Commit Graph

153 Commits

Author SHA1 Message Date
minjaesong
73dfab206e seemingly working savewriter with fixed TEVD 2019-02-23 05:03:20 +09:00
minjaesong
955f36dad5 HasAssembledSprite saves path instead of FileHandle (easier gson-ing) 2019-02-22 15:19:39 +09:00
minjaesong
d0e2b20fc3 inventory: saving ID only, most things still work 2019-02-22 05:22:09 +09:00
minjaesong
0fee72c5d3 gson test in progress 2019-02-22 04:50:43 +09:00
minjaesong
d23c3ed389 temp minimap placeholder 2019-02-21 03:54:09 +09:00
minjaesong
c107365e6f world: ZIP compression is the reference now 2019-02-21 00:25:23 +09:00
minjaesong
d38fb0c15d gamepad button label; gamepad calibrate on startup 2019-02-21 00:12:12 +09:00
minjaesong
83e1239434 lightmap drawing won't use spritebatch 2019-02-20 23:14:28 +09:00
minjaesong
1906cff519 payloadutil and unhelpful commit message 2019-02-20 22:43:35 +09:00
minjaesong
c9ac844e75 actorwbmovable: alias vars are latched to its update; sprite that's out of screen won't render 2019-02-20 15:38:18 +09:00
minjaesong
0984b65d65 inventory equip slot icon 2019-02-20 01:34:47 +09:00
minjaesong
4de53b7321 buildingmaker: can hide/show selection overlay 2019-02-18 16:57:28 +09:00
minjaesong
7f1e48304b buildingmaker block marking 2019-02-18 16:36:21 +09:00
minjaesong
baeba1552a fully working blockchooser 2019-02-17 03:52:27 +09:00
minjaesong
3c1b4c8a64 working pen menu 2019-02-16 22:48:27 +09:00
minjaesong
48c672b7cd penmenu with icons (render only) 2019-02-16 17:52:18 +09:00
minjaesong
a3ef1b435d buildingmaker penmenu; resolving mouse click clash between world and UIs 2019-02-16 17:11:36 +09:00
minjaesong
e06e9ef733 new basicinfo ui; each module should be dispose()-able 2019-02-16 01:32:17 +09:00
minjaesong
6b44e01939 buildingmaker palette close and open again 2019-02-14 22:33:54 +09:00
minjaesong
d020bedba1 fixing list UI's colours; buildingmaker palette wip 2019-02-14 15:55:31 +09:00
minjaesong
7c3acf6e84 block placing is now primary-use (left click/main trigger/screen tap) 2019-02-12 01:30:31 +09:00
minjaesong
07b801ace5 inventory wallet view 2019-02-11 18:02:52 +09:00
minjaesong
97d0b9de64 set environment as console if gamepad is detected 2019-02-11 14:54:57 +09:00
minjaesong
fb0357b5d6 pov for gdxcontrolleradapter (untested) 2019-02-10 03:48:39 +09:00
minjaesong
1730ebd0d7 making xinput to actually work (tested with xbone gamepad) 2019-02-09 18:33:54 +09:00
minjaesong
baccf5f0b5 making gamepad work again 2019-02-08 18:57:47 +09:00
minjaesong
833f1a83e6 Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
36c6cb78ba inventory screen doesn't need two char info display 2019-02-06 11:05:58 +09:00
minjaesong
88a1beb271 player info cell, INVENTORY UI LEAKS MEMORY 2019-02-06 05:18:00 +09:00
minjaesong
f63e6ed37c lang update (+delete world, worlds: ) 2019-02-06 05:17:02 +09:00
minjaesong
9781cd961a quicker camera on buildingmaker 2019-02-04 01:37:31 +09:00
minjaesong
072f6564fe fixing mouseUp on NSMenu; making pen on buildingmaker work 2019-02-03 23:53:46 +09:00
minjaesong
8da8fdb863 F3 moved to PostProcessor; palette UI for buildingmaker 2019-02-03 17:01:27 +09:00
minjaesong
c476ca0d99 #12 event for world block change -- mainly meant for fixture updating itself 2019-02-02 01:58:49 +09:00
minjaesong
1e4e4d2b94 blocksdrawer use offsetted time_t 2019-02-02 01:08:14 +09:00
minjaesong
e2dec79ca5 terrain texture change by all seasons 2019-02-01 15:59:54 +09:00
minjaesong
29fbad889b fixed notificator UI 2019-01-31 20:54:25 +09:00
minjaesong
6d19347dfb nsmenu to invoke class with defined args; working settime on buildingmaker 2019-01-31 18:01:33 +09:00
minjaesong
1610b63672 making sure unused screen be disposed, and not breaking the app 2019-01-31 13:29:40 +09:00
minjaesong
dd44ae1eea language is moved inside of options 2019-01-31 03:27:03 +09:00
minjaesong
b3e323965f adjusting disposing behavs so that we can go back and forth the ingame and titlescr 2019-01-31 00:12:38 +09:00
minjaesong
1475fa08dc inventory gamemenu visual only 2019-01-29 23:37:38 +09:00
minjaesong
aef07149b4 3 screens impl of inventory UI wip 2019-01-29 20:24:11 +09:00
minjaesong
b842780761 gpu rendered light wip 2019-01-29 02:21:22 +09:00
minjaesong
1ffa71215a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
02f9a5e127 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
55cfae831a new watch design consistent with existing UI 2019-01-24 23:46:24 +09:00
minjaesong
4ddf037626 new TV-safe watch UI 2019-01-24 02:32:28 +09:00
minjaesong
a2af6bc84d gapbox toggle with F11 2019-01-23 12:45:40 +09:00
minjaesong
200ff94ff8 F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
2019-01-23 03:46:46 +09:00