minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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69075ad6da
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staircase climbing seemingly working
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2021-08-20 20:31:25 +09:00 |
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minjaesong
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64271dc9ba
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wires are now visible when not selected, but gets covered by the terrain to make them appear natural
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2021-08-20 15:48:20 +09:00 |
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minjaesong
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d318f0114c
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staircases no longer count as 'wall' for phys
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2021-08-20 13:53:10 +09:00 |
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minjaesong
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4175f80918
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now accepts all the value punched into the creature raw
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2021-08-20 13:48:40 +09:00 |
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minjaesong
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c0b4a929ad
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first working staircasing but barely
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2021-08-20 11:35:15 +09:00 |
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minjaesong
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467e1dd252
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todo!
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2021-08-19 17:59:21 +09:00 |
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minjaesong
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07b1e2f2b7
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prep for staircase climbing
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2021-08-19 17:14:43 +09:00 |
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minjaesong
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4b7cee3fb7
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fixing issue #38
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2021-08-19 11:15:38 +09:00 |
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minjaesong
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eb179f72a0
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i suck at math
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2021-08-18 19:13:15 +09:00 |
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minjaesong
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f764448d06
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intTilewiseHitbox is now being updated in sync with other variables instead of getter
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2021-08-18 11:25:03 +09:00 |
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minjaesong
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42c09640d0
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vanishing particle test
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2021-08-17 15:31:00 +09:00 |
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minjaesong
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74ae35e9a9
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fixed a bug where wires were actually drawn upside-down; 10base2 wires are now terminated
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2021-08-16 20:55:10 +09:00 |
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minjaesong
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1059b4e097
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more wires moved from work_files into assets
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2021-08-16 00:27:28 +09:00 |
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minjaesong
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1754c619f5
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wire pieces will be 'lit' when it receives power (power propagation not implemented)
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2021-08-09 17:28:27 +09:00 |
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minjaesong
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e4542af75c
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fixed a bug where wire graphs would not laid down correctly
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2021-08-07 16:23:42 +09:00 |
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minjaesong
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de2be74fb1
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referencing ranges for wire overlay; more pronounced torch flicker
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2021-08-07 00:53:17 +09:00 |
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minjaesong
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ecce123299
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spawning of dropped item
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2021-08-06 21:43:50 +09:00 |
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minjaesong
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828ef6a0df
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precedence of the elvis operator is still confusing :(
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2021-08-05 18:29:09 +09:00 |
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minjaesong
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7b029126f3
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new lantern graphic and things
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2021-08-04 15:02:48 +09:00 |
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minjaesong
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6891d6b840
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building wire graph PER TILE
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2021-08-03 16:27:56 +09:00 |
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minjaesong
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7624e37bda
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making wire actor's hitbox bigger so their disappearance on the screen edge won't be visible
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2021-07-31 19:13:29 +09:00 |
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minjaesong
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930cc55353
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wires now appear connected in game
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2021-07-31 16:33:40 +09:00 |
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minjaesong
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b10fb0a30b
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wire actor renders; functionality still wip
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2021-07-31 14:18:52 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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9eb757b7b9
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wip 2
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2021-02-11 20:45:38 +09:00 |
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minjaesong
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ab780fd246
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code cleanup
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2020-11-11 11:04:59 +09:00 |
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minjaesong
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1e0161e005
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collision code for staircasing
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2020-08-04 12:23:46 +09:00 |
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minjaesong
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f8d8fccef7
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replacing all nonstaircasing collistion function usage into staircasing one
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2020-07-24 14:41:54 +09:00 |
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minjaesong
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8623e4d60e
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added a todo message
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2020-07-22 22:40:12 +09:00 |
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minjaesong
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f88a8976d2
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phys: wip staircasing modification is still compatible with old code
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2020-07-20 21:24:22 +09:00 |
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minjaesong
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173bdb3abf
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phys: making colliding side indices more sensible
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2020-07-17 22:50:24 +09:00 |
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minjaesong
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c0db310a66
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phys arguments are now single PhysProperties object
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2020-07-15 21:58:44 +09:00 |
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minjaesong
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07b9e76090
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Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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2020-03-20 19:30:17 +09:00 |
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minjaesong
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7345a1015f
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fixing bug where the hitbox won't change when actor is rescaled, wip issue #34
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2020-03-10 06:52:40 +09:00 |
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minjaesong
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73c827b77f
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randomised torch flicker
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2020-02-24 01:00:11 +09:00 |
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minjaesong
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15a6324ef4
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wall-kick-jump WIP
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2019-10-02 15:24:05 +09:00 |
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minjaesong
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ebe78dafea
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shitty implementaion of "air jumping"
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2019-08-15 00:20:42 +09:00 |
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minjaesong
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f1d92744c0
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grass tex revert to smooth
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2019-07-26 03:28:57 +09:00 |
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minjaesong
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24a16426ed
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fixed MDA scroll behaviour
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2019-07-10 20:49:20 +09:00 |
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minjaesong
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514ea680aa
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fix wrong assert usage; addOneArgFun for Lua globals works
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2019-07-10 16:20:45 +09:00 |
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minjaesong
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84e4c82b60
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throwing in a pr-tree onto the project
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2019-07-07 22:13:37 +09:00 |
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minjaesong
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b66ca70d6c
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test impl of "collision interpolator'; new number font for itemslots
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2019-07-07 20:53:20 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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42dbaaa242
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backend stuffs in the Terrarum moved to the AppLoader
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2019-07-02 05:10:32 +09:00 |
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minjaesong
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23b103892e
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blockprop: fall is now grav
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2019-06-11 20:55:28 +09:00 |
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minjaesong
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fd9d36c7ac
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new block: scaffolding (does not fall yet)
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2019-06-10 01:40:10 +09:00 |
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