Song Minjae
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a1e12e59d7
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Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
Former-commit-id: 866789452965a62871e87713fa6c450e16f99895
Former-commit-id: b7a9b20d2a648ca0f10d4cf2f0ffdf449c38c1ae
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2016-04-10 15:38:58 +09:00 |
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Song Minjae
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7ab937d5fc
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establishing the concept of creature defence AV, some function name changing
Former-commit-id: 309f15be553b2bb0d391f89dab457748b6e3f063
Former-commit-id: 537edfa27245453cd2c37feed8d21861286425e5
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2016-04-07 22:51:56 +09:00 |
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Song Minjae
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062abfff36
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tweak in Kana font, fonts can now produce colours
Former-commit-id: 4f83fbe93e86ffae090986b58802a2fe0c1fd83e
Former-commit-id: 9b0ae019b5dae16236c25597ca31e6aa3b6fb78c
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2016-04-07 00:24:27 +09:00 |
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Song Minjae
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bad4afe247
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new noisegen for ores/gems, need some test, error-proof ActorValue addressing, more comments for ActorWithBody.kt
Former-commit-id: a3441e31f11fa89283babee4c9749680495af923
Former-commit-id: 4092ed362f4f8c28685f82a70ee49e0bee0f0a13
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2016-04-04 23:55:00 +09:00 |
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Song Minjae
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1573851130
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cavegen renewed (WIP)
Former-commit-id: c29114d50d7d86ef903aa2215b5603a01547999a
Former-commit-id: 1099816bc5fd8998cbd538a855c9986bc6b1b983
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2016-04-01 14:38:45 +09:00 |
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Song Minjae
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aa914377fe
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Lightmap.get/MapLayer.get are now nullable, better overworld generator with Joise, still needs fix in the dirt layer part.
Former-commit-id: 0a5fa31bab45d093771ca109adbeb9c07fb8e90e
Former-commit-id: d8a2b5b77a36b6c742cf220b2d325895111c8f3a
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2016-03-29 13:15:03 +09:00 |
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Song Minjae
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2a26c12821
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Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
Former-commit-id: f924467637c8e34ecc9b2ffd00b343253c40aaf7
Former-commit-id: 7779de4420c27e06ee17e8576b643c366d434ef8
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2016-03-26 00:16:51 +09:00 |
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Song Minjae
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f1686e4cdd
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more Kotlin (Everything is now Kotlin except for RNGs and FastMath), more sunlight tinkering, a lantern
Former-commit-id: b284424580831956f8383b97ccfc1bdd1e03feeb
Former-commit-id: ec788cf7ef74f91fb54b905817febd22b6da6d54
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2016-03-24 23:41:56 +09:00 |
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Song Minjae
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e57d7b9224
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renew message UI, proper sunlight sim, lightlevel back to 24bit, using CharArray for MSBs and ByteArray for LSBs
Former-commit-id: 1ae49640ac07e8102dd535ef49baa646cb59a947
Former-commit-id: febee94f8e5405733c7361853ba018131316a745
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2016-03-23 20:37:42 +09:00 |
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Song Minjae
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511bbfdc8f
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more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
Former-commit-id: 82c857164f2636ad943d5a43f0690a3431ab0f26
Former-commit-id: 7c8b70e6b267f7c5c050d7d0902278739ec18b44
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2016-03-22 15:45:31 +09:00 |
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Song Minjae
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9335046057
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update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
Former-commit-id: 0c344b7472e4935c1c55f35a718623cdbe1ec993
Former-commit-id: 63e163245cab2037de3efbfc72c3d307402c2b46
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2016-03-18 01:17:24 +09:00 |
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Song Minjae
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3f49a8aebe
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Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
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2016-03-14 22:43:28 +09:00 |
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Song Minjae
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46a553d258
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new doc SAVE_FORMAT, new unihan font WenQuanYi
Former-commit-id: 654fe713ae8165ed37fc85535e9536b01a5fe611
Former-commit-id: 34468f4d34b3dfd4be01c48c7fab34fe04678a6b
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2016-03-12 01:38:56 +09:00 |
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Song Minjae
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95092ea56c
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more draft on Actor inventory (save <RefID/ItemID, amount>), successfully implemented 9-set hangul johab font, Hashtable -> HashMap
Former-commit-id: 4f51d33a166ca10ee49c471104ebe97aeee33fe7
Former-commit-id: 0066f44d522f3c9d96ad57b92d17a05dc920bffb
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2016-03-11 13:26:42 +09:00 |
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Song Minjae
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d76fd97e5a
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better defined Hangul Johab font, correction on FloatingIslands to utilise new 4096 tiles, multiple type beach (white, black, green), ACHTUNG! ActorWithBody has temporal debugger! (sout), former HSV is now HSVUtil, new HSV for HSV dimension, HSVUtil.toRGB and HSVUtil.fromRGB, more jakanaJP and isIC in polyglot.csv
Former-commit-id: e8cd234d1140d623ba7ab551d3429fc4a453b5c1
Former-commit-id: e11bc93da0d37e385e375fbb0086cf7dbb3a5454
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2016-03-10 23:42:53 +09:00 |
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Song Minjae
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8b558902e7
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more tiles (green sand, sandstones), lightmaprenderer now search for all luminous cator, solid tiles now WILL NOT "hide" walls, EnvColourOverlay will also make screen warm (haven't tested)
Former-commit-id: fc45b4c8992d7bdaf8612ec9b1048eeafe862573
Former-commit-id: 5514775225b569ba2423d97a253b28def9680bc3
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2016-03-10 00:34:51 +09:00 |
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Song Minjae
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4b1c60cfb8
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new wire and gadgets (switcher, cutter, director, bridge), more tweak on sprites, tweak on illuminator light colour
Former-commit-id: 22b5134093b18d7475ca91ca6df16f40b17e748e
Former-commit-id: 7788e32fb535ba5aec444f6355a46ff7c009e6de
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2016-03-08 18:10:06 +09:00 |
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Song Minjae
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37518a9f23
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made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)
Former-commit-id: 7ba22c510956d59af19def7895e329a9d8a3bf1b
Former-commit-id: e8ccd59ff87fe2f6f94b4699c9f4c25a2e7cf9b6
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2016-03-07 23:51:45 +09:00 |
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Song Minjae
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24ec0a08a8
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successfully implemented fluidal movement resistance, batch command processing
Former-commit-id: 64282c01aac622cce25cf7c9a79f53059d8f6547
Former-commit-id: d96a602887400c91bfee7660c29f12118858e6f3
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2016-03-07 13:44:48 +09:00 |
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Song Minjae
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4462fc89a6
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Support for tile damage, increasing available tiles to 4096, has issue on MapCamera where 'nearbyTilesInfo' does not work properly
Former-commit-id: 84b4c7d70604743c3981078c5f53e615be714b0b
Former-commit-id: d8e79628cae968e7636a19e5e36be23a4bf8edd2
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2016-03-06 14:46:29 +09:00 |
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Song Minjae
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5f6206541e
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New tileprop: opaque — whether the wall is completely hidden by the tile
Former-commit-id: f1680dd3fbe289ded64bea8c717996216113bca2
Former-commit-id: 98856da3d4b83ed9332cf50790967cdefbf8e622
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2016-03-02 23:46:22 +09:00 |
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Song Minjae
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b759f0e5e1
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Collision detector fixing on going, hangul combining (johab) font
Former-commit-id: d225fb399ea7ca6c80da1fa35db3c13a1505f1cc
Former-commit-id: e218312c567bb7b2ea30961076e8bd24a8f2c131
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2016-03-02 14:30:44 +09:00 |
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Song Minjae
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630f0c6118
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Temporal fix to collision detector — Full quantisation of float-point hitboxes. "Jump to teleport to ceiling" was my shit
Former-commit-id: a3421b000b9ecf71ca5f03f79f11658cf57a17db
Former-commit-id: e4e540ed339161d3c89228077f217fcb57d01c06
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2016-03-02 01:20:22 +09:00 |
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Song Minjae
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9eb5b00a95
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fixed "jump to teleport to ceiling" and added some warning on the code comment
Former-commit-id: 985626c4d0b8d3a48182a2266835debb2abe8074
Former-commit-id: 8970c37017e4ae50ee1adb3973e65fcb0c1f0e45
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2016-03-01 01:08:25 +09:00 |
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Song Minjae
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ef44aae418
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Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
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2016-02-29 23:44:39 +09:00 |
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Song Minjae
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f78f8e2306
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linear-time jump power mode, resulting better control that allows (bit) more instinctive jump, added jump time doc, fullwidth punctuation for the chinese language
Former-commit-id: e45c825db3642f1134c37c2e568917239b00c125
Former-commit-id: 3a9a5454f6b7c9cd67659fe56cf6593d94d8963c
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2016-02-26 02:32:31 +09:00 |
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Song Minjae
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c56e09505b
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Bug fix in LightmapRenderer — Now water attenuates sunlight, new creature attribution: religion sphere
Former-commit-id: fd200afabaf318bec060a8fea9eb82da6f105aad
Former-commit-id: e035368f4d6d589bdb6822301fee763eb00df984
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2016-02-25 01:28:00 +09:00 |
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Song Minjae
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19630e2147
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faster jump response, more documentation (ABOUT, MECHANICS)
Former-commit-id: 1392de885f6cbcd48102a20d707f3a9e5a4df9ca
Former-commit-id: e7908894aef53fde4b1cf391e48ac9b7fd3f0a13
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2016-02-24 12:44:32 +09:00 |
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Song Minjae
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0b6d8ff44d
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New idea: Rogulike randomiser for potion, etc., variable jump height controlled by key pressing time
Former-commit-id: 2408607006af5f29d8ecbd3ced655f2908c97afb
Former-commit-id: 33f03178aa8af54f76ce3b1324b2134173a540ff
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2016-02-24 02:58:25 +09:00 |
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Song Minjae
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34a04943ab
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Improvement to light blending (can mix sunlight to transparent and luminous tile), failed attempt to perturb terrain, need better algorithm
Former-commit-id: a8b456401859802fe5d19b7d12a41033f2ed3e44
Former-commit-id: 4f4a976e6f295f45519744216704c864afb6d621
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2016-02-23 13:42:44 +09:00 |
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Song Minjae
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60fdff7528
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proper colour blending of light, opacity is now "how much RGB value the tile absorbs", added partial support of Japanese Kana and Icelandic in polyglot.csv
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2016-02-22 01:37:17 +09:00 |
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Song Minjae
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90c4154fb8
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Locales using CSV, added language sheet from Polyglot Project
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Former-commit-id: cd6489fab6b988af8939fab167b69119d77eff8f
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2016-02-21 14:28:06 +09:00 |
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Song Minjae
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e3c382e1fb
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40-step coloured lighting instead of previous 256 steps, reducing memory usage by half (size of array of 'int' > size of array of 'char'), kerning in bitmap fonts (interchar, spacing of unihan/hangul/kana), new jp/kr unihan font from chinese font as jp/kr language has slightly different glyph for certain han character
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2016-02-21 01:26:56 +09:00 |
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Song Minjae
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b4c2108dc3
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new library commons-codec, authenticator for cheats, cyrillic support, unicode han logographic support, test for Actor that is 'Luminous', ascii punctuation kerning for Hangul
Former-commit-id: 1d083344abc3d6f08dfb252021c68f2a6cc7e068
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2016-02-20 02:22:16 +09:00 |
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Song Minjae
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0ce19ea6bd
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Continuous cave for spelunkers using ridged noise
Former-commit-id: 65254151c3e8138b9259bb74c9543774b15501a0
Former-commit-id: 0b384bf49a8806cdb92dde7c41fd720915c08daf
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2016-02-19 00:52:55 +09:00 |
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Song Minjae
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71e8e153e7
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Faction Raw reader, new locale 'jp_kana' and 'jp', adjusting kana font
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2016-02-18 00:40:04 +09:00 |
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Song Minjae
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dbce32086f
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global light field in GameMap, CSV tile prop importer, coloured light attenuation (blue lighting for sea floor!) using both 'opacity' and 'lumcolor'
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2016-02-17 01:34:35 +09:00 |
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Song Minjae
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e225056b09
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invisible wall for ActorWithBoby to prevent ArrayIndexException, faction system documentation, actor value: new boolean type, improvement on wall drawing
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2016-02-15 13:47:11 +09:00 |
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Song Minjae
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bde8371ac9
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new kana font and its tester, adjusting baselines of kana/cjkpunct/hangul, new color model 216 instead of 256, proof-of-concept factioning with four relationship models (amicable, neutral, hostile, fearful)
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2016-02-15 02:47:40 +09:00 |
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Song Minjae
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224ba8f6be
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ground hit detection and adjust player position accordingly (it's working at least)
Former-commit-id: be639eeeac82b35aae145540ede5e0b1f3b02d01
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2016-02-10 21:27:50 +09:00 |
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Song Minjae
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954076d944
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better console command parsing (now you can use quots), font support for Latin Extension A, now you can draw Runics also
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2016-02-07 14:17:51 +09:00 |
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Song Minjae
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b25a6f5e98
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Added water tex, now blue water actually makes you (and your glow) look blue-tinted, coloured light will affect colour of your glow altogether.
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2016-02-07 00:19:10 +09:00 |
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Song Minjae
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cc0500fdce
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Converted Terrarum.Game to be a GameState of Slick
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2016-02-06 11:26:34 +09:00 |
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Song Minjae
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4ddd020d07
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implemented tile connection draw, frosty area in map gen, fixed too less floating islands, ocean water now generates properly
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2016-02-06 00:48:25 +09:00 |
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Song Minjae
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d5c99aad5e
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First commit
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2016-02-05 13:36:35 +09:00 |
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