minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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bb95444067
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reducing number of warnings on the codebase
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2021-08-20 23:28:59 +09:00 |
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minjaesong
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deb2dcf28b
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extending light draw size so that 'lagging-behind' update won't exhibit 'camera seam'
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2021-08-15 00:29:16 +09:00 |
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minjaesong
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3d5bb55514
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confirmation that some tricks would not work
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2021-08-14 17:02:54 +09:00 |
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minjaesong
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168e4f08b5
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lightmap to update every other frame, and rendering needs fix minor jitter
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2021-08-14 12:52:47 +09:00 |
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minjaesong
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a6d082fb7d
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wire branching traversal itself works, but fetches wrong signal status
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2021-08-12 11:38:48 +09:00 |
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minjaesong
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995d02d966
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signal emitter is now a fixture
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2021-08-08 21:38:38 +09:00 |
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minjaesong
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edc3d53f4e
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refactoring around
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2021-08-06 13:34:17 +09:00 |
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minjaesong
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f64574db80
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wire actor wip
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2021-07-30 17:48:25 +09:00 |
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minjaesong
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4f52b26590
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oops walls were too light
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2021-07-29 17:41:10 +09:00 |
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minjaesong
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0e3bfbb782
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fixed a bug where wall item can be consumend indefinitely because checking for what's already there was not working
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2021-07-29 16:23:18 +09:00 |
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minjaesong
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26ee7498e2
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closing issue #39
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2021-07-29 12:56:25 +09:00 |
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minjaesong
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e19187eea9
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first working wall occlusion (issue #39)
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2021-07-29 12:25:56 +09:00 |
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minjaesong
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870e165cf6
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renaiming debug timers
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2021-07-29 10:23:32 +09:00 |
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minjaesong
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29f6034fdc
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wires are now separated from blocks
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2021-07-28 16:10:03 +09:00 |
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minjaesong
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5aacbe84b8
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wire is back! but not the render
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2021-07-28 14:22:13 +09:00 |
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minjaesong
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67a5e2e1e6
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tilesize declaration refactoring
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2021-07-27 16:17:54 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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7900309f30
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slate layer; new stone 'marble'
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2021-02-28 16:33:12 +09:00 |
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minjaesong
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b6a688c484
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render is fixed (tile breakage not tested as loading items are still wip); air tile no longer has tilenum of 0
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2021-02-24 11:04:11 +09:00 |
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minjaesong
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36387753b1
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game compiles but: render is wrong; can't have any wall items
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2021-02-20 16:53:22 +09:00 |
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minjaesong
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463e59087c
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something's not right with tile numbering
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2021-02-20 15:10:47 +09:00 |
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minjaesong
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0292115f89
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wipwip
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2021-02-14 10:07:08 +09:00 |
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minjaesong
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9eb757b7b9
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wip 2
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2021-02-11 20:45:38 +09:00 |
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minjaesong
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8fdc11288c
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the-flattening wip
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2021-02-10 17:48:01 +09:00 |
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minjaesong
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5685243443
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light whitewash version 1
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2020-12-01 17:50:47 +09:00 |
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minjaesong
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f77e65ac97
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light whitewash impl
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2020-12-01 16:49:46 +09:00 |
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minjaesong
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44c11cef76
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multithread light: forget about it
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2020-11-20 14:08:18 +09:00 |
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minjaesong
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ab780fd246
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code cleanup
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2020-11-11 11:04:59 +09:00 |
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minjaesong
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4db5bc1623
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guess some quality can be sacrificed
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2020-11-10 18:49:24 +09:00 |
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minjaesong
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8548e415d2
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it works yay :)
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2020-11-10 16:21:08 +09:00 |
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minjaesong
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3ad80d1687
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y u no work :(
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2020-11-10 11:54:52 +09:00 |
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minjaesong
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b908cee2fe
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round 4 wip but not working :(
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2020-11-10 00:51:46 +09:00 |
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minjaesong
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65f536db3c
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one diag done, one more to go
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2020-11-09 23:13:20 +09:00 |
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minjaesong
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fdee65ad0d
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using internal coord only; diagonal round todo
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2020-10-25 23:47:39 +09:00 |
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minjaesong
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9280a1e4a1
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new lighting kinda works
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2020-10-25 19:10:48 +09:00 |
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minjaesong
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0c48b9dce8
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using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size'
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2020-10-21 17:42:58 +09:00 |
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minjaesong
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d89e0d30da
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new tonemapping lut using some random fibseq
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2020-07-12 10:29:39 +09:00 |
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minjaesong
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0200fa8803
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simplified the tiling shader a bit
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2020-04-13 02:13:24 +09:00 |
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minjaesong
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07b9e76090
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Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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2020-03-20 19:30:17 +09:00 |
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minjaesong
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8894be303a
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some code pruning
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2020-03-07 03:39:26 +09:00 |
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minjaesong
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0b57a995a5
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Tentatively fixed the issue #35
if it's truly been fixed, the culprit was the mixed use of lx/ly and worldx/worldy
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2020-03-07 02:39:01 +09:00 |
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minjaesong
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4c77ccb548
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Pre-calculation. Plagued with segfaults. Feel free to roll back.
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2020-03-06 21:52:06 +09:00 |
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minjaesong
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e77c52a86f
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commenting out the assert code that is called ~50 000 times per frame
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2020-03-06 01:54:18 +09:00 |
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minjaesong
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418353c652
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stupid idea that didnt work
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2020-03-04 10:32:05 +09:00 |
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minjaesong
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bac2190104
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back to octagonal lightspreading and one more failed test
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2020-02-28 05:39:46 +09:00 |
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minjaesong
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c4521b9fd9
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more comments
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2020-02-28 05:14:13 +09:00 |
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minjaesong
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e235b81041
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middle click to open pie menu
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2020-02-27 05:41:57 +09:00 |
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minjaesong
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89c99e19c0
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TEST: 5-pass performs better than 2-split idea
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2020-02-25 00:05:54 +09:00 |
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