Commit Graph

48 Commits

Author SHA1 Message Date
minjaesong
3569e3ccbf Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
4087a93142 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
81f0499c9d limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
3727a9d27f Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
eff1cb1e62 load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
7fc2d85c46 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
e01ad32849 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
c96fb5e017 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
f71905b880 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
924c7db5eb dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
b04d062935 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
Song Minjae
996d578d3e quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
3602ee3848 working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
b4b2c0d85b Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00
Song Minjae
05c9c8f5df durability meter: stack of (new) tools displayed as intended
- displaying NOT based on their stacks but their health
2017-04-25 17:24:56 +09:00
Song Minjae
d70cb2524d Resolving issues #16 and #20 2017-04-24 02:23:13 +09:00
Song Minjae
56d78d50ca pickaxe working as intended 2017-04-18 01:14:25 +09:00
Song Minjae
cec266d396 modular first test 2017-04-17 16:14:35 +09:00
Song Minjae
4c928f2772 fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue 2017-04-17 02:18:52 +09:00
Song Minjae
b1eade6858 inventory ui update 2017-04-13 03:25:49 +09:00
Song Minjae
498cf4709b setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work 2017-04-11 23:07:29 +09:00
Song Minjae
8d565a36ba selecting and consuming item in inventory 2017-04-11 19:21:32 +09:00
Song Minjae
e47ffff126 inventory UI: quickslot designation
Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
2017-03-26 00:42:41 +09:00
Song Minjae
d390217ba9 inventory ui
icon in list


Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
2017-03-22 23:58:18 +09:00
Song Minjae
74250150de bunch of codes:
- Test InputStream() on VirtualComputer (blocking/unblocking using simple semaphore) -- no more dirty lua impl of io.read
- Typealias Kotlin 1.1
- Primitive box drawing on VideoCard
- Removing unnecessary fonts


Former-commit-id: cece88af3a3430678e685856eec78b4a9d598b4f
Former-commit-id: 22eed3a7beb9b4cb34636cbab2ff0e94989bdb31
2017-03-02 02:11:50 +09:00
Song Minjae
d05afff5b8 resolving issue #12
Former-commit-id: eee32f1d3b74a431626888ab32166e0cad14f522
Former-commit-id: e58fecf50f193d695f7a7852117183486a12cc62
2017-02-14 23:25:18 +09:00
Song Minjae
71f2aa0e53 newfontsystem branch init commit
Former-commit-id: 5f03cdbec6058f90ef1354db5ee1c6dac9755feb
Former-commit-id: f132b6c4e1a51146fb7522686e24008640e88c45
2017-02-11 16:45:47 +09:00
Song Minjae
6ccc964d05 caves and stuff
Former-commit-id: 248077312d8561ad01819a43a4c4a5205c122ff4
Former-commit-id: f4dc915a66bd26338376b9d6008f136fb36b3060
2017-01-30 22:39:34 +09:00
Song Minjae
56a012d843 actorwithbody splitted in favour of new particle type
Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
2017-01-21 16:52:16 +09:00
Song Minjae
bc2c15daa8 new sunlight and skybox colouring collected from real world measurements (reports TBA)
Former-commit-id: 6abaa1e16d0fd7a71f95bd0265809aad9e34a425
Former-commit-id: bb871bd87072f27b9cc29594f9eed615351df5f8
2017-01-17 23:42:25 +09:00
Song Minjae
47e3ffb6ce PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
2017-01-16 18:24:19 +09:00
Song Minjae
f367b35892 separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
2016-12-30 02:47:15 +09:00
Song Minjae
c77a89d0db "mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)
Former-commit-id: 104d0a57bc67491427d823c2f91688c85e8841c5
Former-commit-id: 5a835c7a759006df25d8783f4f97b568a1517104
2016-12-27 21:56:03 +09:00
Song Minjae
b99355e492 new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
2016-12-25 16:33:56 +09:00
Song Minjae
944c71d691 visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
2016-12-23 20:49:29 +09:00
Song Minjae
7c84566623 modified light penetration to penetrate less
Former-commit-id: 43b6fa9456ab58d6c59b738c718d0dcbe27799d1
Former-commit-id: ac3da567accddaea19ede6f7fcf59aff4cc10c9a
2016-12-20 14:37:29 +09:00
Song Minjae
aaa66ccd41 more sprite glow (test)
Former-commit-id: 857997e5a00ccbb3f3d2ca7be5065f4f66487a4f
Former-commit-id: 232ae9161a43762730fad1e77003b4033d72bb2a
2016-12-19 00:56:59 +09:00
Song Minjae
cf4f8ca07e code cleanup, shortening things
Former-commit-id: d1c81cf3207fff4dd311e9b6c3beb04c194aebc5
Former-commit-id: 26f5042ba41cd577e681a22465435945434c864b
2016-12-17 14:16:42 +09:00
Song Minjae
70e494e91d get operator on Tile/ItemPropCodex
Former-commit-id: f6c4ecbad8c0ce2486524be70e68292d6aae799e
Former-commit-id: 9738a693eb55861d1292e59d8df2bec7f5603c40
2016-12-16 23:07:14 +09:00
Song Minjae
51cf86f2e7 equip item by body parts
Former-commit-id: 34294de21d16c03da98427edae3b3c6ed94088aa
Former-commit-id: b37fe27635b1643e72e8f714bfea6ce214006931
2016-12-16 18:56:13 +09:00
Song Minjae
a3a3ab98ed working proof-of-concept inventory system
Former-commit-id: 1be5d6d10d0a5c93bceaf12f15d2ee50602cb602
Former-commit-id: 44f25a27c3b5d196210f4efcc3fef4dec8e30ff7
2016-12-14 15:41:20 +09:00
Song Minjae
58ca0d006a WIP inventory implementation
Former-commit-id: ce7d2125209c2c4f49b7d755b068ce72387f5e8f
Former-commit-id: f413b2699ee7448f3d3b70775ca7b679ade66475
2016-12-12 23:29:13 +09:00
Song Minjae
5e82f87ee5 lightning bolt WIP, player sprite declaration macro
Former-commit-id: d4999cda37bff2aa27615183aa125bfbc8cfa975
Former-commit-id: 224aee51d4fb7e5fe9d11bf3c0cc758a5604251d
2016-10-31 13:26:26 +09:00
Song Minjae
413603de6f fixed wrong package, fixed wrong creation date
Former-commit-id: 8a2a91a5252347b5184f62ec0f7009292fbb01bb
Former-commit-id: b31eaddf7596c8393c9a032e8897ef3f1a8234fd
2016-10-26 00:37:49 +09:00
Song Minjae
cd4c9d5b34 API: AI control on HumanoidNPC
Former-commit-id: ca8fe2f23f6d1bc36f86445017f9a3fdfe6fa2de
Former-commit-id: a0f3233a44a79b4f5bbc9f0c8f19b71df11bedd6
2016-10-26 00:36:41 +09:00