minjaesong
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ae00e2b8a6
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gdx font: thai works good enough; RIP performance tho
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2017-06-16 22:06:08 +09:00 |
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minjaesong
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fc9778118f
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gdx font: can customise font spritesheet location
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2017-06-16 19:29:40 +09:00 |
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minjaesong
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5894cb944a
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gdx font working good
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2017-06-16 19:27:14 +09:00 |
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minjaesong
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c96b227182
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gdx font: working locale switch
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2017-06-16 19:12:57 +09:00 |
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minjaesong
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699402d53f
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gdx font almost working
- TODO: bulgarian/serbian, shadow
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2017-06-16 18:52:03 +09:00 |
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minjaesong
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47d6d5c17f
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re-arranged all the docs in more convenient fashion
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2017-06-16 15:10:55 +09:00 |
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minjaesong
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f9a1edd6b9
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Terrarum Sans Bitmap imple on GDX -- wip
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2017-06-16 15:09:19 +09:00 |
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minjaesong
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ded19d3ae7
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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2ca8c2c263
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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687a7f901e
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LibGDX stuffs for issue #23
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2017-06-11 18:00:48 +09:00 |
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minjaesong
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b4b18c2457
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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49e290e335
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this fixes *some* case of abnormal displacement
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2017-06-03 00:37:47 +09:00 |
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minjaesong
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51c11a2d67
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lightmap and skybox update
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2017-06-03 00:07:47 +09:00 |
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minjaesong
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5e0fc0136c
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lightmap aesthetics: blocks exposed to light are now rendered brighter
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2017-06-02 00:46:45 +09:00 |
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minjaesong
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f464ef8c18
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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minjaesong
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f95cc5b27d
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still sketchy, but at least I can only care about corner cases, as it's not generalised
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2017-06-01 16:58:25 +09:00 |
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minjaesong
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3dae7b9d45
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fixed a problem in prev commit msg somehow
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2017-06-01 15:25:40 +09:00 |
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minjaesong
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e8978b3a21
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this new method should work (except can't escape after right/bottom collision)
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2017-06-01 14:52:32 +09:00 |
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minjaesong
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b8080a932c
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some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
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2017-06-01 03:25:08 +09:00 |
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minjaesong
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4caee89864
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I really have no idea if i'm doing it right or wrong
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2017-05-30 01:10:10 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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d5bf9b8279
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phys for player works good (but not perfect); phys for objs are still fucked up
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2017-05-27 20:04:41 +09:00 |
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minjaesong
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2860fa0751
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why it's not super-fied?
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2017-05-27 15:54:01 +09:00 |
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minjaesong
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dd1d1a3d3d
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physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
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2017-05-27 15:48:35 +09:00 |
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minjaesong
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e24d492239
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now works for both LR but actor sticks to left cliff but not right
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2017-05-25 22:30:36 +09:00 |
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minjaesong
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95f00edd71
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removing 99999 for endX finally works
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2017-05-25 22:02:36 +09:00 |
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minjaesong
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61d0351469
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with some hacks, I was able to make LR walk colliding work, but not the headbutt
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2017-05-25 20:37:52 +09:00 |
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minjaesong
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b013ab6a15
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no message
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2017-05-25 20:23:24 +09:00 |
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minjaesong
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38db0deefe
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Terrarum Sans Bitmap: wider hangul
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2017-05-25 00:04:21 +09:00 |
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minjaesong
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789c37d226
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anti-stuck somewhat working
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2017-05-25 00:03:12 +09:00 |
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minjaesong
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f851a0fd73
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houston, we have (bad) render
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2017-05-24 15:40:58 +09:00 |
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minjaesong
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e02f908a6b
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light de-banding when they exceed 255 out of 1023
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2017-05-22 20:36:20 +09:00 |
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minjaesong
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7e9c4e95b4
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much failure, such note; wow
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2017-05-12 17:02:29 +09:00 |
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minjaesong
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3c14ca4d1b
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still glitchy but working?
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2017-05-12 16:08:23 +09:00 |
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minjaesong
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d8cbc090f2
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lcd font update
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2017-05-12 04:35:28 +09:00 |
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minjaesong
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4168489ab6
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pre-fuck-up commit inside of pre-fuck-up commit
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2017-05-11 19:37:18 +09:00 |
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minjaesong
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8651a11ae5
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av fuck
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2017-05-11 03:12:10 +09:00 |
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minjaesong
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0d778c86bd
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code cleanup unrelated
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2017-05-10 21:02:57 +09:00 |
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minjaesong
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4f52a4d09b
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code cleanup related to ActorWithPhysics
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2017-05-10 21:02:05 +09:00 |
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minjaesong
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57419a9a24
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no ui toggle when console is open
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2017-05-10 21:01:19 +09:00 |
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minjaesong
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056e8ab693
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physics almost works, except for bunch of TODOs and FIXMEs
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2017-05-10 03:41:46 +09:00 |
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minjaesong
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dfad6b144e
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fixed dividng by zero (Line 756)
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2017-05-09 23:38:09 +09:00 |
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minjaesong
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e8c5bec0c4
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That's it for the today, thanks for coding and have a nice day
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2017-05-09 02:52:15 +09:00 |
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minjaesong
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e395dc3781
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Features that are reckoned are working (which means the full features are WIP)
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2017-05-09 02:40:22 +09:00 |
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minjaesong
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79c2025509
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y-down blocking work (can jump down to hit the ground but not the ceiling)
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2017-05-09 00:46:38 +09:00 |
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minjaesong
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791aaa3482
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removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice
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2017-05-08 21:19:28 +09:00 |
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minjaesong
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629408ebb8
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ground slide (balls) works; walking works; still no wall...
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2017-05-08 02:55:12 +09:00 |
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minjaesong
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ca8924e722
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at least it snaps without hacks; adding one important documentaion
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2017-05-08 00:47:21 +09:00 |
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minjaesong
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5be3aebd9a
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I can jump around at least, isTouching() needs more work
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2017-05-08 00:10:58 +09:00 |
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minjaesong
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27dcfacf27
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fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
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2017-05-07 18:39:26 +09:00 |
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