Commit Graph

1347 Commits

Author SHA1 Message Date
minjaesong
2a08f2c771 lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
d16d232a0f Lightmap: i'm only doing round 2-4-2 and it works?! 2019-02-04 22:59:42 +09:00
minjaesong
1301943e6a removing maxBlend function; only use maxAndAssign from now on 2019-02-04 18:47:16 +09:00
minjaesong
5d8e64ca7f disabling clamp() on Gdx.color makes it 1+ms faster? 2019-02-04 17:49:43 +09:00
minjaesong
52b1bee3a3 blockprop opacity to be actually cached 2019-02-04 17:17:48 +09:00
minjaesong
a73a865d29 histogram to display UV values 2019-02-04 05:23:07 +09:00
minjaesong
3f108a6ea9 quicker camera on buildingmaker 2019-02-04 01:37:31 +09:00
minjaesong
a831a4d798 fixing mouseUp on NSMenu; making pen on buildingmaker work 2019-02-03 23:53:46 +09:00
minjaesong
e3ed712a42 F3 moved to PostProcessor; palette UI for buildingmaker 2019-02-03 17:01:27 +09:00
minjaesong
daf5c02605 #12 event for world block change -- mainly meant for fixture updating itself 2019-02-02 01:58:49 +09:00
minjaesong
e8b39fc668 blocksdrawer use offsetted time_t 2019-02-02 01:08:14 +09:00
minjaesong
c20d7edb34 closing #22 2019-02-01 22:45:34 +09:00
minjaesong
28f305e76f application icons 2019-02-01 20:15:19 +09:00
minjaesong
4c3fc2352c #21, also making seasonal grasses easier on PSD 2019-02-01 18:47:02 +09:00
minjaesong
01094d49eb wall block item to use its own texture (for real) 2019-02-01 17:28:08 +09:00
minjaesong
7d3bf0eece terrain texture change by all seasons 2019-02-01 15:59:54 +09:00
minjaesong
75f128a8f7 fixed notificator UI 2019-01-31 20:54:25 +09:00
minjaesong
514f1e9012 nsmenu to invoke class with defined args; working settime on buildingmaker 2019-01-31 18:01:33 +09:00
minjaesong
60db83eddb making sure unused screen be disposed, and not breaking the app 2019-01-31 13:29:40 +09:00
minjaesong
90a7fcd4d0 fix memory leak from my ididcy; relationship w #19 needs investigation 2019-01-31 05:02:44 +09:00
minjaesong
d93c6de851 language is moved inside of options 2019-01-31 03:27:03 +09:00
minjaesong
f603b58307 adjusting disposing behavs so that we can go back and forth the ingame and titlescr 2019-01-31 00:12:38 +09:00
minjaesong
074fe2438d inventory gamemenu visual only 2019-01-29 23:37:38 +09:00
minjaesong
69e9fa4b0f 3 screens impl of inventory UI wip 2019-01-29 20:24:11 +09:00
minjaesong
9373feff34 nice try, but it crashes the gpu AND I get <1 fps :( 2019-01-29 17:35:56 +09:00
minjaesong
10c188bea7 wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA 2019-01-29 03:04:01 +09:00
minjaesong
cd1ad9277a gpu rendered light wip 2019-01-29 02:21:22 +09:00
minjaesong
465ed0d7a4 inventory ui won't always draw item count 2019-01-28 19:22:47 +09:00
minjaesong
bd1c1bff8a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
8ac5f1dc9e nuked fluidcodex 2019-01-27 05:09:52 +09:00
minjaesong
268907ee9d so not making new objs frequently does make it bit faster... 2019-01-27 02:09:20 +09:00
minjaesong
9937c34d25 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
bdbb30bc58 new watch design consistent with existing UI 2019-01-24 23:46:24 +09:00
minjaesong
bdbf6cd458 new TV-safe watch UI 2019-01-24 02:32:28 +09:00
minjaesong
e4f456ffa7 gapbox toggle with F11 2019-01-23 12:45:40 +09:00
minjaesong
73a6c844c8 less intrusive gapbox colours 2019-01-23 03:52:28 +09:00
minjaesong
84ca954a26 F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
2019-01-23 03:46:46 +09:00
minjaesong
66b18bf8c5 equipped items are drawn into their respective slot 2019-01-23 00:50:20 +09:00
minjaesong
6d0bff2879 greater number of inventory cells 2019-01-23 00:09:31 +09:00
minjaesong
14b485dc32 small number font moved to apploader 2019-01-22 23:05:29 +09:00
minjaesong
a192abd657 glsl works differently on my macbook? 2019-01-22 22:23:30 +09:00
minjaesong
0d534fd60c adding demoworld.gz 2019-01-22 21:34:00 +09:00
minjaesong
a4dabbbf37 adding gradle-wrapper.jar 2019-01-22 21:27:56 +09:00
minjaesong
450874540c initial screen size is read from the config 2019-01-22 20:56:16 +09:00
minjaesong
53c45d6829 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
1c839f7135 test impl kalman delta on gdx 2019-01-22 06:30:11 +09:00
minjaesong
f133406df3 copyright update 2019-01-22 05:57:38 +09:00
minjaesong
ae14026191 implementing the iconic 'lag behind' camera the right way 2019-01-22 05:46:26 +09:00
minjaesong
b9a4e0f64b game actually reads fps setting from config 2019-01-22 05:29:03 +09:00
minjaesong
aef601e9b8 some classes in sprite assembler is now internal 2019-01-22 03:51:18 +09:00