minjaesong
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c0ef84412b
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fixed a bug where only the first wire item of same 'accepts' property would be chosen for signals be propagated
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2021-08-18 15:27:37 +09:00 |
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minjaesong
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9a271b1b9e
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bigger torch flame sprite; basic physics on particles
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2021-08-17 20:51:25 +09:00 |
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minjaesong
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a2b3334692
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taller tiki torch
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2021-08-17 18:37:54 +09:00 |
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minjaesong
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0f03eafc84
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tiki torch now spawns smoke particles and flames are randomly animated
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2021-08-17 16:50:13 +09:00 |
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minjaesong
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42c09640d0
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vanishing particle test
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2021-08-17 15:31:00 +09:00 |
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minjaesong
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1059b4e097
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more wires moved from work_files into assets
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2021-08-16 00:27:28 +09:00 |
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minjaesong
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a064275cfb
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light update for every three frames because why not *shrug*
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2021-08-15 00:40:32 +09:00 |
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minjaesong
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deb2dcf28b
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extending light draw size so that 'lagging-behind' update won't exhibit 'camera seam'
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2021-08-15 00:29:16 +09:00 |
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minjaesong
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168e4f08b5
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lightmap to update every other frame, and rendering needs fix minor jitter
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2021-08-14 12:52:47 +09:00 |
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minjaesong
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479dc5c3fb
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new and sane graph traversal; only works for first of the multiple wires tho
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2021-08-13 14:39:20 +09:00 |
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minjaesong
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a6d082fb7d
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wire branching traversal itself works, but fetches wrong signal status
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2021-08-12 11:38:48 +09:00 |
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minjaesong
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740eab3e84
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fix: fixtures not placing actorblocks
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2021-08-11 18:01:34 +09:00 |
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minjaesong
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7bb921321f
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wire: off-to-on traversal of nonbranching wire connection
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2021-08-11 16:45:39 +09:00 |
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minjaesong
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f1cece1064
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multiblock fixtures can now emit/consume multiple wiring types
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2021-08-10 16:56:22 +09:00 |
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minjaesong
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43ae93e982
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signal emitter: wires are now visible while holding the item
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2021-08-09 21:42:38 +09:00 |
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minjaesong
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a9f46613a2
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first working instance of wire signal source block
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2021-08-09 17:00:02 +09:00 |
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minjaesong
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4c4817f2fb
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some refactoring
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2021-08-09 14:36:32 +09:00 |
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minjaesong
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995d02d966
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signal emitter is now a fixture
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2021-08-08 21:38:38 +09:00 |
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minjaesong
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d8516f4ad1
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changes on wire receive state
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2021-08-07 18:03:38 +09:00 |
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minjaesong
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db45557c19
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unequipping already equipping item when the game tries to equip a new item on the same slot
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2021-08-07 17:32:32 +09:00 |
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minjaesong
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e4542af75c
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fixed a bug where wire graphs would not laid down correctly
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2021-08-07 16:23:42 +09:00 |
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minjaesong
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4112dc333f
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tooltip ui update
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2021-08-07 14:21:27 +09:00 |
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minjaesong
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ce9b86d637
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hit q to close the storage chest gui
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2021-08-07 00:27:32 +09:00 |
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minjaesong
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f7ce911c9e
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fixed a bug where inventory's cat icons would unloaded when you load the ingame second time
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2021-08-07 00:14:33 +09:00 |
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minjaesong
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4b50b0cff1
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pickaxe to drop a tile defined in 'drop' property
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2021-08-06 22:01:59 +09:00 |
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minjaesong
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ecce123299
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spawning of dropped item
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2021-08-06 21:43:50 +09:00 |
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minjaesong
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edc3d53f4e
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refactoring around
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2021-08-06 13:34:17 +09:00 |
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minjaesong
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9578488962
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wire sim wip
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2021-08-05 18:41:40 +09:00 |
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minjaesong
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c6c8d02118
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better drop shadow for tooltip
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2021-08-04 17:20:10 +09:00 |
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minjaesong
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6891d6b840
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building wire graph PER TILE
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2021-08-03 16:27:56 +09:00 |
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minjaesong
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5311158ad8
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actually enforcing limit on how many wire pieces can be rendered
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2021-07-31 16:39:47 +09:00 |
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minjaesong
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b10fb0a30b
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wire actor renders; functionality still wip
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2021-07-31 14:18:52 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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0e3bfbb782
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fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working
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2021-07-29 16:23:18 +09:00 |
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minjaesong
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e19187eea9
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first working wall occlusion (issue #39)
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2021-07-29 12:25:56 +09:00 |
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minjaesong
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870e165cf6
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renaiming debug timers
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2021-07-29 10:23:32 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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8cb3fc2d33
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moving things around between packages
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2021-07-28 10:11:18 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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f75b5da0e1
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eyes-sclera should not glow; changing hitbox width to 22 px
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2021-07-08 11:33:09 +09:00 |
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minjaesong
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1b1b1641ff
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enabling sprite glow again (dunno why it was disabled tho)
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2021-07-07 23:17:36 +09:00 |
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minjaesong
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0fa395acd5
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the new sprite fully assembled
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2021-07-07 16:52:07 +09:00 |
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minjaesong
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9838c957bc
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Merge branch 'master' of github.com:curioustorvald/Terrarum
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2021-04-03 20:49:12 +09:00 |
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minjaesong
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6bb33e5c3d
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more sensible way of obtaining and using colorbuffertexture
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2021-04-03 20:48:14 +09:00 |
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minjaesong
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09aeae39a2
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changed render order so that chest name won't show grey (for some reason)
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2021-03-18 10:51:57 +09:00 |
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minjaesong
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bae438c2df
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storage chest ui to display its name and player encumbrance meter
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2021-03-16 17:57:30 +09:00 |
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minjaesong
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5f7db4cf19
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storage chest compact mode buttons now work together
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2021-03-16 16:22:16 +09:00 |
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minjaesong
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953e44c8d7
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working storage chest impl
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2021-03-16 15:57:09 +09:00 |
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minjaesong
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0fa889bc55
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storagechests (actually all fixtures) now has their own inventory
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2021-03-16 15:01:17 +09:00 |
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