Commit Graph

  • 3727a9d27f Ingame's Player is now mandatory; player spawn on right position minjaesong 2017-07-18 00:19:55 +09:00
  • 33a774b5b7 Ingame's Player is now mandatory; player spawn on right position minjaesong 2017-07-18 00:19:55 +09:00
  • a3d7e42a22 Inventory UI: items page button minjaesong 2017-07-17 14:37:10 +09:00
  • fe0f87e428 Inventory UI: items page button minjaesong 2017-07-17 14:37:10 +09:00
  • 2f75e276b2 Inventory UI: items page button minjaesong 2017-07-17 14:37:10 +09:00
  • 58205e5eb5 Inventory UI: items page button minjaesong 2017-07-17 14:37:10 +09:00
  • 2423c7540b some bayer matrix things and my discoveries minjaesong 2017-07-17 12:22:15 +09:00
  • 6476fe88bb some bayer matrix things and my discoveries minjaesong 2017-07-17 12:22:15 +09:00
  • 5a0b3c6eb1 some bayer matrix things and my discoveries minjaesong 2017-07-17 12:22:15 +09:00
  • 31b7203d01 some bayer matrix things and my discoveries minjaesong 2017-07-17 12:22:15 +09:00
  • 485cbe1206 simplified a structure of UIs a bit minjaesong 2017-07-16 23:15:32 +09:00
  • d6f2f4158c simplified a structure of UIs a bit minjaesong 2017-07-16 23:15:32 +09:00
  • dad876308c simplified a structure of UIs a bit minjaesong 2017-07-16 23:15:32 +09:00
  • c9932fc81b simplified a structure of UIs a bit minjaesong 2017-07-16 23:15:32 +09:00
  • 942971f456 dithered skybox minjaesong 2017-07-16 05:03:04 +09:00
  • bf47b82445 dithered skybox minjaesong 2017-07-16 05:03:04 +09:00
  • 98409f09c0 dithered skybox minjaesong 2017-07-16 05:03:04 +09:00
  • 145a4e5e71 dithered skybox minjaesong 2017-07-16 05:03:04 +09:00
  • 9f56ca2e99 bayer-dithering shader revisited minjaesong 2017-07-15 18:35:57 +09:00
  • 3505b2dd6a bayer-dithering shader revisited minjaesong 2017-07-15 18:35:57 +09:00
  • b9c93dd6b0 bayer-dithering shader revisited minjaesong 2017-07-15 18:35:57 +09:00
  • 81529eb215 bayer-dithering shader revisited minjaesong 2017-07-15 18:35:57 +09:00
  • 1f0608b768 camera clamping, UI resize minjaesong 2017-07-15 02:02:30 +09:00
  • f7867c1a6b camera clamping, UI resize minjaesong 2017-07-15 02:02:30 +09:00
  • 81acfecbd7 camera clamping, UI resize minjaesong 2017-07-15 02:02:30 +09:00
  • 057df6632a camera clamping, UI resize minjaesong 2017-07-15 02:02:30 +09:00
  • dfa2a0a86d wall render bug fixed - wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it minjaesong 2017-07-15 00:02:00 +09:00
  • 75795677be wall render bug fixed - wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it minjaesong 2017-07-15 00:02:00 +09:00
  • 1002f910e4 wall render bug fixed - wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it minjaesong 2017-07-15 00:02:00 +09:00
  • 5499ded796 wall render bug fixed - wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it minjaesong 2017-07-15 00:02:00 +09:00
  • 75cd080023 load screen adj, faster gravity response for standard minjaesong 2017-07-14 18:48:48 +09:00
  • 1a10a9b33f load screen adj, faster gravity response for standard minjaesong 2017-07-14 18:48:48 +09:00
  • eff1cb1e62 load screen adj, faster gravity response for standard minjaesong 2017-07-14 18:48:48 +09:00
  • 61427b849a load screen adj, faster gravity response for standard minjaesong 2017-07-14 18:48:48 +09:00
  • 8675fa927e Rudimentary load screen works (only with Ingame screen) minjaesong 2017-07-13 19:10:11 +09:00
  • 0288fa58d9 Rudimentary load screen works (only with Ingame screen) minjaesong 2017-07-13 19:10:11 +09:00
  • 70236f42ff Rudimentary load screen works (only with Ingame screen) minjaesong 2017-07-13 19:10:11 +09:00
  • a53f818ba6 Rudimentary load screen works (only with Ingame screen) minjaesong 2017-07-13 19:10:11 +09:00
  • d5c1c9e400 GenuineSonic minjaesong 2017-07-13 18:07:12 +09:00
  • 7742d5b0d4 GenuineSonic minjaesong 2017-07-13 18:07:12 +09:00
  • 9a935c2e15 GenuineSonic minjaesong 2017-07-13 18:07:12 +09:00
  • d9a3318768 GenuineSonic minjaesong 2017-07-13 18:07:12 +09:00
  • 2a5cb3ee38 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) minjaesong 2017-07-13 17:53:40 +09:00
  • c2fe538b78 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) minjaesong 2017-07-13 17:53:40 +09:00
  • 8438714062 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) minjaesong 2017-07-13 17:53:40 +09:00
  • d241e5cbb0 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) minjaesong 2017-07-13 17:53:40 +09:00
  • fb899dae2d load screen render, fixed some init code of the app minjaesong 2017-07-13 03:59:26 +09:00
  • c87e51d426 load screen render, fixed some init code of the app minjaesong 2017-07-13 03:59:26 +09:00
  • fcdac4b759 load screen render, fixed some init code of the app minjaesong 2017-07-13 03:59:26 +09:00
  • 49a9278c59 load screen render, fixed some init code of the app minjaesong 2017-07-13 03:59:26 +09:00
  • 149d17ed13 how changing the screen should be done minjaesong 2017-07-13 01:34:09 +09:00
  • a4fe26adf8 how changing the screen should be done minjaesong 2017-07-13 01:34:09 +09:00
  • e74a738274 how changing the screen should be done minjaesong 2017-07-13 01:34:09 +09:00
  • fc9516fd39 how changing the screen should be done minjaesong 2017-07-13 01:34:09 +09:00
  • 50c32574e0 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue minjaesong 2017-07-12 14:33:59 +09:00
  • ed5997d5b4 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue minjaesong 2017-07-12 14:33:59 +09:00
  • 86fad6390f lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue minjaesong 2017-07-12 14:33:59 +09:00
  • 6bff02d91e lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue minjaesong 2017-07-12 14:33:59 +09:00
  • ecf9387d01 working UV simulation using alpha channel minjaesong 2017-07-12 02:35:36 +09:00
  • 448c5f0fca working UV simulation using alpha channel minjaesong 2017-07-12 02:35:36 +09:00
  • 7fc2d85c46 working UV simulation using alpha channel minjaesong 2017-07-12 02:35:36 +09:00
  • bad6ff296a working UV simulation using alpha channel minjaesong 2017-07-12 02:35:36 +09:00
  • eba6b3801d working world-glow blend minjaesong 2017-07-11 13:34:14 +09:00
  • ca83322df9 working world-glow blend minjaesong 2017-07-11 13:34:14 +09:00
  • e01ad32849 working world-glow blend minjaesong 2017-07-11 13:34:14 +09:00
  • 1e9c04d7c0 working world-glow blend minjaesong 2017-07-11 13:34:14 +09:00
  • 56cca83028 prep for draw glow minjaesong 2017-07-09 20:29:35 +09:00
  • 63a33ae0cf prep for draw glow minjaesong 2017-07-09 20:29:35 +09:00
  • 06cab5effc prep for draw glow minjaesong 2017-07-09 20:29:35 +09:00
  • 3ffdd7233f prep for draw glow minjaesong 2017-07-09 20:29:35 +09:00
  • 28d7b44821 diching RGB10; colors are now fully vec3 minjaesong 2017-07-09 02:21:24 +09:00
  • dfcc57eb68 diching RGB10; colors are now fully vec3 minjaesong 2017-07-09 02:21:24 +09:00
  • c96fb5e017 diching RGB10; colors are now fully vec3 minjaesong 2017-07-09 02:21:24 +09:00
  • 5a5fb45c3b diching RGB10; colors are now fully vec3 minjaesong 2017-07-09 02:21:24 +09:00
  • 43fee8aa9d float lightmap seems it does have little boost on fps minjaesong 2017-07-09 00:51:25 +09:00
  • d0b8f811c8 float lightmap seems it does have little boost on fps minjaesong 2017-07-09 00:51:25 +09:00
  • b3a355f51d float lightmap seems it does have little boost on fps minjaesong 2017-07-09 00:51:25 +09:00
  • 1a33c3be5a float lightmap seems it does have little boost on fps minjaesong 2017-07-09 00:51:25 +09:00
  • fe8ca3bbd8 failed attempt at multithreading minjaesong 2017-07-08 22:34:45 +09:00
  • 482cb5ff21 failed attempt at multithreading minjaesong 2017-07-08 22:34:45 +09:00
  • b57b0cb04c failed attempt at multithreading minjaesong 2017-07-08 22:34:45 +09:00
  • 0ad7db3b51 failed attempt at multithreading minjaesong 2017-07-08 22:34:45 +09:00
  • b91ba9fc08 asynch update and render (aka frameskip) minjaesong 2017-07-08 20:38:05 +09:00
  • 383a2f7259 asynch update and render (aka frameskip) minjaesong 2017-07-08 20:38:05 +09:00
  • f71905b880 asynch update and render (aka frameskip) minjaesong 2017-07-08 20:38:05 +09:00
  • 8504337da9 asynch update and render (aka frameskip) minjaesong 2017-07-08 20:38:05 +09:00
  • 4120fa102d former bug fixed; now we have ceiling-stair-clip bug minjaesong 2017-07-07 02:11:24 +09:00
  • eba5d5e709 former bug fixed; now we have ceiling-stair-clip bug minjaesong 2017-07-07 02:11:24 +09:00
  • 235f774ff6 former bug fixed; now we have ceiling-stair-clip bug minjaesong 2017-07-07 02:11:24 +09:00
  • f2f5cd7daf former bug fixed; now we have ceiling-stair-clip bug minjaesong 2017-07-07 02:11:24 +09:00
  • f732c3ca2b improved collision displacer: no more clip-to-climb-up-rightside-only thingy minjaesong 2017-07-07 00:01:20 +09:00
  • 40b9897a23 improved collision displacer: no more clip-to-climb-up-rightside-only thingy minjaesong 2017-07-07 00:01:20 +09:00
  • 3b99546f33 improved collision displacer: no more clip-to-climb-up-rightside-only thingy minjaesong 2017-07-07 00:01:20 +09:00
  • 464d30a384 improved collision displacer: no more clip-to-climb-up-rightside-only thingy minjaesong 2017-07-07 00:01:20 +09:00
  • e1642ae351 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable minjaesong 2017-07-06 16:35:58 +09:00
  • 1059031443 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable minjaesong 2017-07-06 16:35:58 +09:00
  • 19a094b2fa new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable minjaesong 2017-07-06 16:35:58 +09:00
  • 009b55481b new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable minjaesong 2017-07-06 16:35:58 +09:00
  • f39ff87ee9 4096 shader finally works... perhaps it needs bayer matrix? minjaesong 2017-07-05 18:30:53 +09:00
  • 539b06aec2 4096 shader finally works... perhaps it needs bayer matrix? minjaesong 2017-07-05 18:30:53 +09:00