minjaesong
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b45caebda0
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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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2019-06-21 16:05:02 +09:00 |
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minjaesong
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3f692da03c
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disposable singletons to an array in loader; single float for both notification and tooltip
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2019-05-24 20:38:35 +09:00 |
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minjaesong
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7d216acd52
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sortedarraylist update; physball breaks the actor render dunno why
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2019-04-30 02:52:09 +09:00 |
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minjaesong
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08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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7359519982
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
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minjaesong
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aaa745ff94
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minimap test: zoom and pan of the image
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2019-03-04 18:33:39 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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d38fb0c15d
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gamepad button label; gamepad calibrate on startup
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2019-02-21 00:12:12 +09:00 |
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minjaesong
|
83e1239434
|
lightmap drawing won't use spritebatch
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2019-02-20 23:14:28 +09:00 |
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minjaesong
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3c1b4c8a64
|
working pen menu
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2019-02-16 22:48:27 +09:00 |
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minjaesong
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a3ef1b435d
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
|
97d0b9de64
|
set environment as console if gamepad is detected
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2019-02-11 14:54:57 +09:00 |
|
minjaesong
|
9781cd961a
|
quicker camera on buildingmaker
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2019-02-04 01:37:31 +09:00 |
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minjaesong
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8da8fdb863
|
F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
|
minjaesong
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2610f44697
|
wall block item to use its own texture (for real)
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2019-02-01 17:28:08 +09:00 |
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minjaesong
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b3e323965f
|
adjusting disposing behavs so that we can go back and forth the ingame and titlescr
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2019-01-31 00:12:38 +09:00 |
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minjaesong
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1475fa08dc
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inventory gamemenu visual only
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2019-01-29 23:37:38 +09:00 |
|
minjaesong
|
aef07149b4
|
3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
|
minjaesong
|
b842780761
|
gpu rendered light wip
|
2019-01-29 02:21:22 +09:00 |
|
minjaesong
|
02f9a5e127
|
light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
a2af6bc84d
|
gapbox toggle with F11
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2019-01-23 12:45:40 +09:00 |
|
minjaesong
|
6d638e1269
|
small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
|
minjaesong
|
07373e13d2
|
smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
|
6d0616a7bd
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
|
2019-01-22 02:59:22 +09:00 |
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minjaesong
|
5260dc437c
|
the entire game will use new smooth delta
|
2019-01-21 05:22:49 +09:00 |
|
minjaesong
|
38c847443c
|
trying to get smooth delta (because fuck you GDX)
|
2019-01-20 20:13:56 +09:00 |
|
minjaesong
|
5786b843e4
|
removing default batch on blendxxx() funs
|
2019-01-20 03:09:23 +09:00 |
|
minjaesong
|
9ca078687f
|
issue #16: walking fixed, jump not
|
2019-01-19 16:44:59 +09:00 |
|
minjaesong
|
971f7d4a40
|
on-the-fly sprite assembly WIP
|
2019-01-19 04:34:50 +09:00 |
|
minjaesong
|
a64da6454b
|
See Github issue #15
|
2019-01-15 05:50:36 +09:00 |
|
minjaesong
|
7cd2b55b97
|
adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
|
minjaesong
|
eb404b7723
|
trying to work on issue #15 and I'm stumped
|
2019-01-13 23:51:04 +09:00 |
|
minjaesong
|
e926b0175f
|
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
|
2019-01-13 21:23:01 +09:00 |
|
minjaesong
|
822b9bf4fd
|
fixed various quirks and removed dirty hacks on quickslot bar/pie
|
2019-01-12 22:56:48 +09:00 |
|
minjaesong
|
f6ebb14861
|
tooltip positioning should work again
|
2019-01-11 03:06:45 +09:00 |
|
minjaesong
|
808797760d
|
circular array is fixed and tested
|
2019-01-09 05:43:56 +09:00 |
|
minjaesong
|
adf45b1f68
|
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
|
2019-01-07 17:34:47 +09:00 |
|
minjaesong
|
d6075b4334
|
adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
|
2019-01-06 22:43:50 +09:00 |
|
Minjae Song
|
1263360d06
|
more screwing around and commenting
|
2018-12-31 00:50:44 +09:00 |
|
Minjae Song
|
934b252314
|
when it's not dev build, title bar shows less info
they take some processing time
|
2018-12-25 01:58:18 +09:00 |
|
Minjae Song
|
46284be77d
|
moved things a lot just so that splash screen shows up WHILE things load
|
2018-12-25 01:39:22 +09:00 |
|
Minjae Song
|
a7d12b2b54
|
rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
|
2018-12-16 15:30:25 +09:00 |
|
Minjae Song
|
4aa9ad6b14
|
blockingthreadpool test done
not very effective
|
2018-12-15 14:43:55 +09:00 |
|
Minjae Song
|
6e3a739480
|
implementing water sim but not actually working
|
2018-12-13 04:45:09 +09:00 |
|
Minjae Song
|
bfea5c9936
|
support for screen-overlay actors; buildingmaker has light now
|
2018-12-12 02:52:33 +09:00 |
|
Minjae Song
|
c7d7ae03c0
|
nonprivate lateinits are bitch
|
2018-12-11 16:39:27 +09:00 |
|
Minjae Song
|
e0f72aafad
|
Summary
|
2018-12-11 16:14:11 +09:00 |
|
Minjae Song
|
06c6c68dba
|
nsmenu working submenu navigation; new graphics bug discovered
|
2018-12-10 03:33:08 +09:00 |
|
minjaesong
|
d0e0f8dd8d
|
moved white box tex to AppLoader; textButton now has alignment option
|
2018-12-09 04:36:53 +09:00 |
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