minjaesong
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b1ca1a9351
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glow/emissive for held items, even if the actor has no glow/emissive sprites
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2024-01-27 03:21:26 +09:00 |
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minjaesong
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99bc57acdf
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fix: ores glow textures are not loading
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2023-11-23 17:03:48 +09:00 |
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minjaesong
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acae5dab8b
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better ore texture
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2023-10-28 23:15:56 +09:00 |
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minjaesong
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6e90d3521b
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buildingmaker working terrain/wall palette
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2023-10-21 20:03:03 +09:00 |
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minjaesong
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3b32242a2b
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tiling optimisation 2.2ms -> 1.7ms
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2023-10-10 18:16:35 +09:00 |
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minjaesong
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e76ff58b3e
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Generalised BlockLayer
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2023-10-10 03:56:02 +09:00 |
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minjaesong
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8f1ca485f6
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adding ore textures to the atlas
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2023-10-10 01:20:04 +09:00 |
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minjaesong
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d9218a2dd6
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fluids separated from blocks
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2023-10-09 17:35:26 +09:00 |
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minjaesong
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5f0e6135e7
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block itemimage to use vernal season textures
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2023-09-10 20:22:39 +09:00 |
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minjaesong
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37492dc8a0
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six ecological seasons for terrain tiles
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2023-09-07 13:19:32 +09:00 |
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minjaesong
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5f7f724058
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tileatlas: atlas size will automatically expand if it's too small
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2023-08-14 18:47:39 +09:00 |
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minjaesong
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267b524a66
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GDX 1.11 update
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2022-12-29 16:16:07 +09:00 |
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minjaesong
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856bd93329
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fix: held items now glow (or not glow) under UV as they should
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2022-12-27 04:19:13 +09:00 |
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minjaesong
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7c966b0da8
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support for texture packs
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2022-02-23 17:59:38 +09:00 |
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minjaesong
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1787ad7cdd
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terrain item image atlas to always have maximum possible sizes defined on the game config
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2022-02-21 22:03:59 +09:00 |
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minjaesong
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48f62e11bf
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drawing a held tile to the hand of the sprite
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2022-01-08 21:52:21 +09:00 |
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minjaesong
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caa9b84cb2
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modmgr to actually check dependency WIP
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2022-01-01 23:38:30 +09:00 |
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minjaesong
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ebc762e90a
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workign on the modloader in progress
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2021-12-03 16:39:46 +09:00 |
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minjaesong
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59aa595a0e
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tiling placeholder actorblock (for future use)
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2021-10-05 20:21:15 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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4f52b26590
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oops walls were too light
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2021-07-29 17:41:10 +09:00 |
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minjaesong
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26ee7498e2
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closing issue #39
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2021-07-29 12:56:25 +09:00 |
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minjaesong
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e19187eea9
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first working wall occlusion (issue #39)
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2021-07-29 12:25:56 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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b6a688c484
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render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0
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2021-02-24 11:04:11 +09:00 |
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minjaesong
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36387753b1
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game compiles but: render is wrong; can't have any wall items
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2021-02-20 16:53:22 +09:00 |
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minjaesong
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463e59087c
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something's not right with tile numbering
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2021-02-20 15:10:47 +09:00 |
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minjaesong
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0292115f89
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wipwip
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2021-02-14 10:07:08 +09:00 |
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minjaesong
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9eb757b7b9
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wip 2
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2021-02-11 20:45:38 +09:00 |
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minjaesong
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8fdc11288c
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the-flattening wip
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2021-02-10 17:48:01 +09:00 |
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minjaesong
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86f48c2fe3
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terrain glow tex composing
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2019-08-15 19:03:16 +09:00 |
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minjaesong
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cd97b5c4ab
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rudimentary minimap draw only
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2019-03-08 18:49:38 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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01e5f75bf4
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did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids
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2019-03-03 12:18:04 +09:00 |
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minjaesong
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deb82d54b0
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codes to produce fluid atlas
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2019-03-03 00:25:42 +09:00 |
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minjaesong
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7c3759e6d1
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new blocksdrawer: works well with masktype 0 and 2
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2019-03-02 00:57:26 +09:00 |
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minjaesong
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424c7ce17f
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blocksdrawer: now generates terrain and wall item image
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2019-03-01 23:25:23 +09:00 |
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minjaesong
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65cc484475
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enough resources to test impl the thing
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2019-03-01 03:22:46 +09:00 |
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minjaesong
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6c8bb1f8fa
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test impl of the new block atlas maker
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2019-03-01 01:20:07 +09:00 |
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