minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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4f52b26590
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oops walls were too light
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2021-07-29 17:41:10 +09:00 |
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minjaesong
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0e3bfbb782
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fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working
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2021-07-29 16:23:18 +09:00 |
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minjaesong
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47e6ac6572
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better natural block template -- no jagged sides but even more three-dimensional
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2021-07-29 15:09:00 +09:00 |
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minjaesong
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26ee7498e2
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closing issue #39
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2021-07-29 12:56:25 +09:00 |
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minjaesong
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e19187eea9
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first working wall occlusion (issue #39)
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2021-07-29 12:25:56 +09:00 |
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minjaesong
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870e165cf6
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renaiming debug timers
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2021-07-29 10:23:32 +09:00 |
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minjaesong
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6f09040174
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resources for issue #39
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2021-07-28 21:04:32 +09:00 |
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minjaesong
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caa38cca10
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mask for fake corner occlusion wip
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2021-07-28 17:56:02 +09:00 |
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minjaesong
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29f6034fdc
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wires are now separated from blocks
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2021-07-28 16:10:03 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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c67a10c9a8
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re-ordering initialisation for lwjgl3 so that the gdx window would actually pop up
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2021-07-27 22:28:16 +09:00 |
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minjaesong
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2013e41d38
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copyright message: renaming Torvald into CuriousTorvald
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2021-07-27 16:22:51 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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cb11267202
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fatjar artifact configuration
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2021-07-27 15:21:40 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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f75b5da0e1
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eyes-sclera should not glow; changing hitbox width to 22 px
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2021-07-08 11:33:09 +09:00 |
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minjaesong
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1b1b1641ff
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enabling sprite glow again (dunno why it was disabled tho)
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2021-07-07 23:17:36 +09:00 |
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minjaesong
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93854c92a2
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adjusting the shape of bodyparts so that they look more natural when walk animation is set
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2021-07-07 22:35:37 +09:00 |
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minjaesong
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0fa395acd5
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the new sprite fully assembled
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2021-07-07 16:52:07 +09:00 |
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minjaesong
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567fe668dc
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redrawn so that the character would look proportional (and improved digitigrade)
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2021-07-06 23:20:41 +09:00 |
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minjaesong
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1cd43cac15
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screw the isdev thing
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2021-07-06 16:48:51 +09:00 |
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minjaesong
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eb48f15ac0
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work.
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2021-07-06 01:27:54 +09:00 |
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minjaesong
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68f009f638
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digitigrade reworked
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2021-07-06 01:11:48 +09:00 |
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minjaesong
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d84c194b3b
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template sprite improved shading
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2021-07-05 23:09:39 +09:00 |
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minjaesong
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ad1fda6842
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template sprite improved shading
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2021-07-05 21:46:44 +09:00 |
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minjaesong
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c24c7b5ac1
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template for large werebeast
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2021-07-05 21:29:41 +09:00 |
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minjaesong
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9838c957bc
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Merge branch 'master' of github.com:curioustorvald/Terrarum
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2021-04-03 20:49:12 +09:00 |
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minjaesong
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6bb33e5c3d
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more sensible way of obtaining and using colorbuffertexture
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2021-04-03 20:48:14 +09:00 |
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minjaesong
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09aeae39a2
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changed render order so that chest name won't show grey (for some reason)
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2021-03-18 10:51:57 +09:00 |
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minjaesong
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bae438c2df
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storage chest ui to display its name and player encumbrance meter
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2021-03-16 17:57:30 +09:00 |
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minjaesong
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5f7db4cf19
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storage chest compact mode buttons now work together
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2021-03-16 16:22:16 +09:00 |
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minjaesong
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953e44c8d7
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working storage chest impl
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2021-03-16 15:57:09 +09:00 |
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minjaesong
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0fa889bc55
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storagechests (actually all fixtures) now has their own inventory
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2021-03-16 15:01:17 +09:00 |
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minjaesong
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76f5d0a924
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two column inventory for storagechest wip
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2021-03-16 11:51:32 +09:00 |
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minjaesong
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0496366057
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blocks are now 'drag-painted' again, but in better way bc fixtures won't
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2021-03-16 10:52:31 +09:00 |
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minjaesong
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8f5a89e415
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i was dealing with wrong function xD
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2021-03-16 10:35:35 +09:00 |
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minjaesong
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00298190a4
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hangul font long overdue update
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2021-03-15 19:52:23 +09:00 |
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minjaesong
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5330a2be96
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modularised inventory cell behaviour
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2021-03-13 17:35:07 +09:00 |
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minjaesong
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c25e9f92be
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storage chest still wip
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2021-03-13 15:48:14 +09:00 |
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minjaesong
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d093c2cb30
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new item texture only
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2021-03-12 17:08:55 +09:00 |
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minjaesong
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b57486e9d7
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storage chest wip
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2021-03-12 12:44:27 +09:00 |
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minjaesong
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bd89ca67fb
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inventory ui itemgrid:removed inventoryfull dependency
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2021-03-12 10:38:53 +09:00 |
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minjaesong
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ae3bf663e0
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new tile mask
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2021-03-09 14:51:01 +09:00 |
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minjaesong
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a8ab6de39c
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patching holes in the grass texture
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2021-03-09 14:35:32 +09:00 |
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minjaesong
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ed2a99f90d
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techtree wip
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2021-03-09 00:28:35 +09:00 |
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minjaesong
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45129d5b0f
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package declaration for Ascii85.kt
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2021-03-08 13:10:41 +09:00 |
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minjaesong
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fa4b5df19c
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finally decided the world size of small/normal/large/huge
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2021-03-01 14:56:53 +09:00 |
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minjaesong
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7900309f30
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slate layer; new stone 'marble'
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2021-02-28 16:33:12 +09:00 |
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