minjaesong
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bed655448d
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adjusted ui's y pos so that there's even gaps between catbar and control helper
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2019-08-05 03:51:38 +09:00 |
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minjaesong
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864b6cd5a0
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tree impl test; falling blocks won't destroy transparent blocks
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2019-07-31 01:38:27 +09:00 |
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minjaesong
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155c38536f
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correct impl for RNG of joise lib
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2019-07-27 14:45:19 +09:00 |
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minjaesong
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1691fc41e5
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texture for tree trunk
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2019-07-27 00:36:53 +09:00 |
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minjaesong
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fc35188bde
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some tiny little optimisations on tiling shader
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2019-07-26 16:45:24 +09:00 |
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minjaesong
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f1d92744c0
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grass tex revert to smooth
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2019-07-26 03:28:57 +09:00 |
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minjaesong
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7ae5a8c132
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minor fixes
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2019-07-21 20:40:45 +09:00 |
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minjaesong
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dfd43f52d5
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ingame computer wip; gamepad deadzone disp on f3
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2019-07-19 23:19:25 +09:00 |
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minjaesong
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f2ee058e7c
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newly written circulararray
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2019-07-14 03:55:27 +09:00 |
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minjaesong
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5f3801eb48
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colourmap and assets
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2019-07-12 02:26:20 +09:00 |
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minjaesong
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24a16426ed
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fixed MDA scroll behaviour
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2019-07-10 20:49:20 +09:00 |
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minjaesong
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514ea680aa
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fix wrong assert usage; addOneArgFun for Lua globals works
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2019-07-10 16:20:45 +09:00 |
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minjaesong
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2c560a6f36
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new iteration of the ingame computer -- display adapter
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2019-07-09 22:26:28 +09:00 |
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minjaesong
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e4974025a0
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some UIs can be closed with ESC key
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2019-07-08 21:50:35 +09:00 |
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minjaesong
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f95ea1ab0f
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fixture ui almost working
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2019-07-08 19:41:35 +09:00 |
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minjaesong
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e8ba837b09
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trying to make fixtures with UIs working, was not successful
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2019-07-08 04:05:04 +09:00 |
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minjaesong
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84e4c82b60
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throwing in a pr-tree onto the project
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2019-07-07 22:13:37 +09:00 |
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minjaesong
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b66ca70d6c
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test impl of "collision interpolator'; new number font for itemslots
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2019-07-07 20:53:20 +09:00 |
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minjaesong
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01e475814b
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blocks csv fixed wrong opacity value
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2019-07-06 20:44:15 +09:00 |
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minjaesong
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184eda38fd
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comment
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2019-07-03 04:12:56 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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42dbaaa242
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backend stuffs in the Terrarum moved to the AppLoader
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2019-07-02 05:10:32 +09:00 |
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minjaesong
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4c23cde4a9
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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eb4bdbacde
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new tiny numbers font
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2019-06-26 19:32:27 +09:00 |
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minjaesong
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2455ab9983
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fallable sim to properly work on multiple fallable "stacks"
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2019-06-26 02:00:41 +09:00 |
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minjaesong
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a45b68b8d5
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fallable blocks actually falls
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2019-06-25 23:30:22 +09:00 |
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minjaesong
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04ea9aec42
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more cleanup regarding fireRecalculateEvent
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2019-06-25 22:48:38 +09:00 |
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minjaesong
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ed58e72724
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refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
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d2e886aec2
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q&d hack to circumvent the dangling pointer issue #26
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2019-06-25 15:22:24 +09:00 |
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minjaesong
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44405111eb
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issue #26: the reason was the dangling pointer?
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2019-06-23 02:20:01 +09:00 |
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minjaesong
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41b68aa132
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BlockLayer temporarily use DirectByteBuffer (averting the issue #26)
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2019-06-23 01:43:56 +09:00 |
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minjaesong
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64bbe6b53b
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sorta working unsafesvecarray; and then issue #26 is fucking shit up
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2019-06-22 04:16:03 +09:00 |
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minjaesong
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b45caebda0
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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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2019-06-21 16:05:02 +09:00 |
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minjaesong
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306f45e7ee
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the placeholder "nullworld" is now singleton
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2019-06-11 23:52:17 +09:00 |
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minjaesong
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c41e60d29f
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fixture spawns with correct tex pos and hitbox; unsure if issue #26 is fixed tho
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2019-06-11 23:46:52 +09:00 |
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minjaesong
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23b103892e
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blockprop: fall is now grav
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2019-06-11 20:55:28 +09:00 |
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minjaesong
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196ae40bbb
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it's still a progress right?
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2019-06-10 17:38:06 +09:00 |
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minjaesong
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fd9d36c7ac
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new block: scaffolding (does not fall yet)
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2019-06-10 01:40:10 +09:00 |
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minjaesong
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6e0fe95e76
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intbox debugger is back
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2019-06-09 01:26:14 +09:00 |
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minjaesong
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48b4a4455b
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unsafe array on lightmaprenderer: could this be possible?
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2019-06-08 04:14:13 +09:00 |
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minjaesong
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30ae587554
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no more access violation from freeing already freed memory
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2019-06-08 03:29:38 +09:00 |
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minjaesong
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15cb42e26b
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80 fps with unsafe access
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2019-06-08 03:00:47 +09:00 |
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minjaesong
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5f11bb8cf9
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just a fixme tag
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2019-06-07 22:16:38 +09:00 |
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minjaesong
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25fd843ef2
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apparently I'm fucking dumb
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2019-06-07 10:37:04 +09:00 |
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minjaesong
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9445c615e6
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i discovered something to be looked at
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2019-06-07 10:23:22 +09:00 |
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Minjae Song
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772ce19eab
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weather to not use expensive math; colormap now also holds cvec
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2019-06-05 21:22:27 +09:00 |
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Minjae Song
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b0c6ce29a8
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mod metadata: changed versioning scheme
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2019-06-05 21:22:27 +09:00 |
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minjaesong
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aad88710ed
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light parallel failed attempt
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2019-06-05 21:04:01 +09:00 |
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minjaesong
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0216e814a6
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debugwindow: correct ui count
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2019-06-01 04:47:20 +09:00 |
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minjaesong
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f8e26f82c6
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lightmap is now array of array because debug-ability > slight framerate drop
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2019-06-01 04:06:36 +09:00 |
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