minjaesong
|
21d7b83f96
|
pov for gdxcontrolleradapter (untested)
|
2019-02-10 03:48:39 +09:00 |
|
minjaesong
|
10572f4d7e
|
making xinput to actually work (tested with xbone gamepad)
|
2019-02-09 18:33:54 +09:00 |
|
minjaesong
|
34364af1a1
|
noop mask doc
|
2019-02-08 23:50:04 +09:00 |
|
minjaesong
|
003fed6cf0
|
making gamepad work again
|
2019-02-08 18:57:47 +09:00 |
|
minjaesong
|
589ac0de95
|
bgBG: one dark pixel fixed
|
2019-02-08 09:56:30 +09:00 |
|
minjaesong
|
697449fca9
|
better and random-coloured grass
|
2019-02-08 09:27:13 +09:00 |
|
minjaesong
|
3da4719c8e
|
light: skipping some of the update round wasn't a good idea
|
2019-02-07 18:04:34 +09:00 |
|
minjaesong
|
3f7ce632cb
|
Font fixed, clearing issue #19 #23
|
2019-02-07 17:31:55 +09:00 |
|
minjaesong
|
5258c4b677
|
re-impl of once-scrapped "No-op Mask", and it works
|
2019-02-06 23:31:21 +09:00 |
|
minjaesong
|
28cf447ec4
|
inventory screen doesn't need two char info display
|
2019-02-06 11:05:58 +09:00 |
|
minjaesong
|
d1a84b17ab
|
player info cell, INVENTORY UI LEAKS MEMORY
|
2019-02-06 05:18:00 +09:00 |
|
minjaesong
|
2a08f2c771
|
lang update (+delete world, worlds: )
|
2019-02-06 05:17:02 +09:00 |
|
minjaesong
|
d16d232a0f
|
Lightmap: i'm only doing round 2-4-2 and it works?!
|
2019-02-04 22:59:42 +09:00 |
|
minjaesong
|
1301943e6a
|
removing maxBlend function; only use maxAndAssign from now on
|
2019-02-04 18:47:16 +09:00 |
|
minjaesong
|
5d8e64ca7f
|
disabling clamp() on Gdx.color makes it 1+ms faster?
|
2019-02-04 17:49:43 +09:00 |
|
minjaesong
|
52b1bee3a3
|
blockprop opacity to be actually cached
|
2019-02-04 17:17:48 +09:00 |
|
minjaesong
|
a73a865d29
|
histogram to display UV values
|
2019-02-04 05:23:07 +09:00 |
|
minjaesong
|
3f108a6ea9
|
quicker camera on buildingmaker
|
2019-02-04 01:37:31 +09:00 |
|
minjaesong
|
a831a4d798
|
fixing mouseUp on NSMenu; making pen on buildingmaker work
|
2019-02-03 23:53:46 +09:00 |
|
minjaesong
|
e3ed712a42
|
F3 moved to PostProcessor; palette UI for buildingmaker
|
2019-02-03 17:01:27 +09:00 |
|
minjaesong
|
daf5c02605
|
#12 event for world block change -- mainly meant for fixture updating itself
|
2019-02-02 01:58:49 +09:00 |
|
minjaesong
|
e8b39fc668
|
blocksdrawer use offsetted time_t
|
2019-02-02 01:08:14 +09:00 |
|
minjaesong
|
c20d7edb34
|
closing #22
|
2019-02-01 22:45:34 +09:00 |
|
minjaesong
|
28f305e76f
|
application icons
|
2019-02-01 20:15:19 +09:00 |
|
minjaesong
|
4c3fc2352c
|
#21, also making seasonal grasses easier on PSD
|
2019-02-01 18:47:02 +09:00 |
|
minjaesong
|
01094d49eb
|
wall block item to use its own texture (for real)
|
2019-02-01 17:28:08 +09:00 |
|
minjaesong
|
7d3bf0eece
|
terrain texture change by all seasons
|
2019-02-01 15:59:54 +09:00 |
|
minjaesong
|
75f128a8f7
|
fixed notificator UI
|
2019-01-31 20:54:25 +09:00 |
|
minjaesong
|
514f1e9012
|
nsmenu to invoke class with defined args; working settime on buildingmaker
|
2019-01-31 18:01:33 +09:00 |
|
minjaesong
|
60db83eddb
|
making sure unused screen be disposed, and not breaking the app
|
2019-01-31 13:29:40 +09:00 |
|
minjaesong
|
90a7fcd4d0
|
fix memory leak from my ididcy; relationship w #19 needs investigation
|
2019-01-31 05:02:44 +09:00 |
|
minjaesong
|
d93c6de851
|
language is moved inside of options
|
2019-01-31 03:27:03 +09:00 |
|
minjaesong
|
f603b58307
|
adjusting disposing behavs so that we can go back and forth the ingame and titlescr
|
2019-01-31 00:12:38 +09:00 |
|
minjaesong
|
074fe2438d
|
inventory gamemenu visual only
|
2019-01-29 23:37:38 +09:00 |
|
minjaesong
|
69e9fa4b0f
|
3 screens impl of inventory UI wip
|
2019-01-29 20:24:11 +09:00 |
|
minjaesong
|
9373feff34
|
nice try, but it crashes the gpu AND I get <1 fps :(
|
2019-01-29 17:35:56 +09:00 |
|
minjaesong
|
10c188bea7
|
wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA
|
2019-01-29 03:04:01 +09:00 |
|
minjaesong
|
cd1ad9277a
|
gpu rendered light wip
|
2019-01-29 02:21:22 +09:00 |
|
minjaesong
|
465ed0d7a4
|
inventory ui won't always draw item count
|
2019-01-28 19:22:47 +09:00 |
|
minjaesong
|
bd1c1bff8a
|
amount of fluid affects the light absorption
|
2019-01-27 16:58:29 +09:00 |
|
minjaesong
|
8ac5f1dc9e
|
nuked fluidcodex
|
2019-01-27 05:09:52 +09:00 |
|
minjaesong
|
268907ee9d
|
so not making new objs frequently does make it bit faster...
|
2019-01-27 02:09:20 +09:00 |
|
minjaesong
|
9937c34d25
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
bdbb30bc58
|
new watch design consistent with existing UI
|
2019-01-24 23:46:24 +09:00 |
|
minjaesong
|
bdbf6cd458
|
new TV-safe watch UI
|
2019-01-24 02:32:28 +09:00 |
|
minjaesong
|
e4f456ffa7
|
gapbox toggle with F11
|
2019-01-23 12:45:40 +09:00 |
|
minjaesong
|
73a6c844c8
|
less intrusive gapbox colours
|
2019-01-23 03:52:28 +09:00 |
|
minjaesong
|
84ca954a26
|
F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
|
2019-01-23 03:46:46 +09:00 |
|
minjaesong
|
66b18bf8c5
|
equipped items are drawn into their respective slot
|
2019-01-23 00:50:20 +09:00 |
|
minjaesong
|
6d0bff2879
|
greater number of inventory cells
|
2019-01-23 00:09:31 +09:00 |
|