minjaesong
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27ddb76df7
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fixed a bug where storagechest would not show anything on the item slot; changed inventory UI so that it would sync with the Toolkit.Theme
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2021-10-29 15:00:16 +09:00 |
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minjaesong
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08518fff06
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some more new world ui thingies/fixed a bug where drawing an inventory background would cause a segfault
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2021-10-26 14:12:16 +09:00 |
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minjaesong
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9326b87909
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text input pane wip
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2021-10-20 23:00:25 +09:00 |
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minjaesong
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d5eef2a687
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rename 'tvda' -> 'savegame'
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2021-10-20 10:38:42 +09:00 |
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minjaesong
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d294294145
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wire cutter drops cut wire
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2021-10-19 11:20:19 +09:00 |
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minjaesong
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e679a421e5
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able to load player sprite from the disk archive
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2021-10-14 17:57:37 +09:00 |
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minjaesong
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4b67121e70
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fixed a bug where UI of the storagechest won't properly initialise after a load
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2021-10-14 11:21:10 +09:00 |
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minjaesong
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3c2564ca64
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saved players position is now restored but offsetted to the right for some reason
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2021-10-13 22:23:28 +09:00 |
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minjaesong
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2d359415c8
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player load ui
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2021-10-12 00:17:44 +09:00 |
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minjaesong
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ef603ec5d5
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new load wip
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2021-10-11 17:46:46 +09:00 |
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minjaesong
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35b4b5cfd5
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better implementation of dithering which relies on external texture and it runs faster
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2021-10-10 01:00:58 +09:00 |
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minjaesong
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aec6fea49e
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new player save format writing
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2021-10-08 14:25:59 +09:00 |
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minjaesong
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3f9b41fd29
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still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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6d8a7520ac
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new save format wip (no branching on this commit)
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2021-10-07 14:40:04 +09:00 |
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minjaesong
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170503ecdb
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fixed a bug where inventory cell would not position correctly when streamermode is changed; where screencapturing for saving would only capture from FboRGB
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2021-10-06 16:51:34 +09:00 |
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minjaesong
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a8b04fcff1
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drawing droppeditem using common draw positioning function just like others
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2021-10-05 21:05:01 +09:00 |
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minjaesong
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3364cbb49e
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reducing jump power for actors with scale > 1
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2021-10-05 20:50:05 +09:00 |
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minjaesong
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dc0b5029f2
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forgot to make changes to picaxes
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2021-10-04 14:27:24 +09:00 |
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minjaesong
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e0fbc54839
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implemented player 'reach' for items
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2021-10-04 12:03:34 +09:00 |
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minjaesong
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f6b0b447a4
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dropped item can be picked up (at a weird distance)
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2021-10-02 17:50:27 +09:00 |
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minjaesong
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2891d0466e
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initial savefile generation of the newgame
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2021-09-29 12:38:08 +09:00 |
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minjaesong
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26c71e691c
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fixtures can be despawned by "mining" them
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2021-09-21 00:22:52 +09:00 |
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minjaesong
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c63b31e964
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UIItemInventoryElemWide: removed temporary equippedslot marker: is unnecessary as we've already got UIItemInventoryEquippedView
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2021-09-20 17:10:43 +09:00 |
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minjaesong
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3748f1ecf3
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fixed a bug where quickslot and itemgrid would respond to scrollX instead of scrollY
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2021-09-20 01:29:59 +09:00 |
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minjaesong
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e2101ebc54
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config key change; uiitemtextbutton can now have tags alongside with the label
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2021-09-19 17:06:22 +09:00 |
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minjaesong
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c94babdf04
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fixed a bug where spawned fixture's x-position is not wrapped as it should do
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2021-09-19 00:03:34 +09:00 |
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minjaesong
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9e8bd5e4a9
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working wire cutter (drops no wire)
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2021-09-18 21:01:06 +09:00 |
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minjaesong
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097689f49f
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wirecutter wip
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2021-09-18 17:58:02 +09:00 |
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minjaesong
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575ed4410b
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sprites can be rendered across the world seam
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2021-09-17 22:54:55 +09:00 |
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minjaesong
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b99d1a760e
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save load screen
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2021-09-12 22:47:31 +09:00 |
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minjaesong
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5050935847
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ingame uis will blur the background
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2021-09-09 22:44:24 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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176a2d8cc7
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deserialisable droppeditem
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2021-09-07 15:03:00 +09:00 |
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minjaesong
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1accf985e7
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save/load kinda mostly working but fixtures are not getting their sprites back
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2021-09-06 17:31:37 +09:00 |
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minjaesong
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6bea9c9f07
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moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
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minjaesong
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57e4b83649
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game load wip
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2021-09-03 17:54:10 +09:00 |
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minjaesong
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3b37e91e4a
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save/load with fixed entry id
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2021-08-31 17:24:44 +09:00 |
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minjaesong
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c247f99e0e
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big smoke texture
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2021-08-28 23:12:05 +09:00 |
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minjaesong
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3a6100107e
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all potentially serialisable actors now have no-arg constructor
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2021-08-28 18:58:46 +09:00 |
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minjaesong
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043bd3a1db
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inventory ui: getting actor is now dynamic
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2021-08-28 17:10:36 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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67091d0c84
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much simpler way of composing savegame.json
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2021-08-24 11:29:21 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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df1ebdf93d
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more updates that looks for worldchangequeue
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2021-08-22 18:06:54 +09:00 |
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minjaesong
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d315d61f68
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seemingly working #41
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2021-08-21 21:43:52 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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64271dc9ba
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wires are now visible when not selected, but gets covered by the terrain to make them appear natural
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2021-08-20 15:48:20 +09:00 |
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minjaesong
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4175f80918
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now accepts all the value punched into the creature raw
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2021-08-20 13:48:40 +09:00 |
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minjaesong
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c0b4a929ad
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first working staircasing but barely
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2021-08-20 11:35:15 +09:00 |
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