Commit Graph

  • ded19d3ae7 more inlining and minor performance tweaks on LightmapRenderer minjaesong 2017-06-12 04:04:54 +09:00
  • 12c6f6fd04 more inlining and minor performance tweaks on LightmapRenderer minjaesong 2017-06-12 04:04:54 +09:00
  • 2ca8c2c263 more minor changes minjaesong 2017-06-11 18:01:03 +09:00
  • 980c92f213 more minor changes minjaesong 2017-06-11 18:01:03 +09:00
  • 687a7f901e LibGDX stuffs for issue #23 minjaesong 2017-06-11 18:00:48 +09:00
  • 8a3c4fd65e LibGDX stuffs for issue #23 minjaesong 2017-06-11 18:00:48 +09:00
  • b4b18c2457 test watches minjaesong 2017-06-11 01:22:46 +09:00
  • 67ca216243 test watches minjaesong 2017-06-11 01:22:46 +09:00
  • 49e290e335 this fixes *some* case of abnormal displacement minjaesong 2017-06-03 00:37:47 +09:00
  • 7bd7a6532d this fixes *some* case of abnormal displacement minjaesong 2017-06-03 00:37:47 +09:00
  • 51c11a2d67 lightmap and skybox update minjaesong 2017-06-03 00:07:47 +09:00
  • c5765fc08a lightmap and skybox update minjaesong 2017-06-03 00:07:47 +09:00
  • 5e0fc0136c lightmap aesthetics: blocks exposed to light are now rendered brighter minjaesong 2017-06-02 00:46:45 +09:00
  • 7f909e3796 lightmap aesthetics: blocks exposed to light are now rendered brighter minjaesong 2017-06-02 00:46:45 +09:00
  • f464ef8c18 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack minjaesong 2017-06-01 23:07:07 +09:00
  • b4042f0060 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack minjaesong 2017-06-01 23:07:07 +09:00
  • f95cc5b27d still sketchy, but at least I can only care about corner cases, as it's not generalised minjaesong 2017-06-01 16:58:25 +09:00
  • da2452c84e still sketchy, but at least I can only care about corner cases, as it's not generalised minjaesong 2017-06-01 16:58:25 +09:00
  • 3dae7b9d45 fixed a problem in prev commit msg somehow minjaesong 2017-06-01 15:20:01 +09:00
  • f0a6c36f8a fixed a problem in prev commit msg somehow minjaesong 2017-06-01 15:20:01 +09:00
  • e8978b3a21 this new method should work (except can't escape after right/bottom collision) minjaesong 2017-06-01 14:52:32 +09:00
  • fdb9d38e03 this new method should work (except can't escape after right/bottom collision) minjaesong 2017-06-01 14:52:32 +09:00
  • b8080a932c some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit) minjaesong 2017-06-01 03:25:08 +09:00
  • 799a77c929 some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit) minjaesong 2017-06-01 03:25:08 +09:00
  • 4caee89864 I really have no idea if i'm doing it right or wrong minjaesong 2017-05-30 01:10:10 +09:00
  • 41050337f4 I really have no idea if i'm doing it right or wrong minjaesong 2017-05-30 01:10:10 +09:00
  • 225a18619b various patches and renaming; thai-variable font sheet minjaesong 2017-05-27 20:05:12 +09:00
  • 85ab2a2066 various patches and renaming; thai-variable font sheet minjaesong 2017-05-27 20:05:12 +09:00
  • d5bf9b8279 phys for player works good (but not perfect); phys for objs are still fucked up minjaesong 2017-05-27 20:04:41 +09:00
  • 06cbac1cc5 phys for player works good (but not perfect); phys for objs are still fucked up minjaesong 2017-05-27 20:04:41 +09:00
  • 2860fa0751 why it's not super-fied? minjaesong 2017-05-27 15:54:01 +09:00
  • 50b597de5f why it's not super-fied? minjaesong 2017-05-27 15:54:01 +09:00
  • dd1d1a3d3d physics sorta works well with player, but not balls - bounce for downward works, bounce for left/right wall hit does not - headbutt is still undefined behaviour for all phys objs minjaesong 2017-05-27 15:48:35 +09:00
  • b96daa7d3d physics sorta works well with player, but not balls - bounce for downward works, bounce for left/right wall hit does not - headbutt is still undefined behaviour for all phys objs minjaesong 2017-05-27 15:48:35 +09:00
  • e24d492239 now works for both LR but actor sticks to left cliff but not right minjaesong 2017-05-25 22:30:36 +09:00
  • 80777fcccb now works for both LR but actor sticks to left cliff but not right minjaesong 2017-05-25 22:30:36 +09:00
  • 95f00edd71 removing 99999 for endX finally works minjaesong 2017-05-25 22:02:36 +09:00
  • a601d4c57b removing 99999 for endX finally works minjaesong 2017-05-25 22:02:36 +09:00
  • 61d0351469 with some hacks, I was able to make LR walk colliding work, but not the headbutt minjaesong 2017-05-25 20:37:52 +09:00
  • f7eaa4c4f0 with some hacks, I was able to make LR walk colliding work, but not the headbutt minjaesong 2017-05-25 20:37:52 +09:00
  • b013ab6a15 no message minjaesong 2017-05-25 17:43:02 +09:00
  • f466f6f001 no message minjaesong 2017-05-25 17:43:02 +09:00
  • 38db0deefe Terrarum Sans Bitmap: wider hangul minjaesong 2017-05-25 00:04:21 +09:00
  • 5255ae60af Terrarum Sans Bitmap: wider hangul minjaesong 2017-05-25 00:04:21 +09:00
  • 789c37d226 anti-stuck somewhat working minjaesong 2017-05-25 00:03:12 +09:00
  • 2a575351d3 anti-stuck somewhat working minjaesong 2017-05-25 00:03:12 +09:00
  • f851a0fd73 houston, we have (bad) render minjaesong 2017-05-24 15:40:58 +09:00
  • 58b229a7fa houston, we have (bad) render minjaesong 2017-05-24 15:40:58 +09:00
  • e02f908a6b light de-banding when they exceed 255 out of 1023 minjaesong 2017-05-22 20:36:20 +09:00
  • 905ab1004c light de-banding when they exceed 255 out of 1023 minjaesong 2017-05-22 20:36:20 +09:00
  • 7e9c4e95b4 much failure, such note; wow minjaesong 2017-05-12 17:02:29 +09:00
  • b7ed3dd814 much failure, such note; wow minjaesong 2017-05-12 17:02:29 +09:00
  • 3c14ca4d1b still glitchy but working? minjaesong 2017-05-12 16:08:23 +09:00
  • ccbf56b322 still glitchy but working? minjaesong 2017-05-12 16:08:23 +09:00
  • d8cbc090f2 lcd font update minjaesong 2017-05-12 04:35:28 +09:00
  • 87213e8fbd lcd font update minjaesong 2017-05-12 04:35:28 +09:00
  • 4168489ab6 pre-fuck-up commit inside of pre-fuck-up commit minjaesong 2017-05-11 19:37:18 +09:00
  • 40e48eec21 pre-fuck-up commit inside of pre-fuck-up commit minjaesong 2017-05-11 19:37:18 +09:00
  • 8651a11ae5 av fuck minjaesong 2017-05-11 03:12:10 +09:00
  • b421dcf187 av fuck minjaesong 2017-05-11 03:12:10 +09:00
  • 0d778c86bd code cleanup unrelated minjaesong 2017-05-10 21:02:57 +09:00
  • 2eb6e7c0a2 code cleanup unrelated minjaesong 2017-05-10 21:02:57 +09:00
  • 4f52a4d09b code cleanup related to ActorWithPhysics minjaesong 2017-05-10 21:02:05 +09:00
  • 3de9cedec3 code cleanup related to ActorWithPhysics minjaesong 2017-05-10 21:02:05 +09:00
  • 57419a9a24 no ui toggle when console is open minjaesong 2017-05-10 21:01:19 +09:00
  • f45dc6fde2 no ui toggle when console is open minjaesong 2017-05-10 21:01:19 +09:00
  • 056e8ab693 physics almost works, except for bunch of TODOs and FIXMEs minjaesong 2017-05-10 03:41:46 +09:00
  • 31954f3ca7 physics almost works, except for bunch of TODOs and FIXMEs minjaesong 2017-05-10 03:41:46 +09:00
  • dfad6b144e fixed dividng by zero (Line 756) minjaesong 2017-05-09 23:38:09 +09:00
  • 4262b02faf fixed dividng by zero (Line 756) minjaesong 2017-05-09 23:38:09 +09:00
  • e8c5bec0c4 That's it for the today, thanks for coding and have a nice day minjaesong 2017-05-09 02:52:15 +09:00
  • 46fe5fb1e2 That's it for the today, thanks for coding and have a nice day minjaesong 2017-05-09 02:52:15 +09:00
  • e395dc3781 Features that are reckoned are working (which means the full features are WIP) minjaesong 2017-05-09 02:40:22 +09:00
  • 23cc28d3bd Features that are reckoned are working (which means the full features are WIP) minjaesong 2017-05-09 02:40:22 +09:00
  • 79c2025509 y-down blocking work (can jump down to hit the ground but not the ceiling) minjaesong 2017-05-09 00:46:38 +09:00
  • 9732c6d66f y-down blocking work (can jump down to hit the ground but not the ceiling) minjaesong 2017-05-09 00:46:38 +09:00
  • 791aaa3482 removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice minjaesong 2017-05-08 21:19:28 +09:00
  • 566c76c1a2 removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice minjaesong 2017-05-08 21:19:28 +09:00
  • 629408ebb8 ground slide (balls) works; walking works; still no wall... minjaesong 2017-05-08 02:55:12 +09:00
  • 81220fa542 ground slide (balls) works; walking works; still no wall... minjaesong 2017-05-08 02:55:12 +09:00
  • ca8924e722 at least it snaps without hacks; adding one important documentaion minjaesong 2017-05-08 00:47:21 +09:00
  • 572fbb4b9c at least it snaps without hacks; adding one important documentaion minjaesong 2017-05-08 00:47:21 +09:00
  • 5be3aebd9a I can jump around at least, isTouching() needs more work minjaesong 2017-05-08 00:10:58 +09:00
  • 10a99b7db6 I can jump around at least, isTouching() needs more work minjaesong 2017-05-08 00:10:58 +09:00
  • 27dcfacf27 fucked up while making ActorValue delegated – not applicable; can't have default value making commits for files to keep so that I can discard changes minjaesong 2017-05-07 18:39:26 +09:00
  • 959873413d fucked up while making ActorValue delegated – not applicable; can't have default value making commits for files to keep so that I can discard changes minjaesong 2017-05-07 18:39:26 +09:00
  • 87c9419af1 I think I can ignore this CCD-ing bug but it's happening minjaesong 2017-05-07 03:11:42 +09:00
  • 14dfb5c963 I think I can ignore this CCD-ing bug but it's happening minjaesong 2017-05-07 03:11:42 +09:00
  • 94eee48aef fuck it; we do it tomorrow (or Monday) minjaesong 2017-05-07 02:17:38 +09:00
  • 86821d2d98 fuck it; we do it tomorrow (or Monday) minjaesong 2017-05-07 02:17:38 +09:00
  • 49a418b69c forgot to commit... minjaesong 2017-05-07 00:48:57 +09:00
  • c9d786390c forgot to commit... minjaesong 2017-05-07 00:48:57 +09:00
  • 1f1fcfdf5f sorta works? minjaesong 2017-05-07 00:24:00 +09:00
  • ade9592d67 sorta works? minjaesong 2017-05-07 00:24:00 +09:00
  • 25e93b2552 hitbox displacement rewritten minjaesong 2017-05-05 02:03:29 +09:00
  • 22ad180e04 hitbox displacement rewritten minjaesong 2017-05-05 02:03:29 +09:00
  • 9ba6ece7d1 does this plan look good? minjaesong 2017-05-03 15:02:49 +09:00
  • 479c0ce91f does this plan look good? minjaesong 2017-05-03 15:02:49 +09:00
  • af6be4de31 why things are keep happening? minjaesong 2017-05-03 14:41:09 +09:00
  • a9d35678c5 why things are keep happening? minjaesong 2017-05-03 14:41:09 +09:00