minjaesong
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c67c79ed85
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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d6f2f4158c
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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c2fe538b78
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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ca83322df9
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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dfcc57eb68
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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d0b8f811c8
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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383a2f7259
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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0f20f01e66
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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70849582ee
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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bbc68110d9
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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bea125b66d
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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ded19d3ae7
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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2ca8c2c263
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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8651a11ae5
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av fuck
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2017-05-11 03:12:10 +09:00 |
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minjaesong
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79c2025509
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y-down blocking work (can jump down to hit the ground but not the ceiling)
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2017-05-09 00:46:38 +09:00 |
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minjaesong
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1f1fcfdf5f
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sorta works?
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2017-05-07 00:24:00 +09:00 |
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Song Minjae
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b4b2c0d85b
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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498cf4709b
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setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work
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2017-04-11 23:07:29 +09:00 |
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Song Minjae
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bb37f2aed7
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UIs will draw on "backing" framebuffer where skybox is
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2017-04-09 22:22:29 +09:00 |
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Song Minjae
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41b236e303
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new WorldTime based on TIME_T
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2017-04-05 02:52:00 +09:00 |
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Song Minjae
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f1151977d9
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UI testing env and working text buttons
Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
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2017-03-13 21:40:50 +09:00 |
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Song Minjae
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2203f74429
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just updating things so that I can have a backup point...
Former-commit-id: 0a5a6d7f68ee1a96562532572c8d45fe102d3c25
Former-commit-id: a1a78f61f2fe2a8707e47633caa6cd67a829b35e
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2017-01-26 16:58:06 +09:00 |
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Song Minjae
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2131e86e76
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more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
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2017-01-22 04:13:45 +09:00 |
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Song Minjae
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f367b35892
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separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
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2016-12-30 02:47:15 +09:00 |
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Song Minjae
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59bf364890
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more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
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2016-12-29 21:10:42 +09:00 |
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Song Minjae
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13a4bcaaf6
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Issue #6 resolved
Former-commit-id: 643ca0b3757f329107a7677fe3bf5f43ffac7639
Former-commit-id: caa5582abb797485e90b8c3e47a6307b177ff456
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2016-12-28 18:17:48 +09:00 |
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Song Minjae
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944c71d691
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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4bafccdaa0
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still WIP inventory impl, held item impl
Former-commit-id: 9468cfae21ff09c3dd30352a849910364e01d780
Former-commit-id: 50247ccebf3284f739877a1d6c6d8574449a9824
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2016-12-14 00:28:42 +09:00 |
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Song Minjae
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9e8171b5b9
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ability to change current player as other NPC (maybe… maybe not…)
Former-commit-id: 54773bfa17456aaf42003c1d514e80dd860f58eb
Former-commit-id: e84f8312c99cff0e0692a492b7b850d09ffe4e44
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2016-10-23 17:21:20 +09:00 |
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Song Minjae
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ae114c53e0
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OS library implementation
Former-commit-id: b4f7f283080ead5e92c273015bfe2559cbe99e47
Former-commit-id: adaa0af80068a916e534f677f6e5ffe1f3072241
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2016-09-29 00:21:42 +09:00 |
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Song Minjae
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abf167d6b8
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computer with term lib: somewhat works; new cobblestone texture
Former-commit-id: 8a1a21cc1ea874ec1c243cae7b1e920bdab3be4f
Former-commit-id: ee7aeb05896a36960050f0656764ccf477e5f90d
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2016-09-14 20:28:43 +09:00 |
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Song Minjae
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d8b70887a9
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new item type, "Dynamic Item"; working text terminal
Former-commit-id: 81e6d836f5f1e6490027d38146a32d404cf9ce3e
Former-commit-id: af6557340f9cd0ea0b67eb7a8825aeffe75f9d82
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2016-09-10 16:45:04 +09:00 |
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Song Minjae
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720df532aa
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more pictogrammes
Former-commit-id: 670df70bbed466e56034dbdd33d7a1da31cd88d7
Former-commit-id: 2b106753155be6080d4651acca1981f10d614421
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2016-08-25 21:46:01 +09:00 |
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Song Minjae
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fb11d5c9c2
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FIX: quickbar opacity bug, Notification won't display, remaned majuscule to fullwidth, keyboard layouts for control helper
Former-commit-id: 99c51499131a7cbae1b7345c15d804bd5340e7b6
Former-commit-id: 1326b69cb920d3590fe2cbe33013c85c9eeb1191
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2016-07-29 21:02:24 +09:00 |
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Song Minjae
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ee647652d2
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fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect
Former-commit-id: 029f504b7e2e4d85676ec8b36b27dcbed5e5db47
Former-commit-id: 0b56ca1e8976bfc5e7ea8d665e6ed6496a52de85
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2016-07-27 00:20:36 +09:00 |
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Song Minjae
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00dd5e99bb
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implementation of Pie Menu
Former-commit-id: 0ff65782d25f0bf73435d297cf70d93e80882090
Former-commit-id: c31e1675890bb098addd2467f1137cb20038ec7d
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2016-07-20 21:40:26 +09:00 |
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Song Minjae
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1d1f99605c
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Greek support, modular weather, command history for console window
Former-commit-id: b72d0b018c084e80cf4fef77e1b1a81101d6daea
Former-commit-id: 32da6a2998826de6519a901dcff7bf058f689b2f
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2016-07-13 21:48:14 +09:00 |
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Song Minjae
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186d6a8cb9
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monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)
Former-commit-id: ffae41e5876e54e2e0aedb5a93092db8e8f75d01
Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
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2016-07-06 20:17:51 +09:00 |
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Song Minjae
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2ed435165a
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ActorWithBody: broke CCD again for fundamental error-catching, new tile STONE_BRICKS
Former-commit-id: 3d98f83f3d40f4423b403eae717a06ac6fc22531
Former-commit-id: 13616655a392941e0c91c3384384475ae0adb5db
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2016-06-29 01:15:13 +09:00 |
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Song Minjae
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c4ad69525b
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TilePropCodex is now object, torch flicker (WIP as all the torches are in unison)
Former-commit-id: df9c0e3a9ace2ba976da5e81f1f2d2217db541a0
Former-commit-id: 81a25a938023f318937e1f4ded15e6047fdf8864
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2016-06-17 01:39:55 +09:00 |
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Song Minjae
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f98cd773b1
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thread pooling actor update, updated kotlin lib
Former-commit-id: 17dc75ada5a6652fa555c3a34214704897ca9afe
Former-commit-id: 75ddbe0187f978958cc5c1208a0cfb85bfdcdfaf
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2016-05-25 19:32:48 +09:00 |
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Song Minjae
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127e6344cf
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player now walks again, still stick to wall if key is kept down, but gravity is no longer accumulated (because the walking velocity is now separated)
Former-commit-id: f9394abe6230a4e60f2f7a42e81f7e85264a60c5
Former-commit-id: 1cd5b78c5800aef082d5eeec13a0a0a50ccea35b
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2016-05-08 01:29:52 +09:00 |
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Song Minjae
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c9f5fde3be
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Physics stuff Float -> Double
Former-commit-id: 54ccee75769691aa6aaa2416767bd15270f63347
Former-commit-id: 61e892434f48adf11e3ca49b60928a930fd5cde9
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2016-05-01 00:23:36 +09:00 |
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Song Minjae
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7d804f24e7
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physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only
Former-commit-id: 437cff82cf5748c36c5ad72bc43b4fc172b168c8
Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
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2016-04-26 14:36:21 +09:00 |
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Song Minjae
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c4b64140be
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actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered
Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
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2016-04-24 16:37:08 +09:00 |
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Song Minjae
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1a1159b643
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WIP collision solver, colour-codes in game fonts
Former-commit-id: 0bb85999176d89956398bbcc24e1b33cacd3e87c
Former-commit-id: 0ef0c1ac9b88f8fe42a7439fee69a8d4792be96a
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2016-04-23 23:08:42 +09:00 |
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Song Minjae
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f0d2415906
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new small number font, fix on histogram drawing and torch drawing (now less likely to stick on wall)
Former-commit-id: 04d20ca0bf3c48152234073eb6875512450b942f
Former-commit-id: bde21ffce1581885cc449143c2f72932837f3c57
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2016-04-15 19:38:04 +09:00 |
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Song Minjae
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a903c629ec
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compressed fonts, lightmap histogram
Former-commit-id: 2fd36e0b2b7cd45ecdab628e0d2679efd17f01f3
Former-commit-id: 5c4109d7a2ce320584674c5415054a381ba4d6ec
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2016-04-15 16:34:57 +09:00 |
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