Song Minjae
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2d34db3022
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adding/removing actors in game won't go wrong now (perhaps...)
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2017-01-26 01:29:17 +09:00 |
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Song Minjae
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5a76b1cc13
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space saving by converting tga back to png on large matte images
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2017-01-25 17:54:05 +09:00 |
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Song Minjae
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9aab3d3664
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fixed bad light calc from 1b83e7deb7 [formerly d900c0733a6d1dcbd9aaed8e9f7f1671c3866624] [formerly 5611e2d89f4601e57d014c45f0479600778217f6]
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2017-01-25 17:53:06 +09:00 |
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Song Minjae
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c5b452f779
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removed red tinge on t=52100+
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Former-commit-id: ad8f050b4906c5582ae895bb9e5032b1e180394c
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2017-01-24 14:20:38 +09:00 |
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Song Minjae
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95ea8d9b7c
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more like real MT-32
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Former-commit-id: 1df1334644896d4790b42cf2448ef4e902f34bca
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2017-01-24 03:36:05 +09:00 |
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Song Minjae
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f02c931715
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actor draw issue fixed for real this time
Former-commit-id: 16d315a8df6477748bdb78b567ee1c97ffc2f455
Former-commit-id: 96c8efc59b69c78ae7c861ebd371fc315d3be058
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2017-01-24 03:35:37 +09:00 |
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Song Minjae
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225f2f2235
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VT redraw on request
Former-commit-id: 3ada71215d9291760704a982cc3952061dbc7afe
Former-commit-id: ca1495e668e88bc7214429472ad918621a650189
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2017-01-24 00:50:12 +09:00 |
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Song Minjae
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1b83e7deb7
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tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
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2017-01-23 19:06:12 +09:00 |
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Song Minjae
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e951a6285e
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replaced quick and dirty fix into proper fix
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Former-commit-id: a9d7e6495bbfdea42b253070f66a0978463a8814
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2017-01-23 19:04:42 +09:00 |
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Song Minjae
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0717b883b4
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README update
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Former-commit-id: e2e348bc8425861f4263ffba483f04a2837c5c51
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2017-01-23 19:03:08 +09:00 |
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Song Minjae
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6c94dc9632
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iterative circular array for slightly better performance (test might be wrong tho)
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Former-commit-id: bbd74994f90f582d0643ebbbca58f40d097e2f82
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2017-01-22 14:20:24 +09:00 |
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Song Minjae
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54b52b1b6e
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more efficient particles
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2017-01-22 04:13:45 +09:00 |
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Song Minjae
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4acc797fee
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actorwithbody splitted in favour of new particle type
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2017-01-21 16:52:16 +09:00 |
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Song Minjae
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5db3aadaf4
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ai won't jump if it sees tall ledge that can't jump over
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Former-commit-id: a1f7c29cc42758f92c202d20d28e47820546c900
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2017-01-20 01:56:29 +09:00 |
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Song Minjae
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02f38eab3c
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actor jump slowdown in water
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Former-commit-id: bf1bbc9210bd2232381116312447724976aaf1f8
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2017-01-19 13:43:38 +09:00 |
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Song Minjae
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b08060bffc
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fixme: fixed
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Former-commit-id: 936a978f2d50e313611f3417f0e5a7cee716896e
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2017-01-19 04:10:31 +09:00 |
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Song Minjae
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fdecb83ebf
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correct actor walk velo/accel control even when submerged; new tileprop Viscosity
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2017-01-19 04:05:57 +09:00 |
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Song Minjae
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e139fb891f
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proper impl of walk friction control (WIP submerged case)
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2017-01-19 03:25:22 +09:00 |
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Song Minjae
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efbb654b45
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skybox
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2017-01-18 21:24:59 +09:00 |
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Song Minjae
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ea4c4bdb2b
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new sunlight and skybox colouring collected from real world measurements (reports TBA)
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Former-commit-id: bb871bd87072f27b9cc29594f9eed615351df5f8
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2017-01-17 23:42:25 +09:00 |
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Song Minjae
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e9c7ef4930
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PNG -> TGA
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Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
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2017-01-16 18:24:19 +09:00 |
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Song Minjae
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1f1e2f6899
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colorutil update, some code cleanup
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Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
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2017-01-15 20:51:42 +09:00 |
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Song Minjae
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e7276513d7
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new hair finished
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Former-commit-id: ced0e4dc213a6f711b7f450458ec745fff5d91e1
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2017-01-14 16:00:43 +09:00 |
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Song Minjae
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8ae07c8d20
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working tapestry decoder and fixture object
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2017-01-14 16:00:07 +09:00 |
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Song Minjae
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bac246cd9a
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corrected candlelight colour (using Yxy instead of Lab)
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Former-commit-id: d3b18605dd51ceb779841835c88802b8cf3afaa4
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2017-01-13 12:33:02 +09:00 |
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Song Minjae
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ec73d2ea1e
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Parallel: wait for all ths to die
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2017-01-12 21:05:23 +09:00 |
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Song Minjae
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213831ad31
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StateBlurTest from blur test (gah)
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2017-01-12 21:04:29 +09:00 |
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Song Minjae
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b52d6f89f7
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new hair (wip?)
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2017-01-12 21:03:44 +09:00 |
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Song Minjae
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dfb769c982
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test image from blur test
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2017-01-12 21:03:31 +09:00 |
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Song Minjae
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9e9bca3442
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now torch colour from colourimeter mesurement
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2017-01-12 21:02:59 +09:00 |
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Song Minjae
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b1686ec5ab
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blur test
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2017-01-12 21:01:58 +09:00 |
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Song Minjae
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d076676a2f
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sample code for software rendering
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2017-01-12 02:27:06 +09:00 |
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Song Minjae
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1e89ddfec7
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added endianness
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2017-01-10 00:02:19 +09:00 |
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Song Minjae
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1c5ee6f32c
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data formats doc update
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2017-01-09 23:48:57 +09:00 |
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Song Minjae
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083197f4cb
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updated pal on TextTerminal to match the game's 16 pal
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2017-01-09 23:28:21 +09:00 |
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Song Minjae
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135f8f86e8
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fixed discrepancy between 64- and 16-colour palettes
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2017-01-09 23:25:57 +09:00 |
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Song Minjae
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f7d055806b
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sprites!
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2017-01-09 23:22:31 +09:00 |
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Song Minjae
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5944a215df
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README update
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2017-01-09 23:21:58 +09:00 |
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Song Minjae
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0f8f64cddf
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wall now uses terrain tileset
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2017-01-09 22:56:15 +09:00 |
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Song Minjae
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0b7485fd57
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less saturated red sands
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2017-01-09 19:46:42 +09:00 |
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Song Minjae
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e499c24c0d
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AI auto jump test
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2017-01-07 00:37:46 +09:00 |
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Song Minjae
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aab8da6ac7
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"heavier" jump control, closing issue #10
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2017-01-06 03:59:09 +09:00 |
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Song Minjae
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ea73ff3153
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16/64 tapestry palettes, sample tapestry image (theworld)
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2017-01-06 00:02:49 +09:00 |
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Song Minjae
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4b54fb3b67
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lang update
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2017-01-06 00:00:41 +09:00 |
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Song Minjae
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4d8ff11ece
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issue #9
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2017-01-04 23:04:27 +09:00 |
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Song Minjae
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3eb1fe98cd
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sprite updates
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2017-01-04 22:46:51 +09:00 |
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Song Minjae
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df8c0813c3
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fuck
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2017-01-02 14:32:23 +09:00 |
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Song Minjae
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ae97310bf7
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circular (octagon actually) propagation of light
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2017-01-02 14:08:24 +09:00 |
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Song Minjae
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0c2cb48135
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ThreadPool renamed to PhreadParallel, tweaks on font
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2017-01-01 15:06:19 +09:00 |
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Song Minjae
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f5f0fcb077
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Copyright update 2017
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2017-01-01 00:04:43 +09:00 |
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