Commit Graph

1746 Commits

Author SHA1 Message Date
minjaesong
a91156ac21 gdx 1.10/lwjgl3 migration; removing old Lua stuffs 2021-07-27 12:43:01 +09:00
minjaesong
f75b5da0e1 eyes-sclera should not glow; changing hitbox width to 22 px 2021-07-08 11:33:09 +09:00
minjaesong
1b1b1641ff enabling sprite glow again (dunno why it was disabled tho) 2021-07-07 23:17:36 +09:00
minjaesong
93854c92a2 adjusting the shape of bodyparts so that they look more natural when walk animation is set 2021-07-07 22:35:37 +09:00
minjaesong
0fa395acd5 the new sprite fully assembled 2021-07-07 16:52:07 +09:00
minjaesong
567fe668dc redrawn so that the character would look proportional (and improved digitigrade) 2021-07-06 23:20:41 +09:00
minjaesong
1cd43cac15 screw the isdev thing 2021-07-06 16:48:51 +09:00
minjaesong
eb48f15ac0 work. 2021-07-06 01:27:54 +09:00
minjaesong
68f009f638 digitigrade reworked 2021-07-06 01:11:48 +09:00
minjaesong
d84c194b3b template sprite improved shading 2021-07-05 23:09:39 +09:00
minjaesong
ad1fda6842 template sprite improved shading 2021-07-05 21:46:44 +09:00
minjaesong
c24c7b5ac1 template for large werebeast 2021-07-05 21:29:41 +09:00
minjaesong
9838c957bc Merge branch 'master' of github.com:curioustorvald/Terrarum 2021-04-03 20:49:12 +09:00
minjaesong
6bb33e5c3d more sensible way of obtaining and using colorbuffertexture 2021-04-03 20:48:14 +09:00
minjaesong
09aeae39a2 changed render order so that chest name won't show grey (for some reason) 2021-03-18 10:51:57 +09:00
minjaesong
bae438c2df storage chest ui to display its name and player encumbrance meter 2021-03-16 17:57:30 +09:00
minjaesong
5f7db4cf19 storage chest compact mode buttons now work together 2021-03-16 16:22:16 +09:00
minjaesong
953e44c8d7 working storage chest impl 2021-03-16 15:57:09 +09:00
minjaesong
0fa889bc55 storagechests (actually all fixtures) now has their own inventory 2021-03-16 15:01:17 +09:00
minjaesong
76f5d0a924 two column inventory for storagechest wip 2021-03-16 11:51:32 +09:00
minjaesong
0496366057 blocks are now 'drag-painted' again, but in better way bc fixtures won't 2021-03-16 10:52:31 +09:00
minjaesong
8f5a89e415 i was dealing with wrong function xD 2021-03-16 10:35:35 +09:00
minjaesong
00298190a4 hangul font long overdue update 2021-03-15 19:52:23 +09:00
minjaesong
5330a2be96 modularised inventory cell behaviour 2021-03-13 17:35:07 +09:00
minjaesong
c25e9f92be storage chest still wip 2021-03-13 15:48:14 +09:00
minjaesong
d093c2cb30 new item texture only 2021-03-12 17:08:55 +09:00
minjaesong
b57486e9d7 storage chest wip 2021-03-12 12:44:27 +09:00
minjaesong
bd89ca67fb inventory ui itemgrid:removed inventoryfull dependency 2021-03-12 10:38:53 +09:00
minjaesong
ae3bf663e0 new tile mask 2021-03-09 14:51:01 +09:00
minjaesong
a8ab6de39c patching holes in the grass texture 2021-03-09 14:35:32 +09:00
minjaesong
ed2a99f90d techtree wip 2021-03-09 00:28:35 +09:00
minjaesong
45129d5b0f package declaration for Ascii85.kt 2021-03-08 13:10:41 +09:00
minjaesong
fa4b5df19c finally decided the world size of small/normal/large/huge 2021-03-01 14:56:53 +09:00
minjaesong
7900309f30 slate layer; new stone 'marble' 2021-02-28 16:33:12 +09:00
minjaesong
37c6ffd062 new cobblestone texture, layer transition dithering with buffer layer 2021-02-28 11:30:10 +09:00
minjaesong
6cf8553ac2 terragen now works column-wise (wip soil-rock layer dithering) 2021-02-28 09:44:40 +09:00
minjaesong
7928dd1573 Ascii85 encoder for future savegame impl 2021-02-27 13:49:32 +09:00
minjaesong
615e3035b4 savegame: just json it 2021-02-26 17:07:26 +09:00
minjaesong
3b48814b9c merging branch the-flattening into master 2021-02-25 17:42:37 +09:00
minjaesong
0823bccd01 idea for deterministic save format? 2021-02-25 17:34:19 +09:00
minjaesong
e4c7ed581c fixing bug where the crafting table (or something) would placed and ui opened at the same time 2021-02-25 14:31:36 +09:00
minjaesong
2a72cc03bb fixing loadscreen visual 2021-02-25 11:23:07 +09:00
minjaesong
795f0ab853 walls now work 2021-02-25 11:11:47 +09:00
minjaesong
5f16f71b0a fixing random terragen crash? (was it block change event too big?) 2021-02-25 10:15:37 +09:00
minjaesong
ed0bec0ee8 item is useable (wall is not!); tile breakage works confirmed 2021-02-24 16:46:37 +09:00
minjaesong
b6a688c484 render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0 2021-02-24 11:04:11 +09:00
minjaesong
36387753b1 game compiles but: render is wrong; can't have any wall items 2021-02-20 16:53:22 +09:00
minjaesong
463e59087c something's not right with tile numbering 2021-02-20 15:10:47 +09:00
minjaesong
295dd8b8d6 wippie 2021-02-15 16:25:47 +09:00
minjaesong
0292115f89 wipwip 2021-02-14 10:07:08 +09:00