minjaesong
|
f63e6ed37c
|
lang update (+delete world, worlds: )
|
2019-02-06 05:17:02 +09:00 |
|
minjaesong
|
072f6564fe
|
fixing mouseUp on NSMenu; making pen on buildingmaker work
|
2019-02-03 23:53:46 +09:00 |
|
minjaesong
|
8da8fdb863
|
F3 moved to PostProcessor; palette UI for buildingmaker
|
2019-02-03 17:01:27 +09:00 |
|
minjaesong
|
2162c755ce
|
closing #22
|
2019-02-01 22:45:34 +09:00 |
|
minjaesong
|
91e0a2ad86
|
application icons
|
2019-02-01 20:15:19 +09:00 |
|
minjaesong
|
f712c143d0
|
#21, also making seasonal grasses easier on PSD
|
2019-02-01 18:47:02 +09:00 |
|
minjaesong
|
e2dec79ca5
|
terrain texture change by all seasons
|
2019-02-01 15:59:54 +09:00 |
|
minjaesong
|
29fbad889b
|
fixed notificator UI
|
2019-01-31 20:54:25 +09:00 |
|
minjaesong
|
1610b63672
|
making sure unused screen be disposed, and not breaking the app
|
2019-01-31 13:29:40 +09:00 |
|
minjaesong
|
7f7c31d27f
|
nice try, but it crashes the gpu AND I get <1 fps :(
|
2019-01-29 17:35:56 +09:00 |
|
minjaesong
|
882cd86dd4
|
wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA
|
2019-01-29 03:04:01 +09:00 |
|
minjaesong
|
b842780761
|
gpu rendered light wip
|
2019-01-29 02:21:22 +09:00 |
|
minjaesong
|
1ffa71215a
|
amount of fluid affects the light absorption
|
2019-01-27 16:58:29 +09:00 |
|
minjaesong
|
02f9a5e127
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
55cfae831a
|
new watch design consistent with existing UI
|
2019-01-24 23:46:24 +09:00 |
|
minjaesong
|
4ddf037626
|
new TV-safe watch UI
|
2019-01-24 02:32:28 +09:00 |
|
minjaesong
|
a28e325f45
|
glsl works differently on my macbook?
|
2019-01-22 22:23:30 +09:00 |
|
minjaesong
|
ac9547c720
|
adding demoworld.gz
|
2019-01-22 21:34:00 +09:00 |
|
minjaesong
|
971f7d4a40
|
on-the-fly sprite assembly WIP
|
2019-01-19 04:34:50 +09:00 |
|
minjaesong
|
a64da6454b
|
See Github issue #15
|
2019-01-15 05:50:36 +09:00 |
|
minjaesong
|
7cd2b55b97
|
adding test code to export fboRGB
|
2019-01-15 03:02:40 +09:00 |
|
minjaesong
|
edda3b9ff9
|
width fixes in UI
|
2019-01-14 02:46:23 +09:00 |
|
minjaesong
|
eb404b7723
|
trying to work on issue #15 and I'm stumped
|
2019-01-13 23:51:04 +09:00 |
|
minjaesong
|
e926b0175f
|
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
|
2019-01-13 21:23:01 +09:00 |
|
minjaesong
|
822b9bf4fd
|
fixed various quirks and removed dirty hacks on quickslot bar/pie
|
2019-01-12 22:56:48 +09:00 |
|
minjaesong
|
9b0ea53c2d
|
sprite assembler test assets
|
2019-01-06 00:30:43 +09:00 |
|
minjaesong
|
73da060d5c
|
forgot to update tga file
|
2019-01-04 21:19:11 +09:00 |
|
minjaesong
|
9bcf8fa478
|
somewhat successful walk/idle anim impl
|
2019-01-04 17:44:22 +09:00 |
|
Minjae Song
|
aab258b0c8
|
csv reader can read file, stringify (not real save) and read the save itself wrote
|
2019-01-02 22:25:44 +09:00 |
|
Minjae Song
|
686e521a7a
|
csv editor read file with imperfections
|
2019-01-02 22:03:52 +09:00 |
|
Minjae Song
|
5ef871f920
|
CSV editor: test export of spreadsheet
Seems working?
|
2019-01-02 10:55:32 +09:00 |
|
Minjae Song
|
546ddfdb19
|
csv editor wip
|
2019-01-01 21:00:33 +09:00 |
|
Minjae Song
|
a0b773aef2
|
WIP platforms, at least "should I collide with this?" is one single function
|
2018-12-30 19:50:22 +09:00 |
|
Minjae Song
|
3765678735
|
removed FLUID prop from the blocks
|
2018-12-29 21:04:27 +09:00 |
|
Minjae Song
|
e5ea32ba56
|
rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
|
2018-12-22 02:08:08 +09:00 |
|
Minjae Song
|
92d3c578a9
|
prep for fluid exclusive render
|
2018-12-19 22:23:50 +09:00 |
|
Minjae Song
|
597e1acee4
|
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
|
2018-12-19 01:53:09 +09:00 |
|
Minjae Song
|
8db2405232
|
test: tiles tex blend according to seasons
|
2018-12-17 04:30:08 +09:00 |
|
Minjae Song
|
a7d12b2b54
|
rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
|
2018-12-16 15:30:25 +09:00 |
|
Minjae Song
|
8e6fcf0b8a
|
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
|
2018-12-16 02:10:04 +09:00 |
|
Minjae Song
|
55ba2d03ab
|
matching blendglow's version with others
|
2018-12-11 11:06:03 +09:00 |
|
minjaesong
|
1157497e3b
|
reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
|
2018-11-11 20:13:31 +09:00 |
|
minjaesong
|
10ee5f0f0f
|
drawing of the tile breakage
|
2018-11-10 21:09:02 +09:00 |
|
minjaesong
|
688294120c
|
Can setTitle() cause memleak (right before test commit)
|
2018-11-08 22:42:27 +09:00 |
|
minjaesong
|
65f49e11b2
|
a new watchface to support seasons instead of months
|
2018-11-06 23:40:36 +09:00 |
|
minjaesong
|
dd36d3cb5f
|
new RNG for everything; Joise update
|
2018-10-27 00:03:06 +09:00 |
|
minjaesong
|
f365156799
|
World Click events
let's hope it works w/o tests as I can't get to the Ingame now
|
2018-10-01 23:51:04 +09:00 |
|
minjaesong
|
ef8285dd97
|
serialised RNG; font update
|
2018-09-16 03:32:12 +09:00 |
|
minjaesong
|
3309998060
|
font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
|
2018-09-14 01:14:13 +09:00 |
|
minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|