minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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8499746ad0
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using gdx's preferred way to generate world json
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2021-08-25 11:16:21 +09:00 |
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minjaesong
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cb73a9fea2
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serialiser for world
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2021-08-24 14:33:04 +09:00 |
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minjaesong
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e15d5c9b05
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completely abolishing GSON; new save format impl wip
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2021-08-23 16:55:51 +09:00 |
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minjaesong
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edc3d53f4e
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refactoring around
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2021-08-06 13:34:17 +09:00 |
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minjaesong
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9578488962
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wire sim wip
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2021-08-05 18:41:40 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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5f16f71b0a
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fixing random terragen crash? (was it block change event too big?)
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2021-02-25 10:15:37 +09:00 |
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minjaesong
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9eb757b7b9
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wip 2
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2021-02-11 20:45:38 +09:00 |
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minjaesong
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e97a74483f
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trying to fix the '720p' bug but faild :/
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2020-11-21 17:56:22 +09:00 |
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minjaesong
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ab780fd246
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code cleanup
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2020-11-11 11:04:59 +09:00 |
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minjaesong
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4a0e6393d0
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variable renaming
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2020-10-25 11:37:05 +09:00 |
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minjaesong
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0c48b9dce8
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using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size'
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2020-10-21 17:42:58 +09:00 |
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minjaesong
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864b6cd5a0
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tree impl test; falling blocks won't destroy transparent blocks
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2019-07-31 01:38:27 +09:00 |
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minjaesong
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e8ba837b09
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trying to make fixtures with UIs working, was not successful
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2019-07-08 04:05:04 +09:00 |
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minjaesong
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84e4c82b60
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throwing in a pr-tree onto the project
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2019-07-07 22:13:37 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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2455ab9983
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fallable sim to properly work on multiple fallable "stacks"
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2019-06-26 02:00:41 +09:00 |
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minjaesong
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a45b68b8d5
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fallable blocks actually falls
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2019-06-25 23:30:22 +09:00 |
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minjaesong
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ed58e72724
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refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
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b45caebda0
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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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2019-06-21 16:05:02 +09:00 |
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minjaesong
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23b103892e
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blockprop: fall is now grav
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2019-06-11 20:55:28 +09:00 |
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minjaesong
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84a35abb37
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no secondary click; tiki torch kinda spawns?
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2019-05-26 22:55:50 +09:00 |
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minjaesong
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5a95f1c21a
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actually using (and rediscovering) the kdtree
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2019-04-18 23:42:54 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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c107365e6f
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world: ZIP compression is the reference now
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2019-02-21 00:25:23 +09:00 |
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minjaesong
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1e4e4d2b94
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blocksdrawer use offsetted time_t
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2019-02-02 01:08:14 +09:00 |
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minjaesong
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6d19347dfb
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nsmenu to invoke class with defined args; working settime on buildingmaker
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2019-01-31 18:01:33 +09:00 |
|
Minjae Song
|
597e1acee4
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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23d557b6b2
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water flow works
turns out, var.coerceIn() returns value and does not modify the var
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2018-12-18 01:48:38 +09:00 |
|
Minjae Song
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62319ba4d2
|
fluid multiplies themselves ?!
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2018-12-17 22:39:19 +09:00 |
|
Minjae Song
|
246119a5de
|
duh
|
2018-12-16 16:17:05 +09:00 |
|
Minjae Song
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a7d12b2b54
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
|
Minjae Song
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cd752bc763
|
at least this fluid sim passes collection assertion codes
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2018-12-16 02:55:12 +09:00 |
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Minjae Song
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8e6fcf0b8a
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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Minjae Song
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513c5a17eb
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new thread pooling strategy and test program WIP
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2018-12-14 22:53:25 +09:00 |
|
Minjae Song
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cc67f69fff
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working very crude fluid sim
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2018-12-14 00:52:10 +09:00 |
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Minjae Song
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6e3a739480
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implementing water sim but not actually working
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2018-12-13 04:45:09 +09:00 |
|
Minjae Song
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7a06b2cc90
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preparing fluid updater: debug water bucket
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2018-12-12 23:29:30 +09:00 |
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minjaesong
|
c9c9015fd1
|
minor edits
|
2018-12-02 17:34:01 +09:00 |
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minjaesong
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97f8a546b6
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starting day of the game is now Spring 1st
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2018-11-06 23:49:22 +09:00 |
|
minjaesong
|
cb78f3dbab
|
new ingame calendar impl
for some reason it runs slower that it should do
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2018-10-30 22:47:41 +09:00 |
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minjaesong
|
dd36d3cb5f
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new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
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minjaesong
|
d435ec4ebb
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writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
|
minjaesong
|
d71744b240
|
testing the GDX's LZMA de/compressor
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2018-10-06 00:49:06 +09:00 |
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minjaesong
|
1d67a9a9ce
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it's not zipping correctly; some fixes on readlayer
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2018-10-05 01:11:12 +09:00 |
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minjaesong
|
071dc85b94
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GameWorld: adding "worldIndex"; more save/load stuffs
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2018-10-03 23:15:24 +09:00 |
|
minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
98d9cc49c1
|
reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
|
2018-07-03 22:45:00 +09:00 |
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minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
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