Commit Graph

1393 Commits

Author SHA1 Message Date
minjaesong
4bf2726cd8 dynamic shape: added metadata doc
sililar to the one used in the game's font
2019-02-28 21:57:56 +09:00
minjaesong
5de290aef9 block masks and docs according to the new dynamic whatever 2019-02-28 00:15:17 +09:00
minjaesong
3979eba65b completely new terrain masks to cover 256 possible surroundings 2019-02-27 06:28:48 +09:00
minjaesong
3058f0c277 terrain mask PSDs 2019-02-26 17:26:19 +09:00
minjaesong
a76603905b WriteWorldInfo: actually working thumbnail export 2019-02-25 02:07:39 +09:00
minjaesong
a193bb7de0 prettier text print on Notification 2019-02-24 05:06:54 +09:00
minjaesong
8432ad1377 lang updater 2019-02-24 00:27:50 +09:00
minjaesong
8cc9b98a12 more tests with gson (de)serialiser 2019-02-23 17:40:13 +09:00
minjaesong
73dfab206e seemingly working savewriter with fixed TEVD 2019-02-23 05:03:20 +09:00
minjaesong
58f017e264 some random idea 2019-02-22 15:24:56 +09:00
minjaesong
955f36dad5 HasAssembledSprite saves path instead of FileHandle (easier gson-ing) 2019-02-22 15:19:39 +09:00
minjaesong
d0e2b20fc3 inventory: saving ID only, most things still work 2019-02-22 05:22:09 +09:00
minjaesong
0fee72c5d3 gson test in progress 2019-02-22 04:50:43 +09:00
minjaesong
d23c3ed389 temp minimap placeholder 2019-02-21 03:54:09 +09:00
minjaesong
c107365e6f world: ZIP compression is the reference now 2019-02-21 00:25:23 +09:00
minjaesong
d38fb0c15d gamepad button label; gamepad calibrate on startup 2019-02-21 00:12:12 +09:00
minjaesong
83e1239434 lightmap drawing won't use spritebatch 2019-02-20 23:14:28 +09:00
minjaesong
1906cff519 payloadutil and unhelpful commit message 2019-02-20 22:43:35 +09:00
minjaesong
c9ac844e75 actorwbmovable: alias vars are latched to its update; sprite that's out of screen won't render 2019-02-20 15:38:18 +09:00
minjaesong
0984b65d65 inventory equip slot icon 2019-02-20 01:34:47 +09:00
minjaesong
4de53b7321 buildingmaker: can hide/show selection overlay 2019-02-18 16:57:28 +09:00
minjaesong
7f1e48304b buildingmaker block marking 2019-02-18 16:36:21 +09:00
minjaesong
ce010c1aa5 doc update for UICanvas and UIItem 2019-02-17 19:42:00 +09:00
minjaesong
baeba1552a fully working blockchooser 2019-02-17 03:52:27 +09:00
minjaesong
3c1b4c8a64 working pen menu 2019-02-16 22:48:27 +09:00
minjaesong
49f8b8d1c8 terrain quarried stone fix 2019-02-16 19:56:12 +09:00
minjaesong
48c672b7cd penmenu with icons (render only) 2019-02-16 17:52:18 +09:00
minjaesong
a3ef1b435d buildingmaker penmenu; resolving mouse click clash between world and UIs 2019-02-16 17:11:36 +09:00
minjaesong
e06e9ef733 new basicinfo ui; each module should be dispose()-able 2019-02-16 01:32:17 +09:00
minjaesong
6b44e01939 buildingmaker palette close and open again 2019-02-14 22:33:54 +09:00
minjaesong
d020bedba1 fixing list UI's colours; buildingmaker palette wip 2019-02-14 15:55:31 +09:00
minjaesong
880b5e70b5 PUA: LR buttons are now xbox shaped, added xbox one's View and Menu buttons 2019-02-13 17:53:40 +09:00
minjaesong
7c3acf6e84 block placing is now primary-use (left click/main trigger/screen tap) 2019-02-12 01:30:31 +09:00
minjaesong
07b801ace5 inventory wallet view 2019-02-11 18:02:52 +09:00
minjaesong
97d0b9de64 set environment as console if gamepad is detected 2019-02-11 14:54:57 +09:00
minjaesong
fb0357b5d6 pov for gdxcontrolleradapter (untested) 2019-02-10 03:48:39 +09:00
minjaesong
1730ebd0d7 making xinput to actually work (tested with xbone gamepad) 2019-02-09 18:33:54 +09:00
minjaesong
d891afa1cd noop mask doc 2019-02-08 23:50:04 +09:00
minjaesong
baccf5f0b5 making gamepad work again 2019-02-08 18:57:47 +09:00
minjaesong
1b837bfade bgBG: one dark pixel fixed 2019-02-08 09:56:30 +09:00
minjaesong
0f9e13d499 better and random-coloured grass 2019-02-08 09:27:13 +09:00
minjaesong
1c874f92c2 light: skipping some of the update round wasn't a good idea 2019-02-07 18:04:34 +09:00
minjaesong
833f1a83e6 Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
091c8cef48 re-impl of once-scrapped "No-op Mask", and it works 2019-02-06 23:31:21 +09:00
minjaesong
36c6cb78ba inventory screen doesn't need two char info display 2019-02-06 11:05:58 +09:00
minjaesong
88a1beb271 player info cell, INVENTORY UI LEAKS MEMORY 2019-02-06 05:18:00 +09:00
minjaesong
f63e6ed37c lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
bbb2dab710 Lightmap: i'm only doing round 2-4-2 and it works?! 2019-02-04 22:59:42 +09:00
minjaesong
5d12dad974 removing maxBlend function; only use maxAndAssign from now on 2019-02-04 18:47:16 +09:00
minjaesong
efafb3c2b9 disabling clamp() on Gdx.color makes it 1+ms faster? 2019-02-04 17:49:43 +09:00