Commit Graph

102 Commits

Author SHA1 Message Date
minjaesong
f4d8d72715 magnified screen will display everything correctly scaled (but some buttons wont work for some reason) 2022-08-10 00:04:26 +09:00
minjaesong
828a485395 screen magnifying for hidpi WIP 2022-06-13 13:19:10 +09:00
minjaesong
fd72b3d3ba this is a super jank solution but it worked (shrug) 2022-04-20 20:15:26 +09:00
minjaesong
b3a27bb428 tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away 2022-04-20 17:53:47 +09:00
minjaesong
327e000a54 shader cleanup; a config key for higher bits per pixel on graphics 2022-03-25 15:50:03 +09:00
minjaesong
e64bd5d389 fixture ghost is working again 2022-02-07 11:13:31 +09:00
minjaesong
efe5c49463 serialisation of HRQNG is fixed so it would not make illegal reflective access on Java 17 2022-02-04 11:03:59 +09:00
minjaesong
956c9d44e1 moved essential resources out of the assets directory and into the jar 2022-01-28 10:30:08 +09:00
minjaesong
a301ec57ae abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime? 2022-01-27 18:42:22 +09:00
minjaesong
c500a5ca39 asynchronous lightmap update wip 2022-01-27 17:11:09 +09:00
minjaesong
a213cba5ef fixed a bug where signal emitter wouldn't work after save reload 2022-01-24 13:01:59 +09:00
minjaesong
caa9b84cb2 modmgr to actually check dependency WIP 2022-01-01 23:38:30 +09:00
minjaesong
c9b87492c2 fixed a bug where wires won't pop up as the camera moves 2021-12-28 15:28:45 +09:00
minjaesong
254bf814a9 Flippin' eck 2021-12-13 23:22:17 +09:00
minjaesong
63a29df733 fixture ghost test 2021-12-13 00:57:55 +09:00
minjaesong
b7f7558192 lightmap blurring simplified 2021-12-12 20:39:12 +09:00
minjaesong
06a6d2774c screen blur without creating a texture 2021-12-12 13:09:59 +09:00
minjaesong
53e847d66c floatframebuffer for almost everything and the glblending craps out again 2021-12-11 22:14:24 +09:00
minjaesong
df1b3dc680 using weaker and faster fullscreen blurring; this is a style choice 2021-12-10 23:22:13 +09:00
minjaesong
b5f4a4ae9f kawase blur on toolkit 2021-12-10 12:43:54 +09:00
minjaesong
8ab852d18a will use 0.667f as a "kawase blur power constant" 2021-12-10 09:36:02 +09:00
minjaesong
5d18e37daa derp 2021-12-09 23:48:11 +09:00
minjaesong
57b610ce4a kawase blur is working i think 2021-12-09 23:39:51 +09:00
minjaesong
c0b2f4c8df shaders moved to subdir; console click on the actor to type its id in 2021-12-04 16:16:01 +09:00
minjaesong
9326b87909 text input pane wip 2021-10-20 23:00:25 +09:00
minjaesong
cdd09e71a5 more random dither tex 2021-10-11 19:31:39 +09:00
minjaesong
8b3f07eddd dithering for semitransparent tiles 2021-10-10 23:47:03 +09:00
minjaesong
036310921f temporal dithering test 2021-10-10 01:54:07 +09:00
minjaesong
35b4b5cfd5 better implementation of dithering which relies on external texture and it runs faster 2021-10-10 01:00:58 +09:00
minjaesong
d28698b668 dither on lighting and blurring, with an option to turn them off 2021-10-09 20:34:53 +09:00
minjaesong
170503ecdb fixed a bug where inventory cell would not position correctly when streamermode is changed; where screencapturing for saving would only capture from FboRGB 2021-10-06 16:51:34 +09:00
minjaesong
a0bdb67efb commit 2021-10-06 15:26:08 +09:00
minjaesong
fb13922ad9 new dithering shaders 2021-10-06 11:21:35 +09:00
minjaesong
26c71e691c fixtures can be despawned by "mining" them 2021-09-21 00:22:52 +09:00
minjaesong
e2101ebc54 config key change; uiitemtextbutton can now have tags alongside with the label 2021-09-19 17:06:22 +09:00
minjaesong
6e9b388534 removed visual artefacts caused by the new camera coords 2021-09-17 00:47:34 +09:00
minjaesong
ae29f7ebea game save ui completely locked while saving in progress 2021-09-15 11:34:13 +09:00
minjaesong
b1b5769a5f d e s i g n 2021-09-14 17:52:54 +09:00
minjaesong
ce19a85a93 saving performed on separate thread so that save-in-progress UI would work 2021-09-14 14:28:38 +09:00
minjaesong
b99d1a760e save load screen 2021-09-12 22:47:31 +09:00
minjaesong
c9956f6c8b fixed a bug where lightmap would flicker when cameraX rolls from small negative number to zero 2021-09-11 22:46:50 +09:00
minjaesong
1a0c48987d dat blur 2021-09-09 16:39:29 +09:00
minjaesong
8f834fe869 Renamed AppLoader into App 2021-09-09 09:48:33 +09:00
minjaesong
fc40ec48f1 savegame to save with the thumbnail 2021-09-08 20:36:49 +09:00
minjaesong
b8e181915e bringing back old animating titlescreen 2021-09-08 16:22:25 +09:00
minjaesong
1accf985e7 save/load kinda mostly working but fixtures are not getting their sprites back 2021-09-06 17:31:37 +09:00
minjaesong
c2fdb4b26a tile damage and wire layers are now save/loaded 2021-08-26 23:11:03 +09:00
minjaesong
29c5599746 things are not quite working yet but here's more descriptive error message for ya 2021-08-25 20:55:21 +09:00
minjaesong
bb95444067 reducing number of warnings on the codebase 2021-08-20 23:28:59 +09:00
minjaesong
42c09640d0 vanishing particle test 2021-08-17 15:31:00 +09:00