minjaesong
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d9c7d3c681
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quickslot selections are controlled by the ingame rather than the 'bar UI'
|
2019-01-13 02:17:49 +09:00 |
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minjaesong
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822b9bf4fd
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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minjaesong
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2f335e5c5f
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lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
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2019-01-11 04:44:52 +09:00 |
|
minjaesong
|
90cbf85047
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TerrarumSansBitmap update
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2019-01-11 03:07:10 +09:00 |
|
minjaesong
|
f6ebb14861
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tooltip positioning should work again
|
2019-01-11 03:06:45 +09:00 |
|
minjaesong
|
ba9236d11e
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csv sort by ID (hacky?)
|
2019-01-09 15:15:26 +09:00 |
|
minjaesong
|
808797760d
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circular array is fixed and tested
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2019-01-09 05:43:56 +09:00 |
|
minjaesong
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adf45b1f68
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
|
2019-01-07 17:34:47 +09:00 |
|
minjaesong
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df2973b713
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gradle tasks for two new apps
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2019-01-07 14:19:15 +09:00 |
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minjaesong
|
6e5d2cf7ed
|
sprite assembler can produce intended output
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2019-01-07 05:01:28 +09:00 |
|
minjaesong
|
45f07c88b2
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first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
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minjaesong
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d6075b4334
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adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
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minjaesong
|
843fcb4c27
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animation metadata now contains discovered frame count
...in hacky way
|
2019-01-06 15:13:17 +09:00 |
|
minjaesong
|
9b0ea53c2d
|
sprite assembler test assets
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2019-01-06 00:30:43 +09:00 |
|
minjaesong
|
73af014ea4
|
joints in skeleton are ordered according to drawing order, PSD also updated
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2019-01-05 16:53:21 +09:00 |
|
minjaesong
|
d0fef35eb7
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TIL you can go multiline on Java .properties
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2019-01-05 16:33:40 +09:00 |
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minjaesong
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e9a8c75fa1
|
skeleton datasets from sprite_joints.psd
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2019-01-05 16:23:19 +09:00 |
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minjaesong
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576e2160ad
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parsing ADL
a road to auto-gen'd spriteanimation spritesheet
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2019-01-05 02:19:56 +09:00 |
|
minjaesong
|
9bcf8fa478
|
somewhat successful walk/idle anim impl
|
2019-01-04 17:44:22 +09:00 |
|
minjaesong
|
a8cb95ed74
|
write to the actual file
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2019-01-03 13:02:54 +09:00 |
|
Minjae Song
|
fcc0403c93
|
new csv and it asks number of lines to init
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2019-01-02 22:41:20 +09:00 |
|
Minjae Song
|
aab258b0c8
|
csv reader can read file, stringify (not real save) and read the save itself wrote
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2019-01-02 22:25:44 +09:00 |
|
Minjae Song
|
686e521a7a
|
csv editor read file with imperfections
|
2019-01-02 22:03:52 +09:00 |
|
Minjae Song
|
5ef871f920
|
CSV editor: test export of spreadsheet
Seems working?
|
2019-01-02 10:55:32 +09:00 |
|
Minjae Song
|
ccd67b2625
|
watch is semitransparent when EL is off
|
2019-01-01 22:29:18 +09:00 |
|
Minjae Song
|
546ddfdb19
|
csv editor wip
|
2019-01-01 21:00:33 +09:00 |
|
Minjae Song
|
977a79e666
|
New year's first commit
is just a comment
|
2019-01-01 00:10:37 +09:00 |
|
Minjae Song
|
8a0a264a19
|
slow descend of the platform fixed
|
2018-12-31 21:34:50 +09:00 |
|
Minjae Song
|
1263360d06
|
more screwing around and commenting
|
2018-12-31 00:50:44 +09:00 |
|
Minjae Song
|
738d5e669a
|
platform sorta works as intended
|
2018-12-31 00:00:47 +09:00 |
|
Minjae Song
|
fdae5bce06
|
removing useless list "affectingTiles"
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2018-12-30 23:41:57 +09:00 |
|
Minjae Song
|
ba53720b80
|
platform going down with Down button on keeb
|
2018-12-30 20:17:28 +09:00 |
|
Minjae Song
|
bd12cdeab6
|
jumping up to the platform working
|
2018-12-30 20:02:24 +09:00 |
|
Minjae Song
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a0b773aef2
|
WIP platforms, at least "should I collide with this?" is one single function
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2018-12-30 19:50:22 +09:00 |
|
Minjae Song
|
3765678735
|
removed FLUID prop from the blocks
|
2018-12-29 21:04:27 +09:00 |
|
Minjae Song
|
59531ea1ba
|
WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
|
Minjae Song
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f417ce00dc
|
detailed impl of fixtures WIP
|
2018-12-29 04:11:26 +09:00 |
|
Minjae Song
|
1afd50cf2d
|
Summary
Description
|
2018-12-26 19:26:08 +09:00 |
|
Minjae Song
|
1163f51c6b
|
reduced boot time by not using proper wall tex; darker wall draw
|
2018-12-25 16:28:38 +09:00 |
|
Minjae Song
|
288fa46418
|
still cleaning up
Making wall item textures takes SO long
|
2018-12-25 15:39:01 +09:00 |
|
Minjae Song
|
a899462333
|
have been forgetting to update fullscreenquad on resize :\
|
2018-12-25 05:34:59 +09:00 |
|
Minjae Song
|
934b252314
|
when it's not dev build, title bar shows less info
they take some processing time
|
2018-12-25 01:58:18 +09:00 |
|
Minjae Song
|
46284be77d
|
moved things a lot just so that splash screen shows up WHILE things load
|
2018-12-25 01:39:22 +09:00 |
|
Minjae Song
|
ba3e323572
|
simplified fluid render
|
2018-12-23 02:13:41 +09:00 |
|
Minjae Song
|
2c1f7eec23
|
new version number
eheheheh
|
2018-12-22 02:10:33 +09:00 |
|
Minjae Song
|
e5ea32ba56
|
rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
|
2018-12-22 02:08:08 +09:00 |
|
Minjae Song
|
92d3c578a9
|
prep for fluid exclusive render
|
2018-12-19 22:23:50 +09:00 |
|
Minjae Song
|
597e1acee4
|
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
|
2018-12-19 01:53:09 +09:00 |
|
Minjae Song
|
23d557b6b2
|
water flow works
turns out, var.coerceIn() returns value and does not modify the var
|
2018-12-18 01:48:38 +09:00 |
|
Minjae Song
|
62319ba4d2
|
fluid multiplies themselves ?!
|
2018-12-17 22:39:19 +09:00 |
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