Song Minjae
f2ae2d9449
fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
2017-04-17 02:18:52 +09:00
Song Minjae
a47eb41d9a
inventory ui update
2017-04-13 03:25:49 +09:00
Song Minjae
037e84d6e2
setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work
2017-04-11 23:07:29 +09:00
Song Minjae
1301121aa9
sanity check on equipping the item
2017-04-11 21:12:51 +09:00
Song Minjae
d20190b2bd
selecting and consuming item in inventory
2017-04-11 19:21:32 +09:00
Song Minjae
d33d25f384
working inventory clicking ingame
2017-04-10 01:35:28 +09:00
Song Minjae
671048e1e1
Inventory UI on ingame
2017-04-09 03:35:18 +09:00
Song Minjae
c5367f8f1c
vt: new filesystem using tevd
2017-04-07 19:12:27 +09:00
Song Minjae
48315daa7d
proper way of setting quickslot #
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Former-commit-id: 5cd21f043def3c7622290df5bf11f0b3f0080d30
2017-03-28 03:44:43 +09:00
Song Minjae
816502df3d
inventory UI: quickslot designation
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Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
2017-03-26 00:42:41 +09:00
Song Minjae
24de647284
inventory ui
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icon in list
Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
2017-03-22 23:58:18 +09:00
Song Minjae
2491a03c99
inventory and its ui
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Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
2017-03-17 03:28:47 +09:00
Song Minjae
3d91023011
TextButtonList working kinematic background
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Former-commit-id: 8976d3b3d1e40731adf13430ad747351a6401b24
2017-03-15 01:06:13 +09:00
Song Minjae
ff817c25e6
text labels now has background
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Former-commit-id: 05f2767134b385960deb65c2e76c97432c8303ad
2017-03-14 15:08:18 +09:00
Song Minjae
f47c66db44
magic description language update
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Former-commit-id: 9637f09aa90345c2c2f4889a85d69af9f9c1e584
2017-03-13 21:41:08 +09:00
Song Minjae
bc4fd8866a
UI testing env and working text buttons
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Former-commit-id: b8fd27c7f71f9bc8da259ae132badcbc9ce117ac
2017-03-13 21:40:50 +09:00
Song Minjae
edd97b45a7
vital metre prototype
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2017-03-04 01:52:30 +09:00
Song Minjae
b29e6af643
working io.read from STDIN
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2017-03-02 22:35:13 +09:00
Song Minjae
96c6cb2cc6
bunch of codes:
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- Test InputStream() on VirtualComputer (blocking/unblocking using simple semaphore) -- no more dirty lua impl of io.read
- Typealias Kotlin 1.1
- Primitive box drawing on VideoCard
- Removing unnecessary fonts
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2017-03-02 02:11:50 +09:00
Song Minjae
a3445d631a
actor hit ceiling and now properly bounce back (again, gah!)
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2017-02-26 03:07:54 +09:00
Song Minjae
3b7e88b0af
no memory leak on ImageBuffer rendering
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Turns out, <ImageBuffer>.image creates new Image instance which will NEVER be reclaimed (which causes OutOfMemoryError) unless manually destroy()ed.
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2017-02-25 02:39:02 +09:00
Song Minjae
1c0b969078
resolving issue #12
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Former-commit-id: e58fecf50f193d695f7a7852117183486a12cc62
2017-02-14 23:25:18 +09:00
Song Minjae
5d7349386e
ActorWithSprite: correct offsetting on X axis
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2017-02-14 18:56:55 +09:00
Song Minjae
afe197caf7
newfontsystem branch init commit
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2017-02-11 16:45:47 +09:00
Song Minjae
bd58c9e40b
video card wip for virtual computer
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2017-02-09 22:18:27 +09:00
Song Minjae
0a2bf64bff
HumanoidNPC: explicit initialiser call no longer required
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2017-02-05 03:05:18 +09:00
Song Minjae
8e7b61ea0c
Combined ItemProp to InventoryItem and introduced Material
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2017-02-04 22:55:06 +09:00
Song Minjae
bb33d9e381
Actually utilising ActorAI interface to support AIs written in Kotlin as well as in Lua
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2017-02-04 22:53:36 +09:00
Song Minjae
2f7eaea6b8
Merge branch 'newworldgen'
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# Conflicts:
# .idea/workspace.xml
# src/net/torvald/terrarum/gameactors/Actor.kt
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2017-01-31 01:05:38 +09:00
Song Minjae
abad2eb1a6
somehow fixed a phys bug where heavier objects accelerate more by gravity
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Former-commit-id: f9b8307b6371d553174f268f812a2edc71324a34
2017-01-31 01:01:51 +09:00
Song Minjae
12b04fabdf
caves and stuff
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2017-01-30 22:39:34 +09:00
Song Minjae
172e5752ca
more renaming things
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2017-01-29 20:48:55 +09:00
Song Minjae
361f322d78
just updating things so that I can have a backup point...
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2017-01-26 16:58:06 +09:00
Song Minjae
8b111ef262
not going to be easy; just renaming and changing things
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2017-01-26 16:57:16 +09:00
Song Minjae
f02c931715
actor draw issue fixed for real this time
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2017-01-24 03:35:37 +09:00
Song Minjae
1b83e7deb7
tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
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2017-01-23 19:06:12 +09:00
Song Minjae
e951a6285e
replaced quick and dirty fix into proper fix
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2017-01-23 19:04:42 +09:00
Song Minjae
54b52b1b6e
more efficient particles
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2017-01-22 04:13:45 +09:00
Song Minjae
4acc797fee
actorwithbody splitted in favour of new particle type
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2017-01-21 16:52:16 +09:00
Song Minjae
5db3aadaf4
ai won't jump if it sees tall ledge that can't jump over
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Former-commit-id: a1f7c29cc42758f92c202d20d28e47820546c900
2017-01-20 01:56:29 +09:00
Song Minjae
02f38eab3c
actor jump slowdown in water
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2017-01-19 13:43:38 +09:00
Song Minjae
b08060bffc
fixme: fixed
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2017-01-19 04:10:31 +09:00
Song Minjae
fdecb83ebf
correct actor walk velo/accel control even when submerged; new tileprop Viscosity
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2017-01-19 04:05:57 +09:00
Song Minjae
e139fb891f
proper impl of walk friction control (WIP submerged case)
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2017-01-19 03:25:22 +09:00
Song Minjae
ea4c4bdb2b
new sunlight and skybox colouring collected from real world measurements (reports TBA)
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2017-01-17 23:42:25 +09:00
Song Minjae
e9c7ef4930
PNG -> TGA
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2017-01-16 18:24:19 +09:00
Song Minjae
1f1e2f6899
colorutil update, some code cleanup
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2017-01-15 20:51:42 +09:00
Song Minjae
8ae07c8d20
working tapestry decoder and fixture object
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2017-01-14 16:00:07 +09:00
Song Minjae
f7d055806b
sprites!
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2017-01-09 23:22:31 +09:00
Song Minjae
0f8f64cddf
wall now uses terrain tileset
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2017-01-09 22:56:15 +09:00