Song Minjae
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ae45cf32a7
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new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
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2016-12-25 16:33:56 +09:00 |
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Song Minjae
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a9a2b93341
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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639f1c158e
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multithreading now should divide jobs evenly without any job missing out
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Former-commit-id: fe23e50fa33d6cf0c5118916bb29669d69bed5b9
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2016-12-23 00:38:21 +09:00 |
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Song Minjae
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1362f6921e
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resolving issue #5
Former-commit-id: 12d11b683a242172a7c3ec831efb7d65f552951f
Former-commit-id: fd276318b77ac5ef9b1963e84fb33380ddbae45c
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2016-12-22 22:20:49 +09:00 |
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Song Minjae
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e76f8840ba
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updating TODO tags
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Former-commit-id: dfc012568d8362de583b7efa95fd79e35a22b83a
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2016-12-22 02:20:23 +09:00 |
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Song Minjae
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8c8a0cbb23
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modified light penetration to penetrate less
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Former-commit-id: ac3da567accddaea19ede6f7fcf59aff4cc10c9a
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2016-12-20 14:37:29 +09:00 |
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Song Minjae
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0db1130b41
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working zoom out
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Former-commit-id: a2b575150e128ceb7894d9ba4eb0db127d071bcb
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2016-12-18 03:09:20 +09:00 |
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Song Minjae
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9c7e7ed266
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fixed roundworld anormaly, camera zoom still broken
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Former-commit-id: 5bcf3baf2ec194c431b009aa2839ff11caa4d82d
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2016-12-18 01:39:03 +09:00 |
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Song Minjae
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56530a6041
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code cleanup, shortening things
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Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
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2016-12-17 14:16:42 +09:00 |
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Song Minjae
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1d1769a2c3
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working proof-of-concept inventory system
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Former-commit-id: 44f25a27c3b5d196210f4efcc3fef4dec8e30ff7
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2016-12-14 15:41:20 +09:00 |
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Song Minjae
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1dd156d172
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still WIP inventory impl, held item impl
Former-commit-id: 9468cfae21ff09c3dd30352a849910364e01d780
Former-commit-id: 50247ccebf3284f739877a1d6c6d8574449a9824
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2016-12-14 00:28:42 +09:00 |
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Song Minjae
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22bb5d83e1
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Object-ified console commands (singleton!)
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2016-12-14 00:28:09 +09:00 |
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Song Minjae
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870c9b36ff
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youcankillmenow;)
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2016-12-12 20:35:00 +09:00 |
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Song Minjae
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5c75d75e7a
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Slick wireframes when antialised
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Former-commit-id: 2397086bc1157242df81cdc0d3fb3cfaa5a02f79
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2016-12-10 01:19:44 +09:00 |
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Song Minjae
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f209452f69
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renaming some shits to make them have more sensible name
Former-commit-id: 1c86d460750aa19f65b6e2a0cd7ac1c51ab8ca21
Former-commit-id: 1dd9c33f3eb05b2c48b85ca70ebf3a1b5e57e51a
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2016-11-28 00:13:03 +09:00 |
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Song Minjae
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da93bd695c
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tiny bit of compatibility with Windows 10, (I might broke controllers support; it checks if 0th controller is valid, which in real case, zeroth "controller" may be just keyboards or USB mouse receiver)
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Former-commit-id: 38e224cebb97386f737c207536289a7a28368e07
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2016-11-16 02:24:19 +09:00 |
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Song Minjae
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0b20869fa4
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removing redundant interface "Visible"
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Former-commit-id: 08dad158f609d0aaf6f999ea17c120a966f1ada5
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2016-11-14 12:23:39 +09:00 |
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Song Minjae
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7442472e62
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less stupid name
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2016-11-01 00:18:23 +09:00 |
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Song Minjae
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60c81baffd
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more SANE way of drawing elements (actor zoom broken)
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Former-commit-id: 38858d235b553e41bea7d506b402fe0a92a1aab0
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2016-10-31 14:10:37 +09:00 |
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Song Minjae
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ec40d34859
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todo
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Former-commit-id: 6ab896205ff0b5538b70e0d19638cab2fdae8c89
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2016-10-31 13:30:26 +09:00 |
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Song Minjae
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413603de6f
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fixed wrong package, fixed wrong creation date
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Former-commit-id: b31eaddf7596c8393c9a032e8897ef3f1a8234fd
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2016-10-26 00:37:49 +09:00 |
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Song Minjae
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cd4c9d5b34
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API: AI control on HumanoidNPC
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2016-10-26 00:36:41 +09:00 |
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Song Minjae
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c65b17deec
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AI API
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2016-10-24 13:36:09 +09:00 |
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Song Minjae
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53c82a34d5
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controlling part of Player moved to ActorHumanoid to alleviate the potential pain on your arse when implementing any NPCs
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2016-10-24 12:18:44 +09:00 |
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Song Minjae
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9e8171b5b9
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ability to change current player as other NPC (maybe… maybe not…)
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2016-10-23 17:21:20 +09:00 |
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Song Minjae
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b0736aa722
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slick's graphic context: antialiasing
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2016-10-07 01:45:25 +09:00 |
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Song Minjae
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ae114c53e0
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OS library implementation
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2016-09-29 00:21:42 +09:00 |
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Song Minjae
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433f27bef2
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proper error handling in ROMBASIC
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2016-09-22 18:16:38 +09:00 |
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Song Minjae
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abf167d6b8
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computer with term lib: somewhat works; new cobblestone texture
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2016-09-14 20:28:43 +09:00 |
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Song Minjae
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d8b70887a9
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new item type, "Dynamic Item"; working text terminal
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2016-09-10 16:45:04 +09:00 |
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Song Minjae
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9b9b65efba
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removed unnecessary class Light10B, minor fixes for LightmapRenderer
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2016-09-07 22:58:42 +09:00 |
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Song Minjae
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b735335a99
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CIELab and CIELch colour util
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2016-09-01 21:36:44 +09:00 |
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Song Minjae
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6e51b0c751
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keycap font, edit on Thai font, actor can now flagged to despawn, draft for projectile "actor"
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2016-08-31 01:05:35 +09:00 |
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Song Minjae
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720df532aa
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more pictogrammes
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2016-08-25 21:46:01 +09:00 |
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Song Minjae
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fa5e95a89d
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font bug sorta fixed, new splash: warning health and safety
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2016-08-05 01:59:43 +09:00 |
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Song Minjae
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17c39c1824
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Player movement seems like back to working, res→assets
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2016-08-02 17:32:42 +09:00 |
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Song Minjae
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fb11d5c9c2
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FIX: quickbar opacity bug, Notification won't display, remaned majuscule to fullwidth, keyboard layouts for control helper
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2016-07-29 21:02:24 +09:00 |
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Song Minjae
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ee647652d2
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fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect
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2016-07-27 00:20:36 +09:00 |
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Song Minjae
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00dd5e99bb
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implementation of Pie Menu
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2016-07-20 21:40:26 +09:00 |
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Song Minjae
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1d1f99605c
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Greek support, modular weather, command history for console window
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2016-07-13 21:48:14 +09:00 |
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Song Minjae
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186d6a8cb9
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monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)
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2016-07-06 20:17:51 +09:00 |
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