Commit Graph

1319 Commits

Author SHA1 Message Date
minjaesong
bd1c1bff8a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
8ac5f1dc9e nuked fluidcodex 2019-01-27 05:09:52 +09:00
minjaesong
268907ee9d so not making new objs frequently does make it bit faster... 2019-01-27 02:09:20 +09:00
minjaesong
9937c34d25 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
bdbb30bc58 new watch design consistent with existing UI 2019-01-24 23:46:24 +09:00
minjaesong
bdbf6cd458 new TV-safe watch UI 2019-01-24 02:32:28 +09:00
minjaesong
e4f456ffa7 gapbox toggle with F11 2019-01-23 12:45:40 +09:00
minjaesong
73a6c844c8 less intrusive gapbox colours 2019-01-23 03:52:28 +09:00
minjaesong
84ca954a26 F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
2019-01-23 03:46:46 +09:00
minjaesong
66b18bf8c5 equipped items are drawn into their respective slot 2019-01-23 00:50:20 +09:00
minjaesong
6d0bff2879 greater number of inventory cells 2019-01-23 00:09:31 +09:00
minjaesong
14b485dc32 small number font moved to apploader 2019-01-22 23:05:29 +09:00
minjaesong
a192abd657 glsl works differently on my macbook? 2019-01-22 22:23:30 +09:00
minjaesong
0d534fd60c adding demoworld.gz 2019-01-22 21:34:00 +09:00
minjaesong
a4dabbbf37 adding gradle-wrapper.jar 2019-01-22 21:27:56 +09:00
minjaesong
450874540c initial screen size is read from the config 2019-01-22 20:56:16 +09:00
minjaesong
53c45d6829 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
1c839f7135 test impl kalman delta on gdx 2019-01-22 06:30:11 +09:00
minjaesong
f133406df3 copyright update 2019-01-22 05:57:38 +09:00
minjaesong
ae14026191 implementing the iconic 'lag behind' camera the right way 2019-01-22 05:46:26 +09:00
minjaesong
b9a4e0f64b game actually reads fps setting from config 2019-01-22 05:29:03 +09:00
minjaesong
aef601e9b8 some classes in sprite assembler is now internal 2019-01-22 03:51:18 +09:00
minjaesong
88db71f780 ingame will only render visible actor 2019-01-22 03:50:35 +09:00
minjaesong
ded9cb1a10 instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
2019-01-22 02:59:22 +09:00
minjaesong
afba402c6c the entire game will use new smooth delta 2019-01-21 05:22:49 +09:00
minjaesong
b027f662ce forgot to comment out the debug print 2019-01-21 01:44:19 +09:00
minjaesong
c60b0b42ad I'll settle with 'Kalman filter with adaptive reset' 2019-01-20 22:50:22 +09:00
minjaesong
40580a57cd smooth delta uses framerate-averaged instead of raw delta; stupid but works :\ 2019-01-20 21:46:11 +09:00
minjaesong
09b4a34d14 trying to get smooth delta (because fuck you GDX) 2019-01-20 20:13:56 +09:00
minjaesong
613b69a20f issue #16: jump height is "close enough", friction and walk/stop needs fix 2019-01-20 07:03:23 +09:00
minjaesong
5738418f39 the simplest case of noclip=true 2019-01-20 06:43:59 +09:00
minjaesong
10cf3fb007 reverting changes on ActorWBMovable: gotta make new branch 2019-01-20 06:39:01 +09:00
minjaesong
be20fd8328 removing default batch on blendxxx() funs 2019-01-20 03:09:23 +09:00
minjaesong
d1a2e6b8f2 issue #16: walking fixed, jump not 2019-01-19 16:44:59 +09:00
minjaesong
5bf8b6cad7 on-the-fly sprite assembly WIP 2019-01-19 04:34:50 +09:00
minjaesong
2c59d60a15 spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
2019-01-18 18:59:05 +09:00
minjaesong
68df2a223e parallel light always does this random noise 2019-01-18 04:24:14 +09:00
minjaesong
784a6a13e3 f 2019-01-18 03:14:37 +09:00
minjaesong
9040ff2c87 light: seems like the problem is the ram access time 2019-01-17 21:08:50 +09:00
minjaesong
c4510f9c3b still working on light, no improvements perf-wise 2019-01-17 18:28:43 +09:00
minjaesong
ebce90aa4b light: lantern lookup should be faster 2019-01-17 16:06:00 +09:00
minjaesong
25d0e195c3 all my confusions were derived from not wiping old map; fixed things accordingly 2019-01-17 15:12:52 +09:00
minjaesong
e209967730 light: slightly improved performance with careful skipping
(hopefully...)
2019-01-17 06:52:04 +09:00
minjaesong
f689e1de99 added some features and comments for coding convenience 2019-01-17 05:32:52 +09:00
minjaesong
6e33dbdfaf ui itemlist scrolls with wheel 2019-01-16 01:37:44 +09:00
minjaesong
b10e8aa777 lol 2019-01-16 01:23:23 +09:00
minjaesong
6a343ae382 taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
17b6738308 fixing a new GDX version colouring bug 2019-01-15 06:05:43 +09:00
minjaesong
078cdfefa4 See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
81f9c92e48 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00