debug info
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2018-12-08 05:05:42 +09:00 |
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minjaesong
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c9c9015fd1
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minor edits
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2018-12-02 17:34:01 +09:00 |
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minjaesong
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1157497e3b
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reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
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2018-11-11 20:13:31 +09:00 |
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minjaesong
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688294120c
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Can setTitle() cause memleak (right before test commit)
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2018-11-08 22:42:27 +09:00 |
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minjaesong
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9b087f0ae5
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fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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2018-11-06 04:02:33 +09:00 |
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minjaesong
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f365156799
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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6a1146f67b
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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07724942b0
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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3184e33461
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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cf04b7d22a
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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54a38407e2
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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11aa7f5cb1
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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e565a9f173
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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f8568899d9
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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02c4a3148b
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language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
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b33309c784
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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f1359386b9
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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d1f3a491f1
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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dee7e5b522
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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06db25fb1a
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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681dd84cb3
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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10fb2741f1
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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c086722f35
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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d00c58ba80
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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85c5b2868d
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almost works but dae fucking jitter again
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2017-09-12 23:52:16 +09:00 |
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minjaesong
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d5450cd128
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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9ed0046417
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at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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3ffbb8bef6
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tiling using shader, sorta works
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2017-08-26 23:48:07 +09:00 |
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