minjaesong
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f4d8d72715
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magnified screen will display everything correctly scaled (but some buttons wont work for some reason)
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2022-08-10 00:04:26 +09:00 |
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minjaesong
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828a485395
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screen magnifying for hidpi WIP
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2022-06-13 13:19:10 +09:00 |
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minjaesong
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fd72b3d3ba
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this is a super jank solution but it worked (shrug)
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2022-04-20 20:15:26 +09:00 |
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minjaesong
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b3a27bb428
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tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
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2022-04-20 17:53:47 +09:00 |
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minjaesong
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327e000a54
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shader cleanup; a config key for higher bits per pixel on graphics
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2022-03-25 15:50:03 +09:00 |
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minjaesong
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e64bd5d389
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fixture ghost is working again
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2022-02-07 11:13:31 +09:00 |
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minjaesong
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efe5c49463
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serialisation of HRQNG is fixed so it would not make illegal reflective access on Java 17
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2022-02-04 11:03:59 +09:00 |
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minjaesong
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956c9d44e1
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moved essential resources out of the assets directory and into the jar
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2022-01-28 10:30:08 +09:00 |
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minjaesong
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a301ec57ae
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abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime?
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2022-01-27 18:42:22 +09:00 |
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minjaesong
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c500a5ca39
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asynchronous lightmap update wip
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2022-01-27 17:11:09 +09:00 |
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minjaesong
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a213cba5ef
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fixed a bug where signal emitter wouldn't work after save reload
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2022-01-24 13:01:59 +09:00 |
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minjaesong
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caa9b84cb2
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modmgr to actually check dependency WIP
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2022-01-01 23:38:30 +09:00 |
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minjaesong
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c9b87492c2
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fixed a bug where wires won't pop up as the camera moves
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2021-12-28 15:28:45 +09:00 |
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minjaesong
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254bf814a9
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Flippin' eck
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2021-12-13 23:22:17 +09:00 |
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minjaesong
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63a29df733
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fixture ghost test
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2021-12-13 00:57:55 +09:00 |
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minjaesong
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b7f7558192
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lightmap blurring simplified
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2021-12-12 20:39:12 +09:00 |
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minjaesong
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06a6d2774c
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screen blur without creating a texture
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2021-12-12 13:09:59 +09:00 |
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minjaesong
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53e847d66c
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floatframebuffer for almost everything and the glblending craps out again
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2021-12-11 22:14:24 +09:00 |
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minjaesong
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df1b3dc680
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using weaker and faster fullscreen blurring; this is a style choice
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2021-12-10 23:22:13 +09:00 |
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minjaesong
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b5f4a4ae9f
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kawase blur on toolkit
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2021-12-10 12:43:54 +09:00 |
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minjaesong
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8ab852d18a
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will use 0.667f as a "kawase blur power constant"
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2021-12-10 09:36:02 +09:00 |
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minjaesong
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5d18e37daa
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derp
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2021-12-09 23:48:11 +09:00 |
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minjaesong
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57b610ce4a
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kawase blur is working i think
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2021-12-09 23:39:51 +09:00 |
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minjaesong
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c0b2f4c8df
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shaders moved to subdir; console click on the actor to type its id in
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2021-12-04 16:16:01 +09:00 |
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minjaesong
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9326b87909
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text input pane wip
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2021-10-20 23:00:25 +09:00 |
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minjaesong
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cdd09e71a5
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more random dither tex
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2021-10-11 19:31:39 +09:00 |
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minjaesong
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8b3f07eddd
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dithering for semitransparent tiles
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2021-10-10 23:47:03 +09:00 |
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minjaesong
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036310921f
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temporal dithering test
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2021-10-10 01:54:07 +09:00 |
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minjaesong
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35b4b5cfd5
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better implementation of dithering which relies on external texture and it runs faster
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2021-10-10 01:00:58 +09:00 |
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minjaesong
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d28698b668
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dither on lighting and blurring, with an option to turn them off
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2021-10-09 20:34:53 +09:00 |
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minjaesong
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170503ecdb
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fixed a bug where inventory cell would not position correctly when streamermode is changed; where screencapturing for saving would only capture from FboRGB
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2021-10-06 16:51:34 +09:00 |
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minjaesong
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a0bdb67efb
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commit
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2021-10-06 15:26:08 +09:00 |
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minjaesong
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fb13922ad9
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new dithering shaders
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2021-10-06 11:21:35 +09:00 |
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minjaesong
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26c71e691c
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fixtures can be despawned by "mining" them
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2021-09-21 00:22:52 +09:00 |
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minjaesong
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e2101ebc54
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config key change; uiitemtextbutton can now have tags alongside with the label
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2021-09-19 17:06:22 +09:00 |
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minjaesong
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6e9b388534
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removed visual artefacts caused by the new camera coords
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2021-09-17 00:47:34 +09:00 |
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minjaesong
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ae29f7ebea
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game save ui completely locked while saving in progress
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2021-09-15 11:34:13 +09:00 |
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minjaesong
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b1b5769a5f
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d e s i g n
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2021-09-14 17:52:54 +09:00 |
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minjaesong
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ce19a85a93
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saving performed on separate thread so that save-in-progress UI would work
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2021-09-14 14:28:38 +09:00 |
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minjaesong
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b99d1a760e
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save load screen
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2021-09-12 22:47:31 +09:00 |
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minjaesong
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c9956f6c8b
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fixed a bug where lightmap would flicker when cameraX rolls from small negative number to zero
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2021-09-11 22:46:50 +09:00 |
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minjaesong
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1a0c48987d
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dat blur
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2021-09-09 16:39:29 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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fc40ec48f1
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savegame to save with the thumbnail
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2021-09-08 20:36:49 +09:00 |
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minjaesong
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b8e181915e
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bringing back old animating titlescreen
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2021-09-08 16:22:25 +09:00 |
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minjaesong
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1accf985e7
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save/load kinda mostly working but fixtures are not getting their sprites back
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2021-09-06 17:31:37 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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29c5599746
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things are not quite working yet but here's more descriptive error message for ya
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2021-08-25 20:55:21 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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42c09640d0
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vanishing particle test
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2021-08-17 15:31:00 +09:00 |
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