Commit Graph

597 Commits

Author SHA1 Message Date
minjaesong
d9c7d3c681 quickslot selections are controlled by the ingame rather than the 'bar UI' 2019-01-13 02:17:49 +09:00
minjaesong
822b9bf4fd fixed various quirks and removed dirty hacks on quickslot bar/pie 2019-01-12 22:56:48 +09:00
minjaesong
2f335e5c5f lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
2019-01-11 04:44:52 +09:00
minjaesong
90cbf85047 TerrarumSansBitmap update 2019-01-11 03:07:10 +09:00
minjaesong
f6ebb14861 tooltip positioning should work again 2019-01-11 03:06:45 +09:00
minjaesong
ba9236d11e csv sort by ID (hacky?) 2019-01-09 15:15:26 +09:00
minjaesong
808797760d circular array is fixed and tested 2019-01-09 05:43:56 +09:00
minjaesong
adf45b1f68 prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
df2973b713 gradle tasks for two new apps 2019-01-07 14:19:15 +09:00
minjaesong
6e5d2cf7ed sprite assembler can produce intended output 2019-01-07 05:01:28 +09:00
minjaesong
45f07c88b2 first successful sprite assembly
ALL kwd still not implemented
2019-01-07 04:13:38 +09:00
minjaesong
d6075b4334 adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
2019-01-06 22:43:50 +09:00
minjaesong
843fcb4c27 animation metadata now contains discovered frame count
...in hacky way
2019-01-06 15:13:17 +09:00
minjaesong
9b0ea53c2d sprite assembler test assets 2019-01-06 00:30:43 +09:00
minjaesong
73af014ea4 joints in skeleton are ordered according to drawing order, PSD also updated 2019-01-05 16:53:21 +09:00
minjaesong
d0fef35eb7 TIL you can go multiline on Java .properties 2019-01-05 16:33:40 +09:00
minjaesong
e9a8c75fa1 skeleton datasets from sprite_joints.psd 2019-01-05 16:23:19 +09:00
minjaesong
576e2160ad parsing ADL
a road to auto-gen'd spriteanimation spritesheet
2019-01-05 02:19:56 +09:00
minjaesong
9bcf8fa478 somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
minjaesong
a8cb95ed74 write to the actual file 2019-01-03 13:02:54 +09:00
Minjae Song
fcc0403c93 new csv and it asks number of lines to init 2019-01-02 22:41:20 +09:00
Minjae Song
aab258b0c8 csv reader can read file, stringify (not real save) and read the save itself wrote 2019-01-02 22:25:44 +09:00
Minjae Song
686e521a7a csv editor read file with imperfections 2019-01-02 22:03:52 +09:00
Minjae Song
5ef871f920 CSV editor: test export of spreadsheet
Seems working?
2019-01-02 10:55:32 +09:00
Minjae Song
ccd67b2625 watch is semitransparent when EL is off 2019-01-01 22:29:18 +09:00
Minjae Song
546ddfdb19 csv editor wip 2019-01-01 21:00:33 +09:00
Minjae Song
977a79e666 New year's first commit
is just a comment
2019-01-01 00:10:37 +09:00
Minjae Song
8a0a264a19 slow descend of the platform fixed 2018-12-31 21:34:50 +09:00
Minjae Song
1263360d06 more screwing around and commenting 2018-12-31 00:50:44 +09:00
Minjae Song
738d5e669a platform sorta works as intended 2018-12-31 00:00:47 +09:00
Minjae Song
fdae5bce06 removing useless list "affectingTiles" 2018-12-30 23:41:57 +09:00
Minjae Song
ba53720b80 platform going down with Down button on keeb 2018-12-30 20:17:28 +09:00
Minjae Song
bd12cdeab6 jumping up to the platform working 2018-12-30 20:02:24 +09:00
Minjae Song
a0b773aef2 WIP platforms, at least "should I collide with this?" is one single function 2018-12-30 19:50:22 +09:00
Minjae Song
3765678735 removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
59531ea1ba WIP removing fluid marker block
see "work_files/todo_platforms.png"
2018-12-29 17:04:46 +09:00
Minjae Song
f417ce00dc detailed impl of fixtures WIP 2018-12-29 04:11:26 +09:00
Minjae Song
1afd50cf2d Summary
Description
2018-12-26 19:26:08 +09:00
Minjae Song
1163f51c6b reduced boot time by not using proper wall tex; darker wall draw 2018-12-25 16:28:38 +09:00
Minjae Song
288fa46418 still cleaning up
Making wall item textures takes SO long
2018-12-25 15:39:01 +09:00
Minjae Song
a899462333 have been forgetting to update fullscreenquad on resize :\ 2018-12-25 05:34:59 +09:00
Minjae Song
934b252314 when it's not dev build, title bar shows less info
they take some processing time
2018-12-25 01:58:18 +09:00
Minjae Song
46284be77d moved things a lot just so that splash screen shows up WHILE things load 2018-12-25 01:39:22 +09:00
Minjae Song
ba3e323572 simplified fluid render 2018-12-23 02:13:41 +09:00
Minjae Song
2c1f7eec23 new version number
eheheheh
2018-12-22 02:10:33 +09:00
Minjae Song
e5ea32ba56 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
92d3c578a9 prep for fluid exclusive render 2018-12-19 22:23:50 +09:00
Minjae Song
597e1acee4 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
23d557b6b2 water flow works
turns out, var.coerceIn() returns value and does not modify the var
2018-12-18 01:48:38 +09:00
Minjae Song
62319ba4d2 fluid multiplies themselves ?! 2018-12-17 22:39:19 +09:00