Commit Graph

629 Commits

Author SHA1 Message Date
Minjae Song
dc502b2f12 Summary 2018-12-11 16:14:11 +09:00
Minjae Song
8181bec481 things "look" good enough, should stop here and work on the main game 2018-12-11 04:02:23 +09:00
Minjae Song
7c1d6e6b88 fix: textbuttonlist selector appearance bug, nsmenu not closing its child 2018-12-11 02:22:31 +09:00
Minjae Song
7e7e54eed7 other commit didn't work, duh; this SHOULD fix shit
the other commit: "prev commit didn't work" at 2018-12-09 (16a7d2abe7)
2018-12-10 20:35:54 +09:00
Minjae Song
57c9b7b277 yaml: adding generic parse-as-invokable 2018-12-10 04:15:57 +09:00
Minjae Song
984eb4de00 nsmenu working submenu navigation; new graphics bug discovered 2018-12-10 03:33:08 +09:00
Minjae Song
c4b4bfd2fc UINSMenu is made to show how to code 'UI dragging' 2018-12-09 20:00:52 +09:00
Minjae Song
cf9bce5bac NSMenu WIP 2018-12-09 17:51:17 +09:00
Minjae Song
16a7d2abe7 prev commit didn't work 2018-12-09 17:31:17 +09:00
Minjae Song
a690b46456 textbuttonlist fixed incorrect vertical placement 2018-12-09 17:24:26 +09:00
Minjae Song
b55cd415f2 'the entire screen is shifted!' bug fixed 2018-12-09 13:38:25 +09:00
minjaesong
4c2b73197d NSMenu WIP, but also caught a source of the old bug 2018-12-09 04:40:46 +09:00
minjaesong
1c1ae37f41 moved white box tex to AppLoader; textButton now has alignment option 2018-12-09 04:36:53 +09:00
minjaesong
57fa6de62a making Yaml and BFS of QNDTree work 2018-12-09 01:52:57 +09:00
minjaesong
6f0a923df7 WIP new UI elem 2018-12-08 23:26:01 +09:00
minjaesong
4b04bf3781 replaced a hack that starts random game on title screen 2018-12-08 18:30:10 +09:00
minjaesong
eca0469f32 bringing back onscreen debug info 2018-12-08 05:05:42 +09:00
minjaesong
d588f73ed6 Memory leak alleviated FUCK YEAH? 2018-12-08 04:26:01 +09:00
minjaesong
b40a78b706 Update LightmapRendererNew.kt 2018-12-07 06:15:41 +09:00
minjaesong
4224d56b25 exit now gracefully calls gdx.app.exit 2018-12-03 00:34:31 +09:00
minjaesong
4239bbe05b removing unused and failed opus impl attempts 2018-12-02 22:45:08 +09:00
minjaesong
c43d2e6e68 gradle migration 1 2018-12-02 19:31:38 +09:00
minjaesong
e966063e80 minor edits 2018-12-02 17:34:01 +09:00
minjaesong
3561ff9132 fixing one of the new bugs: block duplication artefact on render 2018-11-20 22:16:20 +09:00
minjaesong
0056f92b65 physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
2018-11-20 06:08:21 +09:00
minjaesong
49966a53f6 commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
2018-11-20 04:10:13 +09:00
minjaesong
0123cc5b1a 1dim-ised lightmap 2018-11-16 22:44:54 +09:00
minjaesong
0695e3325d lightbufferastex is now properly disposed of
should help with my mem leak probs
2018-11-16 20:42:30 +09:00
minjaesong
d830fa2873 change in ingame config: useamericanunit -> temperatureunit 2018-11-16 20:37:44 +09:00
minjaesong
a2f88ebbf1 reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
2018-11-11 20:13:31 +09:00
minjaesong
f721ad0db9 drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
c6e9a46c3e Can setTitle() cause memleak (right before test commit) 2018-11-08 22:42:27 +09:00
minjaesong
4c3354f22c starting day of the game is now Spring 1st 2018-11-06 23:49:22 +09:00
minjaesong
92091532e0 a new watchface to support seasons instead of months 2018-11-06 23:40:36 +09:00
minjaesong
81b65d57ca fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
ec871318a9 new ingame calendar impl
for some reason it runs slower that it should do
2018-10-30 22:47:41 +09:00
minjaesong
0e93f6609b new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
3612b55f97 read world info 2018-10-09 23:49:14 +09:00
minjaesong
e156349ec0 writeworldinfo tested to be working 2018-10-08 18:15:05 +09:00
Minjae Song
4658fa2aed worldinfo writer 2018-10-08 01:16:29 +09:00
Minjae Song
630d6d2fed new outputstream for bytearray64 2018-10-06 01:16:26 +09:00
minjaesong
879583623d testing the GDX's LZMA de/compressor 2018-10-06 00:49:06 +09:00
minjaesong
5189c46ce5 abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
3735ce351e layer seems load, need to write better test-able code 2018-10-05 22:13:55 +09:00
minjaesong
3045534222 layer write should write proper zlib 2018-10-05 01:23:18 +09:00
minjaesong
434a2dbca3 it's not zipping correctly; some fixes on readlayer 2018-10-05 01:11:12 +09:00
minjaesong
2239625efe layer export: tested output seems legit but can't confirm 2018-10-04 23:46:24 +09:00
minjaesong
76e8727bfc GameWorld: adding "worldIndex"; more save/load stuffs 2018-10-03 23:15:24 +09:00
minjaesong
6fd2a4d69f new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
2018-10-03 19:20:11 +09:00
minjaesong
62edf9c3ae newer map data format 2018-10-02 21:10:02 +09:00