minjaesong
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b4b18c2457
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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7bd7a6532d
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this fixes *some* case of abnormal displacement
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2017-06-03 00:37:47 +09:00 |
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minjaesong
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49e290e335
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this fixes *some* case of abnormal displacement
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2017-06-03 00:37:47 +09:00 |
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minjaesong
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c5765fc08a
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lightmap and skybox update
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2017-06-03 00:07:47 +09:00 |
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minjaesong
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51c11a2d67
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lightmap and skybox update
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2017-06-03 00:07:47 +09:00 |
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minjaesong
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7f909e3796
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lightmap aesthetics: blocks exposed to light are now rendered brighter
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2017-06-02 00:46:45 +09:00 |
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minjaesong
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5e0fc0136c
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lightmap aesthetics: blocks exposed to light are now rendered brighter
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2017-06-02 00:46:45 +09:00 |
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minjaesong
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b4042f0060
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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minjaesong
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f464ef8c18
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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minjaesong
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da2452c84e
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still sketchy, but at least I can only care about corner cases, as it's not generalised
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2017-06-01 16:58:25 +09:00 |
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minjaesong
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f95cc5b27d
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still sketchy, but at least I can only care about corner cases, as it's not generalised
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2017-06-01 16:58:25 +09:00 |
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minjaesong
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f0a6c36f8a
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fixed a problem in prev commit msg somehow
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2017-06-01 15:25:40 +09:00 |
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minjaesong
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3dae7b9d45
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fixed a problem in prev commit msg somehow
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2017-06-01 15:25:40 +09:00 |
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minjaesong
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fdb9d38e03
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this new method should work (except can't escape after right/bottom collision)
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2017-06-01 14:52:32 +09:00 |
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minjaesong
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e8978b3a21
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this new method should work (except can't escape after right/bottom collision)
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2017-06-01 14:52:32 +09:00 |
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minjaesong
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799a77c929
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some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
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2017-06-01 03:25:08 +09:00 |
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minjaesong
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b8080a932c
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some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
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2017-06-01 03:25:08 +09:00 |
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minjaesong
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41050337f4
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I really have no idea if i'm doing it right or wrong
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2017-05-30 01:10:10 +09:00 |
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minjaesong
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4caee89864
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I really have no idea if i'm doing it right or wrong
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2017-05-30 01:10:10 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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06cbac1cc5
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phys for player works good (but not perfect); phys for objs are still fucked up
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2017-05-27 20:04:41 +09:00 |
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minjaesong
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d5bf9b8279
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phys for player works good (but not perfect); phys for objs are still fucked up
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2017-05-27 20:04:41 +09:00 |
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minjaesong
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50b597de5f
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why it's not super-fied?
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2017-05-27 15:54:01 +09:00 |
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minjaesong
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2860fa0751
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why it's not super-fied?
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2017-05-27 15:54:01 +09:00 |
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minjaesong
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b96daa7d3d
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physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
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2017-05-27 15:48:35 +09:00 |
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minjaesong
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dd1d1a3d3d
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physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
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2017-05-27 15:48:35 +09:00 |
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minjaesong
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80777fcccb
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now works for both LR but actor sticks to left cliff but not right
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2017-05-25 22:30:36 +09:00 |
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minjaesong
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e24d492239
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now works for both LR but actor sticks to left cliff but not right
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2017-05-25 22:30:36 +09:00 |
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minjaesong
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a601d4c57b
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removing 99999 for endX finally works
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2017-05-25 22:02:36 +09:00 |
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minjaesong
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95f00edd71
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removing 99999 for endX finally works
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2017-05-25 22:02:36 +09:00 |
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minjaesong
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f7eaa4c4f0
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with some hacks, I was able to make LR walk colliding work, but not the headbutt
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2017-05-25 20:37:52 +09:00 |
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minjaesong
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61d0351469
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with some hacks, I was able to make LR walk colliding work, but not the headbutt
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2017-05-25 20:37:52 +09:00 |
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minjaesong
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f466f6f001
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no message
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2017-05-25 20:23:24 +09:00 |
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minjaesong
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b013ab6a15
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no message
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2017-05-25 20:23:24 +09:00 |
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minjaesong
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5255ae60af
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Terrarum Sans Bitmap: wider hangul
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2017-05-25 00:04:21 +09:00 |
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minjaesong
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38db0deefe
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Terrarum Sans Bitmap: wider hangul
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2017-05-25 00:04:21 +09:00 |
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minjaesong
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2a575351d3
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anti-stuck somewhat working
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2017-05-25 00:03:12 +09:00 |
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minjaesong
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789c37d226
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anti-stuck somewhat working
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2017-05-25 00:03:12 +09:00 |
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minjaesong
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58b229a7fa
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houston, we have (bad) render
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2017-05-24 15:40:58 +09:00 |
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minjaesong
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f851a0fd73
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houston, we have (bad) render
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2017-05-24 15:40:58 +09:00 |
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minjaesong
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905ab1004c
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light de-banding when they exceed 255 out of 1023
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2017-05-22 20:36:20 +09:00 |
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minjaesong
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e02f908a6b
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light de-banding when they exceed 255 out of 1023
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2017-05-22 20:36:20 +09:00 |
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minjaesong
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b7ed3dd814
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much failure, such note; wow
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2017-05-12 17:02:29 +09:00 |
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minjaesong
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7e9c4e95b4
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much failure, such note; wow
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2017-05-12 17:02:29 +09:00 |
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minjaesong
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ccbf56b322
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still glitchy but working?
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2017-05-12 16:08:23 +09:00 |
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minjaesong
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3c14ca4d1b
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still glitchy but working?
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2017-05-12 16:08:23 +09:00 |
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minjaesong
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87213e8fbd
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lcd font update
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2017-05-12 04:35:28 +09:00 |
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minjaesong
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d8cbc090f2
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lcd font update
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2017-05-12 04:35:28 +09:00 |
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minjaesong
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40e48eec21
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pre-fuck-up commit inside of pre-fuck-up commit
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2017-05-11 19:37:18 +09:00 |
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