Commit Graph

1762 Commits

Author SHA1 Message Date
minjaesong
f64574db80 wire actor wip 2021-07-30 17:48:25 +09:00
minjaesong
4f52b26590 oops walls were too light 2021-07-29 17:41:10 +09:00
minjaesong
0e3bfbb782 fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working 2021-07-29 16:23:18 +09:00
minjaesong
47e6ac6572 better natural block template -- no jagged sides but even more three-dimensional 2021-07-29 15:09:00 +09:00
minjaesong
26ee7498e2 closing issue #39 2021-07-29 12:56:25 +09:00
minjaesong
e19187eea9 first working wall occlusion (issue #39) 2021-07-29 12:25:56 +09:00
minjaesong
870e165cf6 renaiming debug timers 2021-07-29 10:23:32 +09:00
minjaesong
6f09040174 resources for issue #39 2021-07-28 21:04:32 +09:00
minjaesong
caa38cca10 mask for fake corner occlusion wip 2021-07-28 17:56:02 +09:00
minjaesong
29f6034fdc wires are now separated from blocks 2021-07-28 16:10:03 +09:00
minjaesong
5aacbe84b8 wire is back! but not the render 2021-07-28 14:22:13 +09:00
minjaesong
8cb3fc2d33 moving things around between packages 2021-07-28 10:11:18 +09:00
minjaesong
c67a10c9a8 re-ordering initialisation for lwjgl3 so that the gdx window would actually pop up 2021-07-27 22:28:16 +09:00
minjaesong
2013e41d38 copyright message: renaming Torvald into CuriousTorvald 2021-07-27 16:22:51 +09:00
minjaesong
67a5e2e1e6 tilesize declaration refactoring 2021-07-27 16:17:54 +09:00
minjaesong
cb11267202 fatjar artifact configuration 2021-07-27 15:21:40 +09:00
minjaesong
a91156ac21 gdx 1.10/lwjgl3 migration; removing old Lua stuffs 2021-07-27 12:43:01 +09:00
minjaesong
f75b5da0e1 eyes-sclera should not glow; changing hitbox width to 22 px 2021-07-08 11:33:09 +09:00
minjaesong
1b1b1641ff enabling sprite glow again (dunno why it was disabled tho) 2021-07-07 23:17:36 +09:00
minjaesong
93854c92a2 adjusting the shape of bodyparts so that they look more natural when walk animation is set 2021-07-07 22:35:37 +09:00
minjaesong
0fa395acd5 the new sprite fully assembled 2021-07-07 16:52:07 +09:00
minjaesong
567fe668dc redrawn so that the character would look proportional (and improved digitigrade) 2021-07-06 23:20:41 +09:00
minjaesong
1cd43cac15 screw the isdev thing 2021-07-06 16:48:51 +09:00
minjaesong
eb48f15ac0 work. 2021-07-06 01:27:54 +09:00
minjaesong
68f009f638 digitigrade reworked 2021-07-06 01:11:48 +09:00
minjaesong
d84c194b3b template sprite improved shading 2021-07-05 23:09:39 +09:00
minjaesong
ad1fda6842 template sprite improved shading 2021-07-05 21:46:44 +09:00
minjaesong
c24c7b5ac1 template for large werebeast 2021-07-05 21:29:41 +09:00
minjaesong
9838c957bc Merge branch 'master' of github.com:curioustorvald/Terrarum 2021-04-03 20:49:12 +09:00
minjaesong
6bb33e5c3d more sensible way of obtaining and using colorbuffertexture 2021-04-03 20:48:14 +09:00
minjaesong
09aeae39a2 changed render order so that chest name won't show grey (for some reason) 2021-03-18 10:51:57 +09:00
minjaesong
bae438c2df storage chest ui to display its name and player encumbrance meter 2021-03-16 17:57:30 +09:00
minjaesong
5f7db4cf19 storage chest compact mode buttons now work together 2021-03-16 16:22:16 +09:00
minjaesong
953e44c8d7 working storage chest impl 2021-03-16 15:57:09 +09:00
minjaesong
0fa889bc55 storagechests (actually all fixtures) now has their own inventory 2021-03-16 15:01:17 +09:00
minjaesong
76f5d0a924 two column inventory for storagechest wip 2021-03-16 11:51:32 +09:00
minjaesong
0496366057 blocks are now 'drag-painted' again, but in better way bc fixtures won't 2021-03-16 10:52:31 +09:00
minjaesong
8f5a89e415 i was dealing with wrong function xD 2021-03-16 10:35:35 +09:00
minjaesong
00298190a4 hangul font long overdue update 2021-03-15 19:52:23 +09:00
minjaesong
5330a2be96 modularised inventory cell behaviour 2021-03-13 17:35:07 +09:00
minjaesong
c25e9f92be storage chest still wip 2021-03-13 15:48:14 +09:00
minjaesong
d093c2cb30 new item texture only 2021-03-12 17:08:55 +09:00
minjaesong
b57486e9d7 storage chest wip 2021-03-12 12:44:27 +09:00
minjaesong
bd89ca67fb inventory ui itemgrid:removed inventoryfull dependency 2021-03-12 10:38:53 +09:00
minjaesong
ae3bf663e0 new tile mask 2021-03-09 14:51:01 +09:00
minjaesong
a8ab6de39c patching holes in the grass texture 2021-03-09 14:35:32 +09:00
minjaesong
ed2a99f90d techtree wip 2021-03-09 00:28:35 +09:00
minjaesong
45129d5b0f package declaration for Ascii85.kt 2021-03-08 13:10:41 +09:00
minjaesong
fa4b5df19c finally decided the world size of small/normal/large/huge 2021-03-01 14:56:53 +09:00
minjaesong
7900309f30 slate layer; new stone 'marble' 2021-02-28 16:33:12 +09:00