Commit Graph

41 Commits

Author SHA1 Message Date
minjaesong
b1ca1a9351 glow/emissive for held items, even if the actor has no glow/emissive sprites 2024-01-27 03:21:26 +09:00
minjaesong
99bc57acdf fix: ores glow textures are not loading 2023-11-23 17:03:48 +09:00
minjaesong
acae5dab8b better ore texture 2023-10-28 23:15:56 +09:00
minjaesong
6e90d3521b buildingmaker working terrain/wall palette 2023-10-21 20:03:03 +09:00
minjaesong
3b32242a2b tiling optimisation 2.2ms -> 1.7ms 2023-10-10 18:16:35 +09:00
minjaesong
e76ff58b3e Generalised BlockLayer 2023-10-10 03:56:02 +09:00
minjaesong
8f1ca485f6 adding ore textures to the atlas 2023-10-10 01:20:04 +09:00
minjaesong
d9218a2dd6 fluids separated from blocks 2023-10-09 17:35:26 +09:00
minjaesong
5f0e6135e7 block itemimage to use vernal season textures 2023-09-10 20:22:39 +09:00
minjaesong
37492dc8a0 six ecological seasons for terrain tiles 2023-09-07 13:19:32 +09:00
minjaesong
5f7f724058 tileatlas: atlas size will automatically expand if it's too small 2023-08-14 18:47:39 +09:00
minjaesong
267b524a66 GDX 1.11 update 2022-12-29 16:16:07 +09:00
minjaesong
856bd93329 fix: held items now glow (or not glow) under UV as they should 2022-12-27 04:19:13 +09:00
minjaesong
7c966b0da8 support for texture packs 2022-02-23 17:59:38 +09:00
minjaesong
1787ad7cdd terrain item image atlas to always have maximum possible sizes defined on the game config 2022-02-21 22:03:59 +09:00
minjaesong
48f62e11bf drawing a held tile to the hand of the sprite 2022-01-08 21:52:21 +09:00
minjaesong
caa9b84cb2 modmgr to actually check dependency WIP 2022-01-01 23:38:30 +09:00
minjaesong
ebc762e90a workign on the modloader in progress 2021-12-03 16:39:46 +09:00
minjaesong
59aa595a0e tiling placeholder actorblock (for future use) 2021-10-05 20:21:15 +09:00
minjaesong
8f834fe869 Renamed AppLoader into App 2021-09-09 09:48:33 +09:00
minjaesong
f64574db80 wire actor wip 2021-07-30 17:48:25 +09:00
minjaesong
4f52b26590 oops walls were too light 2021-07-29 17:41:10 +09:00
minjaesong
26ee7498e2 closing issue #39 2021-07-29 12:56:25 +09:00
minjaesong
e19187eea9 first working wall occlusion (issue #39) 2021-07-29 12:25:56 +09:00
minjaesong
5aacbe84b8 wire is back! but not the render 2021-07-28 14:22:13 +09:00
minjaesong
67a5e2e1e6 tilesize declaration refactoring 2021-07-27 16:17:54 +09:00
minjaesong
b6a688c484 render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0 2021-02-24 11:04:11 +09:00
minjaesong
36387753b1 game compiles but: render is wrong; can't have any wall items 2021-02-20 16:53:22 +09:00
minjaesong
463e59087c something's not right with tile numbering 2021-02-20 15:10:47 +09:00
minjaesong
0292115f89 wipwip 2021-02-14 10:07:08 +09:00
minjaesong
9eb757b7b9 wip 2 2021-02-11 20:45:38 +09:00
minjaesong
8fdc11288c the-flattening wip 2021-02-10 17:48:01 +09:00
minjaesong
86f48c2fe3 terrain glow tex composing 2019-08-15 19:03:16 +09:00
minjaesong
cd97b5c4ab rudimentary minimap draw only 2019-03-08 18:49:38 +09:00
minjaesong
a05e2fc695 createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas 2019-03-03 21:53:56 +09:00
minjaesong
01e5f75bf4 did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids 2019-03-03 12:18:04 +09:00
minjaesong
deb82d54b0 codes to produce fluid atlas 2019-03-03 00:25:42 +09:00
minjaesong
7c3759e6d1 new blocksdrawer: works well with masktype 0 and 2 2019-03-02 00:57:26 +09:00
minjaesong
424c7ce17f blocksdrawer: now generates terrain and wall item image 2019-03-01 23:25:23 +09:00
minjaesong
65cc484475 enough resources to test impl the thing 2019-03-01 03:22:46 +09:00
minjaesong
6c8bb1f8fa test impl of the new block atlas maker 2019-03-01 01:20:07 +09:00