minjaesong
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08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
|
7359519982
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
|
minjaesong
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aaa745ff94
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minimap test: zoom and pan of the image
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2019-03-04 18:33:39 +09:00 |
|
minjaesong
|
a05e2fc695
|
createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
|
2019-03-03 21:53:56 +09:00 |
|
minjaesong
|
a76603905b
|
WriteWorldInfo: actually working thumbnail export
|
2019-02-25 02:07:39 +09:00 |
|
minjaesong
|
a193bb7de0
|
prettier text print on Notification
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2019-02-24 05:06:54 +09:00 |
|
minjaesong
|
d0e2b20fc3
|
inventory: saving ID only, most things still work
|
2019-02-22 05:22:09 +09:00 |
|
minjaesong
|
0fee72c5d3
|
gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
|
4de53b7321
|
buildingmaker: can hide/show selection overlay
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2019-02-18 16:57:28 +09:00 |
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minjaesong
|
e06e9ef733
|
new basicinfo ui; each module should be dispose()-able
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2019-02-16 01:32:17 +09:00 |
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minjaesong
|
d020bedba1
|
fixing list UI's colours; buildingmaker palette wip
|
2019-02-14 15:55:31 +09:00 |
|
minjaesong
|
97d0b9de64
|
set environment as console if gamepad is detected
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2019-02-11 14:54:57 +09:00 |
|
minjaesong
|
1730ebd0d7
|
making xinput to actually work (tested with xbone gamepad)
|
2019-02-09 18:33:54 +09:00 |
|
minjaesong
|
baccf5f0b5
|
making gamepad work again
|
2019-02-08 18:57:47 +09:00 |
|
minjaesong
|
8da8fdb863
|
F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
|
minjaesong
|
c476ca0d99
|
#12 event for world block change -- mainly meant for fixture updating itself
|
2019-02-02 01:58:49 +09:00 |
|
minjaesong
|
29fbad889b
|
fixed notificator UI
|
2019-01-31 20:54:25 +09:00 |
|
minjaesong
|
b3e323965f
|
adjusting disposing behavs so that we can go back and forth the ingame and titlescr
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2019-01-31 00:12:38 +09:00 |
|
minjaesong
|
aef07149b4
|
3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
|
minjaesong
|
b842780761
|
gpu rendered light wip
|
2019-01-29 02:21:22 +09:00 |
|
minjaesong
|
55cfae831a
|
new watch design consistent with existing UI
|
2019-01-24 23:46:24 +09:00 |
|
minjaesong
|
4ddf037626
|
new TV-safe watch UI
|
2019-01-24 02:32:28 +09:00 |
|
minjaesong
|
200ff94ff8
|
F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
|
2019-01-23 03:46:46 +09:00 |
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minjaesong
|
07373e13d2
|
smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
|
minjaesong
|
a59a1d5c2f
|
test impl kalman delta on gdx
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2019-01-22 06:30:11 +09:00 |
|
minjaesong
|
e5fec2c22c
|
implementing the iconic 'lag behind' camera the right way
|
2019-01-22 05:46:26 +09:00 |
|
minjaesong
|
20e8b9eee0
|
ingame will only render visible actor
|
2019-01-22 03:50:35 +09:00 |
|
minjaesong
|
6d0616a7bd
|
instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
|
2019-01-22 02:59:22 +09:00 |
|
minjaesong
|
5260dc437c
|
the entire game will use new smooth delta
|
2019-01-21 05:22:49 +09:00 |
|
minjaesong
|
34a9d39516
|
I'll settle with 'Kalman filter with adaptive reset'
|
2019-01-20 22:50:22 +09:00 |
|
minjaesong
|
38c847443c
|
trying to get smooth delta (because fuck you GDX)
|
2019-01-20 20:13:56 +09:00 |
|
minjaesong
|
9ca078687f
|
issue #16: walking fixed, jump not
|
2019-01-19 16:44:59 +09:00 |
|
minjaesong
|
42812b8186
|
parallel light always does this random noise
|
2019-01-18 04:24:14 +09:00 |
|
minjaesong
|
a379c7dea8
|
light: seems like the problem is the ram access time
|
2019-01-17 21:08:50 +09:00 |
|
minjaesong
|
d9c7d3c681
|
quickslot selections are controlled by the ingame rather than the 'bar UI'
|
2019-01-13 02:17:49 +09:00 |
|
minjaesong
|
822b9bf4fd
|
fixed various quirks and removed dirty hacks on quickslot bar/pie
|
2019-01-12 22:56:48 +09:00 |
|
minjaesong
|
f6ebb14861
|
tooltip positioning should work again
|
2019-01-11 03:06:45 +09:00 |
|
minjaesong
|
adf45b1f68
|
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
|
2019-01-07 17:34:47 +09:00 |
|
minjaesong
|
9bcf8fa478
|
somewhat successful walk/idle anim impl
|
2019-01-04 17:44:22 +09:00 |
|
Minjae Song
|
288fa46418
|
still cleaning up
Making wall item textures takes SO long
|
2018-12-25 15:39:01 +09:00 |
|
Minjae Song
|
934b252314
|
when it's not dev build, title bar shows less info
they take some processing time
|
2018-12-25 01:58:18 +09:00 |
|
Minjae Song
|
46284be77d
|
moved things a lot just so that splash screen shows up WHILE things load
|
2018-12-25 01:39:22 +09:00 |
|
Minjae Song
|
a7d12b2b54
|
rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
|
2018-12-16 15:30:25 +09:00 |
|
Minjae Song
|
513c5a17eb
|
new thread pooling strategy and test program WIP
|
2018-12-14 22:53:25 +09:00 |
|
Minjae Song
|
6e3a739480
|
implementing water sim but not actually working
|
2018-12-13 04:45:09 +09:00 |
|
Minjae Song
|
7a06b2cc90
|
preparing fluid updater: debug water bucket
|
2018-12-12 23:29:30 +09:00 |
|
Minjae Song
|
bfea5c9936
|
support for screen-overlay actors; buildingmaker has light now
|
2018-12-12 02:52:33 +09:00 |
|
Minjae Song
|
c7d7ae03c0
|
nonprivate lateinits are bitch
|
2018-12-11 16:39:27 +09:00 |
|
minjaesong
|
20dfc95d0d
|
replaced a hack that starts random game on title screen
|
2018-12-08 18:30:10 +09:00 |
|
minjaesong
|
91ade00bbb
|
bringing back onscreen debug info
|
2018-12-08 05:05:42 +09:00 |
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