minjaesong
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3561ff9132
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fixing one of the new bugs: block duplication artefact on render
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2018-11-20 22:16:20 +09:00 |
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minjaesong
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f5d36e2c92
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physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
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2018-11-20 06:08:21 +09:00 |
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minjaesong
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0056f92b65
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physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
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2018-11-20 06:08:21 +09:00 |
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minjaesong
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8da80e88a3
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Reverting GDX to nightly-20170610
Due to the some fuck rendering issue on certain graphics processors (maybe?)
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2018-11-20 04:27:14 +09:00 |
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minjaesong
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deaee71a44
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Reverting GDX to nightly-20170610
Due to the some fuck rendering issue on certain graphics processors (maybe?)
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2018-11-20 04:27:14 +09:00 |
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minjaesong
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f21ed3bf0d
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commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
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2018-11-20 04:10:13 +09:00 |
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minjaesong
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49966a53f6
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commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
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2018-11-20 04:10:13 +09:00 |
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minjaesong
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4d0c772dd8
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1dim-ised lightmap
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2018-11-16 22:44:54 +09:00 |
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minjaesong
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0123cc5b1a
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1dim-ised lightmap
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2018-11-16 22:44:54 +09:00 |
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minjaesong
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f4f0e59811
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lightbufferastex is now properly disposed of
should help with my mem leak probs
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2018-11-16 20:42:30 +09:00 |
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minjaesong
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0695e3325d
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lightbufferastex is now properly disposed of
should help with my mem leak probs
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2018-11-16 20:42:30 +09:00 |
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minjaesong
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d9f576e4dc
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change in ingame config: useamericanunit -> temperatureunit
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2018-11-16 20:37:44 +09:00 |
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minjaesong
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d830fa2873
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change in ingame config: useamericanunit -> temperatureunit
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2018-11-16 20:37:44 +09:00 |
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minjaesong
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091f79c7f8
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reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
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2018-11-11 20:13:31 +09:00 |
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minjaesong
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a2f88ebbf1
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reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
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2018-11-11 20:13:31 +09:00 |
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minjaesong
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8942f352a1
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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f721ad0db9
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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1aa90077a4
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Can setTitle() cause memleak (right before test commit)
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2018-11-08 22:42:27 +09:00 |
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minjaesong
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c6e9a46c3e
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Can setTitle() cause memleak (right before test commit)
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2018-11-08 22:42:27 +09:00 |
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minjaesong
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3360ab0dfe
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starting day of the game is now Spring 1st
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2018-11-06 23:49:22 +09:00 |
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minjaesong
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4c3354f22c
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starting day of the game is now Spring 1st
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2018-11-06 23:49:22 +09:00 |
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minjaesong
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4eee5ee2b1
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a new watchface to support seasons instead of months
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2018-11-06 23:40:36 +09:00 |
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minjaesong
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92091532e0
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a new watchface to support seasons instead of months
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2018-11-06 23:40:36 +09:00 |
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minjaesong
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c7c68187eb
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fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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2018-11-06 04:02:33 +09:00 |
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minjaesong
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81b65d57ca
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fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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2018-11-06 04:02:33 +09:00 |
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minjaesong
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5c8cdd3162
|
new ingame calendar impl
for some reason it runs slower that it should do
|
2018-10-30 22:47:41 +09:00 |
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minjaesong
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ec871318a9
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new ingame calendar impl
for some reason it runs slower that it should do
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2018-10-30 22:47:41 +09:00 |
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minjaesong
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73d1a1bdc5
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new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
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minjaesong
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0e93f6609b
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new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
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minjaesong
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ee3d98662c
|
read world info
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2018-10-09 23:49:14 +09:00 |
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minjaesong
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3612b55f97
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read world info
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2018-10-09 23:49:14 +09:00 |
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minjaesong
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d77b552518
|
writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
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minjaesong
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e156349ec0
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writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
|
Minjae Song
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5f75288dc7
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worldinfo writer
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2018-10-08 01:16:29 +09:00 |
|
Minjae Song
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4658fa2aed
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worldinfo writer
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2018-10-08 01:16:29 +09:00 |
|
Minjae Song
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74d76440ee
|
new outputstream for bytearray64
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2018-10-06 01:16:26 +09:00 |
|
Minjae Song
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630d6d2fed
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new outputstream for bytearray64
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2018-10-06 01:16:26 +09:00 |
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minjaesong
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e072aff897
|
testing the GDX's LZMA de/compressor
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2018-10-06 00:49:06 +09:00 |
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minjaesong
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879583623d
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testing the GDX's LZMA de/compressor
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2018-10-06 00:49:06 +09:00 |
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minjaesong
|
397b2a8795
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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5189c46ce5
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
|
2018-10-05 23:40:03 +09:00 |
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minjaesong
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ae1e99aa3e
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layer seems load, need to write better test-able code
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2018-10-05 22:13:55 +09:00 |
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minjaesong
|
3735ce351e
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layer seems load, need to write better test-able code
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2018-10-05 22:13:55 +09:00 |
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minjaesong
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17e550a6a0
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layer write should write proper zlib
|
2018-10-05 01:23:18 +09:00 |
|
minjaesong
|
3045534222
|
layer write should write proper zlib
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2018-10-05 01:23:18 +09:00 |
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minjaesong
|
292de8d56a
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it's not zipping correctly; some fixes on readlayer
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2018-10-05 01:11:12 +09:00 |
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minjaesong
|
434a2dbca3
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it's not zipping correctly; some fixes on readlayer
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2018-10-05 01:11:12 +09:00 |
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minjaesong
|
626aa710c1
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layer export: tested output seems legit but can't confirm
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2018-10-04 23:46:24 +09:00 |
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minjaesong
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2239625efe
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layer export: tested output seems legit but can't confirm
|
2018-10-04 23:46:24 +09:00 |
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minjaesong
|
78fc6fc657
|
GameWorld: adding "worldIndex"; more save/load stuffs
|
2018-10-03 23:15:24 +09:00 |
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