minjaesong
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2a08f2c771
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lang update (+delete world, worlds: )
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2019-02-06 05:17:02 +09:00 |
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minjaesong
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d16d232a0f
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Lightmap: i'm only doing round 2-4-2 and it works?!
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2019-02-04 22:59:42 +09:00 |
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minjaesong
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1301943e6a
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removing maxBlend function; only use maxAndAssign from now on
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2019-02-04 18:47:16 +09:00 |
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minjaesong
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5d8e64ca7f
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disabling clamp() on Gdx.color makes it 1+ms faster?
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2019-02-04 17:49:43 +09:00 |
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minjaesong
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52b1bee3a3
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blockprop opacity to be actually cached
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2019-02-04 17:17:48 +09:00 |
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minjaesong
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a73a865d29
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histogram to display UV values
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2019-02-04 05:23:07 +09:00 |
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minjaesong
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3f108a6ea9
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quicker camera on buildingmaker
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2019-02-04 01:37:31 +09:00 |
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minjaesong
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a831a4d798
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fixing mouseUp on NSMenu; making pen on buildingmaker work
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2019-02-03 23:53:46 +09:00 |
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minjaesong
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e3ed712a42
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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daf5c02605
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#12 event for world block change -- mainly meant for fixture updating itself
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2019-02-02 01:58:49 +09:00 |
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minjaesong
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e8b39fc668
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blocksdrawer use offsetted time_t
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2019-02-02 01:08:14 +09:00 |
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minjaesong
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c20d7edb34
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closing #22
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2019-02-01 22:45:34 +09:00 |
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minjaesong
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28f305e76f
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application icons
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2019-02-01 20:15:19 +09:00 |
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minjaesong
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4c3fc2352c
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#21, also making seasonal grasses easier on PSD
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2019-02-01 18:47:02 +09:00 |
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minjaesong
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01094d49eb
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wall block item to use its own texture (for real)
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2019-02-01 17:28:08 +09:00 |
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minjaesong
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7d3bf0eece
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terrain texture change by all seasons
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2019-02-01 15:59:54 +09:00 |
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minjaesong
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75f128a8f7
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fixed notificator UI
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2019-01-31 20:54:25 +09:00 |
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minjaesong
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514f1e9012
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nsmenu to invoke class with defined args; working settime on buildingmaker
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2019-01-31 18:01:33 +09:00 |
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minjaesong
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60db83eddb
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making sure unused screen be disposed, and not breaking the app
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2019-01-31 13:29:40 +09:00 |
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minjaesong
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90a7fcd4d0
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fix memory leak from my ididcy; relationship w #19 needs investigation
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2019-01-31 05:02:44 +09:00 |
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minjaesong
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d93c6de851
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language is moved inside of options
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2019-01-31 03:27:03 +09:00 |
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minjaesong
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f603b58307
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adjusting disposing behavs so that we can go back and forth the ingame and titlescr
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2019-01-31 00:12:38 +09:00 |
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minjaesong
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074fe2438d
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inventory gamemenu visual only
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2019-01-29 23:37:38 +09:00 |
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minjaesong
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69e9fa4b0f
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3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
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minjaesong
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9373feff34
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nice try, but it crashes the gpu AND I get <1 fps :(
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2019-01-29 17:35:56 +09:00 |
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minjaesong
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10c188bea7
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wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA
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2019-01-29 03:04:01 +09:00 |
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minjaesong
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cd1ad9277a
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gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
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465ed0d7a4
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inventory ui won't always draw item count
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2019-01-28 19:22:47 +09:00 |
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minjaesong
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bd1c1bff8a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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8ac5f1dc9e
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nuked fluidcodex
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2019-01-27 05:09:52 +09:00 |
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minjaesong
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268907ee9d
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so not making new objs frequently does make it bit faster...
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2019-01-27 02:09:20 +09:00 |
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minjaesong
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9937c34d25
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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bdbb30bc58
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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bdbf6cd458
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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e4f456ffa7
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gapbox toggle with F11
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2019-01-23 12:45:40 +09:00 |
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minjaesong
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73a6c844c8
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less intrusive gapbox colours
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2019-01-23 03:52:28 +09:00 |
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minjaesong
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84ca954a26
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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66b18bf8c5
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equipped items are drawn into their respective slot
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2019-01-23 00:50:20 +09:00 |
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minjaesong
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6d0bff2879
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greater number of inventory cells
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2019-01-23 00:09:31 +09:00 |
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minjaesong
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14b485dc32
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small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
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minjaesong
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a192abd657
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glsl works differently on my macbook?
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2019-01-22 22:23:30 +09:00 |
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minjaesong
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0d534fd60c
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adding demoworld.gz
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2019-01-22 21:34:00 +09:00 |
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minjaesong
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a4dabbbf37
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adding gradle-wrapper.jar
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2019-01-22 21:27:56 +09:00 |
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minjaesong
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450874540c
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initial screen size is read from the config
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2019-01-22 20:56:16 +09:00 |
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minjaesong
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53c45d6829
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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1c839f7135
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test impl kalman delta on gdx
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2019-01-22 06:30:11 +09:00 |
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minjaesong
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f133406df3
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copyright update
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2019-01-22 05:57:38 +09:00 |
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minjaesong
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ae14026191
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implementing the iconic 'lag behind' camera the right way
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2019-01-22 05:46:26 +09:00 |
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minjaesong
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b9a4e0f64b
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game actually reads fps setting from config
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2019-01-22 05:29:03 +09:00 |
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minjaesong
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aef601e9b8
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some classes in sprite assembler is now internal
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2019-01-22 03:51:18 +09:00 |
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