Commit Graph

1522 Commits

Author SHA1 Message Date
minjaesong
fe97231db6 terrain glow tex composing 2019-08-15 19:03:16 +09:00
minjaesong
8a4bc98657 shitty implementaion of "air jumping" 2019-08-15 00:20:42 +09:00
minjaesong
7b12f878dd health message on splash 2019-08-14 01:45:00 +09:00
Minjae Song
56a9b186d6 fix func name conflict 2019-08-13 15:50:31 +09:00
minjaesong
6cced41888 lightmap fix fox edge case when CameraX < 0 2019-08-13 14:47:23 +09:00
minjaesong
b62412f2a8 some random stuffs? 2019-08-12 03:59:39 +09:00
minjaesong
8054ccf234 light calc area shrinks when zoomed in 2019-08-12 03:59:27 +09:00
minjaesong
974c357d5e no stuttering zoom (inefficient) 2019-08-12 03:04:16 +09:00
minjaesong
7077bf9fcf zooming properly with z key (with some async artefacts) 2019-08-11 21:33:12 +09:00
minjaesong
22916ebcec uis won't open or close when console is up 2019-08-11 20:42:59 +09:00
minjaesong
3fbf2754bd screen zooming, temporarily toggle with Z key 2019-08-11 05:42:04 +09:00
minjaesong
87f28435ee inventory lister's category setting must be held by its parent 2019-08-06 02:28:07 +09:00
minjaesong
aaec9c6b5b inventory ui: number of cells can be given on creation 2019-08-05 05:20:09 +09:00
minjaesong
df63824f69 inventorydynamiclist to have more options; fixed wrong shade values for trees; commonresourcepool to check dupes 2019-08-05 04:58:33 +09:00
minjaesong
3dfbde0e6c special symbols to use shortcuts instead of literals 2019-08-05 04:19:00 +09:00
minjaesong
24569f53d6 adjusted ui's y pos so that there's even gaps between catbar and control helper 2019-08-05 03:51:38 +09:00
minjaesong
d767dc1dbf tree impl test; falling blocks won't destroy transparent blocks 2019-07-31 01:38:27 +09:00
minjaesong
d37f431144 correct impl for RNG of joise lib 2019-07-27 14:45:19 +09:00
minjaesong
8d58c09ffa texture for tree trunk 2019-07-27 00:36:53 +09:00
minjaesong
bf2cc35d51 some tiny little optimisations on tiling shader 2019-07-26 16:45:24 +09:00
minjaesong
63d2880d8b grass tex revert to smooth 2019-07-26 03:28:57 +09:00
minjaesong
b83da51e26 minor fixes 2019-07-21 20:40:45 +09:00
minjaesong
b37c782b4e ingame computer wip; gamepad deadzone disp on f3 2019-07-19 23:19:25 +09:00
minjaesong
801e737683 newly written circulararray 2019-07-14 03:55:27 +09:00
minjaesong
81625a4382 colourmap and assets 2019-07-12 02:26:20 +09:00
minjaesong
b6bc5d5246 fixed MDA scroll behaviour 2019-07-10 20:49:20 +09:00
minjaesong
edbbefe584 fix wrong assert usage; addOneArgFun for Lua globals works 2019-07-10 16:20:45 +09:00
minjaesong
605b62b980 new iteration of the ingame computer -- display adapter 2019-07-09 22:26:28 +09:00
minjaesong
3e871a2e84 some UIs can be closed with ESC key 2019-07-08 21:50:35 +09:00
minjaesong
377fced95f fixture ui almost working 2019-07-08 19:41:35 +09:00
minjaesong
29572f907e trying to make fixtures with UIs working, was not successful 2019-07-08 04:05:04 +09:00
minjaesong
dd8404097b throwing in a pr-tree onto the project 2019-07-07 22:13:37 +09:00
minjaesong
85985807e4 test impl of "collision interpolator'; new number font for itemslots 2019-07-07 20:53:20 +09:00
minjaesong
e628286442 blocks csv fixed wrong opacity value 2019-07-06 20:44:15 +09:00
minjaesong
53d970a179 comment 2019-07-03 04:12:56 +09:00
minjaesong
c452be669b issue #26 resolved (someone is hoolding stale ingame context) 2019-07-03 03:59:37 +09:00
minjaesong
a399d22dd1 backend stuffs in the Terrarum moved to the AppLoader 2019-07-02 05:10:32 +09:00
minjaesong
1a00f73d52 no more context fuckups on apploader 2019-07-02 04:59:24 +09:00
minjaesong
da1c752996 new tiny numbers font 2019-06-26 19:32:27 +09:00
minjaesong
98ec8154d5 fallable sim to properly work on multiple fallable "stacks" 2019-06-26 02:00:41 +09:00
minjaesong
0396b026fb fallable blocks actually falls 2019-06-25 23:30:22 +09:00
minjaesong
ce4b070428 more cleanup regarding fireRecalculateEvent 2019-06-25 22:48:38 +09:00
minjaesong
fe61b65f0d refactoring the call order of the renderers' init code invocation 2019-06-25 22:26:16 +09:00
minjaesong
bbf83b1944 q&d hack to circumvent the dangling pointer issue #26 2019-06-25 15:22:24 +09:00
minjaesong
4e89a32e4e issue #26: the reason was the dangling pointer? 2019-06-23 02:20:01 +09:00
minjaesong
601afc2636 BlockLayer temporarily use DirectByteBuffer (averting the issue #26) 2019-06-23 01:43:56 +09:00
minjaesong
88a288243c sorta working unsafesvecarray; and then issue #26 is fucking shit up 2019-06-22 04:16:03 +09:00
minjaesong
79b317d9e1 it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended 2019-06-21 16:05:02 +09:00
minjaesong
e5bf6874fd the placeholder "nullworld" is now singleton 2019-06-11 23:52:17 +09:00
minjaesong
33c663d901 fixture spawns with correct tex pos and hitbox; unsure if issue #26 is fixed tho 2019-06-11 23:46:52 +09:00