Commit Graph

  • 3eadb6b5e5 4096 shader finally works... perhaps it needs bayer matrix? minjaesong 2017-07-05 18:30:53 +09:00
  • 72e7931f4d 4096 shader finally works... perhaps it needs bayer matrix? minjaesong 2017-07-05 18:30:53 +09:00
  • 2d5761d66c downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 minjaesong 2017-07-05 16:03:50 +09:00
  • 0f20f01e66 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 minjaesong 2017-07-05 16:03:50 +09:00
  • 1ca162f72e downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 minjaesong 2017-07-05 16:03:50 +09:00
  • 0e4dd79cc1 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 minjaesong 2017-07-05 16:03:50 +09:00
  • e54822a7e4 control scheme update minjaesong 2017-07-05 12:49:26 +09:00
  • 6998b652e1 control scheme update minjaesong 2017-07-05 12:49:26 +09:00
  • 28b67ec68b control scheme update minjaesong 2017-07-05 12:49:26 +09:00
  • f676938176 control scheme update minjaesong 2017-07-05 12:49:26 +09:00
  • 60a3c6518f Ladies and Gents, we have shader-powered smooth lighting! minjaesong 2017-07-05 02:20:10 +09:00
  • 4d04aadc58 Ladies and Gents, we have shader-powered smooth lighting! minjaesong 2017-07-05 02:20:10 +09:00
  • c7add8f0a8 Ladies and Gents, we have shader-powered smooth lighting! minjaesong 2017-07-05 02:20:10 +09:00
  • 8a759cb178 Ladies and Gents, we have shader-powered smooth lighting! minjaesong 2017-07-05 02:20:10 +09:00
  • 3af196004e shader seems working!; it's messed up by all the test codes but I commit anyway minjaesong 2017-07-05 02:05:03 +09:00
  • f5d229105c shader seems working!; it's messed up by all the test codes but I commit anyway minjaesong 2017-07-05 02:05:03 +09:00
  • d707287754 shader seems working!; it's messed up by all the test codes but I commit anyway minjaesong 2017-07-05 02:05:03 +09:00
  • 66e4dcd1c4 shader seems working!; it's messed up by all the test codes but I commit anyway minjaesong 2017-07-05 02:05:03 +09:00
  • cf2932a519 blur shader works minjaesong 2017-07-04 23:30:48 +09:00
  • c29f663a0e blur shader works minjaesong 2017-07-04 23:30:48 +09:00
  • cf6e268ff6 blur shader works minjaesong 2017-07-04 23:30:48 +09:00
  • d9381fc58e blur shader works minjaesong 2017-07-04 23:30:48 +09:00
  • 75d449cc10 shader does work at least... minjaesong 2017-07-04 22:04:07 +09:00
  • 3e64d8447c shader does work at least... minjaesong 2017-07-04 22:04:07 +09:00
  • bba2f3ce20 shader does work at least... minjaesong 2017-07-04 22:04:07 +09:00
  • 039ccea58f shader does work at least... minjaesong 2017-07-04 22:04:07 +09:00
  • 14a745b18d killed old zoom so that framebuffer would render without hack minjaesong 2017-07-04 20:11:54 +09:00
  • ecc883f9ca killed old zoom so that framebuffer would render without hack minjaesong 2017-07-04 20:11:54 +09:00
  • 2ac7efeaac killed old zoom so that framebuffer would render without hack minjaesong 2017-07-04 20:11:54 +09:00
  • b592b8fa0f killed old zoom so that framebuffer would render without hack minjaesong 2017-07-04 20:11:54 +09:00
  • db2fd0c8e4 needs more shader (for smoothing out lightmap render) minjaesong 2017-07-04 14:58:18 +09:00
  • 4a6f88ea29 needs more shader (for smoothing out lightmap render) minjaesong 2017-07-04 14:58:18 +09:00
  • fbe02ab19c needs more shader (for smoothing out lightmap render) minjaesong 2017-07-04 14:58:18 +09:00
  • b82d172d58 needs more shader (for smoothing out lightmap render) minjaesong 2017-07-04 14:58:18 +09:00
  • 9027f85d1d barely managed to fix inventory UI minjaesong 2017-07-04 01:27:18 +09:00
  • b2a8fe5bd7 barely managed to fix inventory UI minjaesong 2017-07-04 01:27:18 +09:00
  • 7ca4d03cf8 barely managed to fix inventory UI minjaesong 2017-07-04 01:27:18 +09:00
  • 41f9f4032d barely managed to fix inventory UI minjaesong 2017-07-04 01:27:18 +09:00
  • 6057bd9c22 dunno why but setting camera position to negative works... minjaesong 2017-07-03 23:42:59 +09:00
  • 70849582ee dunno why but setting camera position to negative works... minjaesong 2017-07-03 23:42:59 +09:00
  • 924c7db5eb dunno why but setting camera position to negative works... minjaesong 2017-07-03 23:42:59 +09:00
  • 7b2b6caf82 dunno why but setting camera position to negative works... minjaesong 2017-07-03 23:42:59 +09:00
  • 7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up minjaesong 2017-07-03 19:26:00 +09:00
  • 8774506690 putting ore vein prototype on main sheet; also a commit before fuck-up minjaesong 2017-07-03 19:26:00 +09:00
  • 6b37b2b9d6 putting ore vein prototype on main sheet; also a commit before fuck-up minjaesong 2017-07-03 19:26:00 +09:00
  • b7fb8ff4da putting ore vein prototype on main sheet; also a commit before fuck-up minjaesong 2017-07-03 19:26:00 +09:00
  • 04db52ca3a fixed bug: things go dark as inventory is opened minjaesong 2017-07-03 02:55:33 +09:00
  • 5c24f57d03 fixed bug: things go dark as inventory is opened minjaesong 2017-07-03 02:55:33 +09:00
  • b04d062935 fixed bug: things go dark as inventory is opened minjaesong 2017-07-03 02:55:33 +09:00
  • 2ea3ce0c67 fixed bug: things go dark as inventory is opened minjaesong 2017-07-03 02:55:33 +09:00
  • 65ef9c2787 fixed bad color rendering on blocksdrawer and lightmaprenderer minjaesong 2017-07-02 21:53:50 +09:00
  • bbc68110d9 fixed bad color rendering on blocksdrawer and lightmaprenderer minjaesong 2017-07-02 21:53:50 +09:00
  • d357ef0245 fixed bad color rendering on blocksdrawer and lightmaprenderer minjaesong 2017-07-02 21:53:50 +09:00
  • 9b32cf63ff fixed bad color rendering on blocksdrawer and lightmaprenderer minjaesong 2017-07-02 21:53:50 +09:00
  • a91cbb8924 debugger's got its colour codes back minjaesong 2017-07-02 15:28:45 +09:00
  • bea125b66d debugger's got its colour codes back minjaesong 2017-07-02 15:28:45 +09:00
  • 3b24ce306f debugger's got its colour codes back minjaesong 2017-07-02 15:28:45 +09:00
  • 2129cce7f3 debugger's got its colour codes back minjaesong 2017-07-02 15:28:45 +09:00
  • cc6a2d6898 proper sprite flip draw minjaesong 2017-07-02 00:45:57 +09:00
  • ad9d8de86f proper sprite flip draw minjaesong 2017-07-02 00:45:57 +09:00
  • 7f5760f84e proper sprite flip draw minjaesong 2017-07-02 00:45:57 +09:00
  • c8c1bdf836 proper sprite flip draw minjaesong 2017-07-02 00:45:57 +09:00
  • cbcd32e132 keyboard control ported to GDX (at least as much as I can right now) minjaesong 2017-07-01 18:31:00 +09:00
  • d680656f64 keyboard control ported to GDX (at least as much as I can right now) minjaesong 2017-07-01 18:31:00 +09:00
  • e2da14da8a keyboard control ported to GDX (at least as much as I can right now) minjaesong 2017-07-01 18:31:00 +09:00
  • 4a54c87826 keyboard control ported to GDX (at least as much as I can right now) minjaesong 2017-07-01 18:31:00 +09:00
  • f2a2966d6c ore veins minjaesong 2017-06-30 02:06:53 +09:00
  • bb01ae0fa0 ore veins minjaesong 2017-06-30 02:06:53 +09:00
  • 54c643b35e ore veins minjaesong 2017-06-30 02:06:53 +09:00
  • 7248616e58 ore veins minjaesong 2017-06-30 02:06:53 +09:00
  • b97f5162a5 blocks camera and framebuffer seems working minjaesong 2017-06-30 01:50:06 +09:00
  • c233eeabbf blocks camera and framebuffer seems working minjaesong 2017-06-30 01:50:06 +09:00
  • 5ad34b96ac blocks camera and framebuffer seems working minjaesong 2017-06-30 01:50:06 +09:00
  • 33b5a21c26 blocks camera and framebuffer seems working minjaesong 2017-06-30 01:50:06 +09:00
  • f0e73cda1d can see camera working but not the actor gravity minjaesong 2017-06-28 22:15:42 +09:00
  • 299dec1476 can see camera working but not the actor gravity minjaesong 2017-06-28 22:15:42 +09:00
  • 62ff6e9ded can see camera working but not the actor gravity minjaesong 2017-06-28 22:15:42 +09:00
  • 1095cb451f can see camera working but not the actor gravity minjaesong 2017-06-28 22:15:42 +09:00
  • b0031c8a67 a commit before heading to the airport minjaesong 2017-06-23 02:18:03 +09:00
  • 4472722c5d a commit before heading to the airport minjaesong 2017-06-23 02:18:03 +09:00
  • 05fb0808ce More game-related documentations minjaesong 2017-06-22 19:00:15 +09:00
  • ab846ad805 More game-related documentations minjaesong 2017-06-22 19:00:15 +09:00
  • 2ebe4bc519 Just got enought to render without error (no display tho) minjaesong 2017-06-22 18:59:53 +09:00
  • 187277d6a8 Just got enought to render without error (no display tho) minjaesong 2017-06-22 18:59:53 +09:00
  • 8e5e95e5a9 LibGDX, here I am. minjaesong 2017-06-22 02:31:07 +09:00
  • ad481853bb LibGDX, here I am. minjaesong 2017-06-22 02:31:07 +09:00
  • ae00e2b8a6 gdx font: thai works good enough; RIP performance tho minjaesong 2017-06-16 22:06:08 +09:00
  • 1ecbc57f83 gdx font: thai works good enough; RIP performance tho minjaesong 2017-06-16 22:06:08 +09:00
  • fc9778118f gdx font: can customise font spritesheet location minjaesong 2017-06-16 19:29:40 +09:00
  • 41791af764 gdx font: can customise font spritesheet location minjaesong 2017-06-16 19:29:40 +09:00
  • 5894cb944a gdx font working good minjaesong 2017-06-16 19:27:14 +09:00
  • c664755ad8 gdx font working good minjaesong 2017-06-16 19:27:14 +09:00
  • c96b227182 gdx font: working locale switch minjaesong 2017-06-16 19:12:57 +09:00
  • 984881421c gdx font: working locale switch minjaesong 2017-06-16 19:12:57 +09:00
  • 699402d53f gdx font almost working - TODO: bulgarian/serbian, shadow minjaesong 2017-06-16 18:52:03 +09:00
  • e07e321ee3 gdx font almost working - TODO: bulgarian/serbian, shadow minjaesong 2017-06-16 18:52:03 +09:00
  • 47d6d5c17f re-arranged all the docs in more convenient fashion minjaesong 2017-06-16 15:10:55 +09:00
  • 6e403f97f8 re-arranged all the docs in more convenient fashion minjaesong 2017-06-16 15:10:55 +09:00
  • f9a1edd6b9 Terrarum Sans Bitmap imple on GDX -- wip minjaesong 2017-06-16 15:09:19 +09:00
  • 87242da9cc Terrarum Sans Bitmap imple on GDX -- wip minjaesong 2017-06-16 15:09:19 +09:00