minjaesong
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d69d8dabde
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build inst update
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2023-04-15 00:55:03 +09:00 |
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minjaesong
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928029e6e4
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BlockStats is upgraded to TileSurvey
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2023-04-12 19:53:12 +09:00 |
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minjaesong
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acd215c7c6
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resolution input will have red text if the text format is invalid
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2023-04-09 15:27:59 +09:00 |
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minjaesong
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2bb0a0f91c
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FPS config on options panel
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2023-04-09 15:16:59 +09:00 |
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minjaesong
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6302f0402f
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a tily updates to the savegame format handling -- read the SAVE_FORMAT.md
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2023-04-09 12:43:00 +09:00 |
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minjaesong
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11a319788a
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fixed a bug where text input via inputstrober would skip key presses
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2023-04-08 02:31:27 +09:00 |
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minjaesong
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bf1c906a88
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Reflection util
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2023-03-25 13:04:53 +09:00 |
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minjaesong
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2474583a86
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using gl32 shaders for other runnables
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2023-02-28 22:59:32 +09:00 |
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minjaesong
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e13cfd37b0
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build inst update
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2023-02-28 20:12:45 +09:00 |
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minjaesong
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a3c871bb5c
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reverting old chargen test code
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2023-02-28 17:56:44 +09:00 |
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minjaesong
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cba24456e9
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changed shaders enough that the game now runs on Apple M2
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2023-02-28 17:47:09 +09:00 |
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minjaesong
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2c86c6a461
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more shader shenanigans
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2023-02-28 17:32:52 +09:00 |
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minjaesong
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315b984d3b
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shader updates
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2023-02-28 17:18:22 +09:00 |
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minjaesong
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8d7a62f796
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more shader things that needs multiplatform investigation
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2023-02-28 16:57:33 +09:00 |
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minjaesong
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f0b1d7f1bd
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some old changes I forgot to commit
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2023-02-28 04:37:32 +09:00 |
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minjaesong
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6f4d9180dc
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apple m chips support wip
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2023-02-28 04:36:11 +09:00 |
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minjaesong
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66356fc0c9
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Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
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2023-01-18 20:32:22 +09:00 |
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minjaesong
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2941a0943f
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trying bytebuf and FloatVector
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2023-01-18 20:27:06 +09:00 |
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minjaesong
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eefaa9ec7c
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less CPU demanding InputStrobing
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2023-01-16 04:24:54 +09:00 |
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minjaesong
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b496d606d3
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removing fbo on UIItemTextSelector: it's useless
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2023-01-16 03:36:17 +09:00 |
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minjaesong
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3393ba6466
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check if pointer-checker is still there on non dev build
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2023-01-07 17:10:17 +09:00 |
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minjaesong
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02bdb2a4fc
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default ui open/close transition is now quick-fade
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2023-01-06 18:57:18 +09:00 |
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minjaesong
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53dee515fe
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unsafeptr: specialised exceptions
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2023-01-03 03:23:54 +09:00 |
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minjaesong
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8bbf511b0a
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added missing audiodevice.dispose
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2022-12-31 20:12:27 +09:00 |
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minjaesong
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267b524a66
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GDX 1.11 update
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2022-12-29 16:16:07 +09:00 |
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minjaesong
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856bd93329
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fix: held items now glow (or not glow) under UV as they should
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2022-12-27 04:19:13 +09:00 |
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minjaesong
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801acd2f24
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vals instead of funs
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2022-12-26 02:35:03 +09:00 |
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minjaesong
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b5ed33e2e9
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game-maker selectable game update governor
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2022-12-25 17:23:46 +09:00 |
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minjaesong
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71fd92ad17
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Virtual Disk doc fix typos and minor rewrites
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2022-12-21 04:12:37 +09:00 |
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minjaesong
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c48a4834f8
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64 bit version number
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2022-12-20 03:50:07 +09:00 |
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minjaesong
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b14e3085d6
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how do atomicsomething work
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2022-12-17 20:15:41 +09:00 |
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minjaesong
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39318b1508
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tevd: bytearray64 update
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2022-12-17 05:45:52 +09:00 |
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minjaesong
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60c0dd4c06
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tevd: bytearray64 update
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2022-12-17 05:31:37 +09:00 |
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minjaesong
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fab1b168aa
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typo fix
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2022-12-14 15:18:19 +09:00 |
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minjaesong
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2af89ac831
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intellij code convention update
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2022-12-14 03:20:59 +09:00 |
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minjaesong
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cd4157d40a
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suggestion of alt colour set
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2022-12-12 17:15:14 +09:00 |
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minjaesong
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cc7efd0e33
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renaming Toolkit.Theme colour variables
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2022-12-12 16:31:28 +09:00 |
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CuriousTorvald
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9c84e8f597
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pathText will have unified dir separator depending on the OS
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2022-12-09 20:42:11 +09:00 |
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minjaesong
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b2479028af
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adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data
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2022-12-04 16:09:07 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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1e01d3027e
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delta-t benchmarking will update itself every 64th frame, reducing the performance impact
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2022-12-04 03:37:55 +09:00 |
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minjaesong
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a5f1f6ffaf
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codes for OKLab colour space
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2022-12-02 14:18:43 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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ccef7c32a0
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fixed a "bug" that assumed the framerates are normally distributed
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2022-10-15 13:12:14 +09:00 |
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minjaesong
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93af194c8a
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rudimentary framerate benchmarking (turning it on will make the game run significantly slower)
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2022-10-15 01:09:51 +09:00 |
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minjaesong
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8533f92274
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more optimisation
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2022-10-06 21:42:46 +09:00 |
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minjaesong
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93ac1011e9
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optimisation attempt
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2022-10-06 21:07:16 +09:00 |
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minjaesong
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a6685df5d1
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experimental new lighting can be toggled with config "fx_newlight"
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2022-10-05 23:26:46 +09:00 |
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minjaesong
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50d1aabaf3
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new lighting is regrettably implemented on the master branch, but I don't think this looks any better than the old
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2022-10-05 01:07:07 +09:00 |
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minjaesong
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aff64f6a8e
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new lighting wip
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2022-10-04 22:01:28 +09:00 |
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