minjaesong
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0a5b9c1f2f
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modification date now writes successfully
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2022-01-12 16:38:43 +09:00 |
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minjaesong
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b0cf37250f
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savegames are finally sorted
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2022-01-12 11:59:10 +09:00 |
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minjaesong
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9797094cae
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savegames array itself is correctly sorted but the UI is not and lastmodified time is also not written
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2022-01-12 11:10:57 +09:00 |
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minjaesong
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254bf814a9
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Flippin' eck
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2021-12-13 23:22:17 +09:00 |
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minjaesong
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90a794cc7b
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k one more external link
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2021-12-11 22:33:20 +09:00 |
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minjaesong
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f90a0fc4e2
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i hate opengl, if you can't already tell
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2021-12-11 22:31:58 +09:00 |
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minjaesong
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53e847d66c
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floatframebuffer for almost everything and the glblending craps out again
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2021-12-11 22:14:24 +09:00 |
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minjaesong
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10819e2607
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titlescreen moved to modules; using GLES 3.0 as default
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2021-12-11 21:08:56 +09:00 |
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minjaesong
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44d6d84bbd
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super simple new character window
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2021-12-09 16:58:26 +09:00 |
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minjaesong
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435677a543
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font updating to indev version
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2021-11-11 16:49:31 +09:00 |
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minjaesong
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7797e1308d
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separate config panel for keyboard text input
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2021-11-11 01:01:19 +09:00 |
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minjaesong
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7503876d1f
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Keyboard strobing moved to a new thread so that fast typing is possible even if the game's update method is running slowly
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2021-11-06 11:30:42 +09:00 |
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minjaesong
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3bd7e740d4
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working create-new-world
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2021-10-28 17:32:09 +09:00 |
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minjaesong
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9678338079
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multiple candidates display for IME
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2021-10-24 10:38:16 +09:00 |
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minjaesong
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9326b87909
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text input pane wip
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2021-10-20 23:00:25 +09:00 |
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minjaesong
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8a8e97d4b2
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custom keyboard handling wip
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2021-10-20 12:57:56 +09:00 |
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minjaesong
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d5eef2a687
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rename 'tvda' -> 'savegame'
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2021-10-20 10:38:42 +09:00 |
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minjaesong
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e679a421e5
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able to load player sprite from the disk archive
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2021-10-14 17:57:37 +09:00 |
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minjaesong
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03a854ca58
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players loads their sprites now
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2021-10-13 16:18:27 +09:00 |
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minjaesong
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ce1289efe3
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players info cell reworked
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2021-10-12 11:55:52 +09:00 |
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minjaesong
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2d359415c8
|
player load ui
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2021-10-12 00:17:44 +09:00 |
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minjaesong
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8dbedd270e
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still wip
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2021-10-11 19:02:51 +09:00 |
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minjaesong
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ef603ec5d5
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new load wip
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2021-10-11 17:46:46 +09:00 |
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minjaesong
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3f9b41fd29
|
still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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54c8493713
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big enough actors can dig ground by punching it
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2021-10-05 16:26:55 +09:00 |
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minjaesong
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a6cfabf3bf
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new savegame scheme suggestion
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2021-10-05 10:05:25 +09:00 |
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minjaesong
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88c76105d2
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detects corrupted and damaged and deleted and whatever savefiles; uiitem will call show() and hide() upon opening and closing
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2021-10-01 15:46:25 +09:00 |
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minjaesong
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b720c12c4e
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no more reading entire savefiles onto the memory upon the booting
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2021-10-01 10:07:23 +09:00 |
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minjaesong
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4dd34410cc
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check for save damage wip
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2021-09-30 13:57:51 +09:00 |
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minjaesong
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588ac047db
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fixed a bug where wires cause quicksave to fail
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2021-09-30 10:44:48 +09:00 |
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minjaesong
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60a8382f93
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quicksave (part of the autosaving) is working
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2021-09-29 16:51:59 +09:00 |
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minjaesong
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26c71e691c
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fixtures can be despawned by "mining" them
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2021-09-21 00:22:52 +09:00 |
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minjaesong
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22190be6d8
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fixed a bug where list of savefiles won't sort by last play date
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2021-09-15 10:04:19 +09:00 |
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minjaesong
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ce19a85a93
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saving performed on separate thread so that save-in-progress UI would work
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2021-09-14 14:28:38 +09:00 |
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minjaesong
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d731812e4e
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"Continue" button on the titlescreen is working
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2021-09-13 14:20:55 +09:00 |
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minjaesong
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b99d1a760e
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save load screen
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2021-09-12 22:47:31 +09:00 |
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minjaesong
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8f834fe869
|
Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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169fad9563
|
commit
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2021-09-06 17:51:11 +09:00 |
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minjaesong
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ec08f8d07e
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extra fields for something-props
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2021-09-06 10:39:31 +09:00 |
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minjaesong
|
a7026167b4
|
wippie
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2021-09-04 22:18:51 +09:00 |
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minjaesong
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21a7a38477
|
codices serialised into the savegame
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2021-09-04 20:45:57 +09:00 |
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minjaesong
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6bea9c9f07
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moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
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minjaesong
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909c381572
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bytearray64reader wip
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2021-08-30 23:43:51 +09:00 |
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minjaesong
|
b84a0a770b
|
loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
|
c2fdb4b26a
|
tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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64271dc9ba
|
wires are now visible when not selected, but gets covered by the terrain to make them appear natural
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2021-08-20 15:48:20 +09:00 |
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minjaesong
|
0faa77cb16
|
comment
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2021-08-19 11:53:54 +09:00 |
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minjaesong
|
7bb921321f
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wire: off-to-on traversal of nonbranching wire connection
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2021-08-11 16:45:39 +09:00 |
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minjaesong
|
e4542af75c
|
fixed a bug where wire graphs would not laid down correctly
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2021-08-07 16:23:42 +09:00 |
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