minjaesong
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cd4157d40a
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suggestion of alt colour set
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2022-12-12 17:15:14 +09:00 |
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minjaesong
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cc7efd0e33
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renaming Toolkit.Theme colour variables
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2022-12-12 16:31:28 +09:00 |
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CuriousTorvald
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9c84e8f597
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pathText will have unified dir separator depending on the OS
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2022-12-09 20:42:11 +09:00 |
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minjaesong
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b2479028af
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adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data
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2022-12-04 16:09:07 +09:00 |
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minjaesong
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400cdd5b3c
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fixed a bug when loading a packaged player, loading a spriteglow would read normal sprite's data instead
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2022-12-04 03:38:17 +09:00 |
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minjaesong
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1e01d3027e
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delta-t benchmarking will update itself every 64th frame, reducing the performance impact
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2022-12-04 03:37:55 +09:00 |
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minjaesong
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a5f1f6ffaf
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codes for OKLab colour space
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2022-12-02 14:18:43 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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ccef7c32a0
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fixed a "bug" that assumed the framerates are normally distributed
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2022-10-15 13:12:14 +09:00 |
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minjaesong
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93af194c8a
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rudimentary framerate benchmarking (turning it on will make the game run significantly slower)
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2022-10-15 01:09:51 +09:00 |
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minjaesong
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8533f92274
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more optimisation
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2022-10-06 21:42:46 +09:00 |
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minjaesong
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93ac1011e9
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optimisation attempt
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2022-10-06 21:07:16 +09:00 |
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minjaesong
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a6685df5d1
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experimental new lighting can be toggled with config "fx_newlight"
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2022-10-05 23:26:46 +09:00 |
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minjaesong
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50d1aabaf3
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new lighting is regrettably implemented on the master branch, but I don't think this looks any better than the old
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2022-10-05 01:07:07 +09:00 |
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minjaesong
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aff64f6a8e
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new lighting wip
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2022-10-04 22:01:28 +09:00 |
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minjaesong
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9091e6af00
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update
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2022-10-04 15:45:29 +09:00 |
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minjaesong
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741187c6d5
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another lighting idea wip
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2022-10-04 14:33:09 +09:00 |
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minjaesong
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40972bf7d1
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chat overlay size text to actually follow the apparant size when the screen zoom is used
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2022-10-01 14:23:33 +09:00 |
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minjaesong
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e46c05a597
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Bulgarian IME now uses Bulgarian glyph variants for the keyboard layout preview
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2022-10-01 02:08:48 +09:00 |
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minjaesong
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0904ff1cd0
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quickslot design change
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2022-10-01 01:51:54 +09:00 |
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minjaesong
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fbd674aade
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item count and durability meter on the quickslot
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2022-09-30 21:14:34 +09:00 |
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minjaesong
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f8c13c7bc6
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q&d fix for spinner number rounds down to unintended value
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2022-09-28 22:43:44 +09:00 |
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minjaesong
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64189318cb
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update keyboard layout
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2022-09-19 00:02:54 +09:00 |
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minjaesong
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17f85aa155
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more accurate floating point comparison with epsilon
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2022-09-14 10:54:26 +09:00 |
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minjaesong
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f8d93b2de2
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closed door now actually blocks lights
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2022-09-11 19:42:12 +09:00 |
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minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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430ad4e703
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fixture ghost will be hidden if the mouse position out of reach for the player
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2022-09-10 17:11:55 +09:00 |
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minjaesong
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7905de5481
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serialisation of the world is split into two packages: complex one is moved under the modulebasegame package
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2022-09-03 23:05:49 +09:00 |
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minjaesong
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d6144d52d2
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basegame: added an Interface that marks the actor as 'not to be serialised when saving the world'
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2022-09-02 23:26:59 +09:00 |
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minjaesong
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760188ebe9
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savegame cracker: fixing a mistake that space chars would not tokenise the command input
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2022-08-31 12:54:39 +09:00 |
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minjaesong
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6429d53be6
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using quotation marks to surround arg with space chars
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2022-08-31 11:59:17 +09:00 |
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minjaesong
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e4caf29791
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adding loadorder to savegame
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2022-08-31 02:40:46 +09:00 |
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minjaesong
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0310c71c74
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fixed a bug where IME candidate window is rendered too tall for its contents; added QWERTZ layout
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2022-08-30 15:02:01 +09:00 |
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minjaesong
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b043f0df95
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door manual operation
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2022-08-30 14:43:14 +09:00 |
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minjaesong
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2e0f55567f
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halved the number of dither pattern textures and added even more variations using the swizzling
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2022-08-30 01:53:16 +09:00 |
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minjaesong
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bf962376d4
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added a typewriter (no gui)
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2022-08-26 21:52:31 +09:00 |
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minjaesong
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d6ce5c791e
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control for using fixture changed to right click
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2022-08-26 18:26:13 +09:00 |
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minjaesong
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6bea80090d
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revived the worldSecondaryClick function
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2022-08-26 13:36:41 +09:00 |
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minjaesong
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9f0f7fd1ce
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another music composer ui ideas
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2022-08-25 17:57:17 +09:00 |
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minjaesong
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6a421eaa87
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fixed a bug where door would not operate as it should when the door is placed at the 'seam' of the ROUNDWORLD
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2022-08-10 20:01:50 +09:00 |
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minjaesong
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f4d8d72715
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magnified screen will display everything correctly scaled (but some buttons wont work for some reason)
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2022-08-10 00:04:26 +09:00 |
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minjaesong
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6e0f9a5924
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uiitemtextlineinput: text cursor follows drawn text when text is centre-aligned
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2022-08-08 23:05:30 +09:00 |
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minjaesong
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93692443b1
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text centering on UIItemTextLineInput
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2022-08-04 13:52:07 +09:00 |
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minjaesong
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b77aea760b
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slightly better resolution input
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2022-08-04 01:20:27 +09:00 |
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minjaesong
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75659dee6e
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implemented textCommitListener for UIItemTextLineInput
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2022-08-03 00:54:52 +09:00 |
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minjaesong
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026a90c0aa
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fixed a bug where uiitemspinner would accumulate floating point precision errors over use
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2022-08-02 03:41:24 +09:00 |
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minjaesong
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bb3511b1db
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blocksdrawer now works with screen zoomed
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2022-08-02 02:56:09 +09:00 |
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minjaesong
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8b2cabcbdc
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removing redundant maths ops on hitbox intersect detection with ROUNDWORLD
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2022-07-28 23:40:55 +09:00 |
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minjaesong
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d7d3e430ef
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fixed a bug where solid actorblock would cause wrong tile connection and ambient occlusion
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2022-07-28 23:21:24 +09:00 |
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minjaesong
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48443a9c11
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class for door variants
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2022-07-28 20:29:58 +09:00 |
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