Commit Graph

322 Commits

Author SHA1 Message Date
minjaesong
6e90d3521b buildingmaker working terrain/wall palette 2023-10-21 20:03:03 +09:00
minjaesong
1cce4e6ee2 tree foliage tiles 2023-10-15 00:01:52 +09:00
minjaesong
00ca1d3e1a self-connect tiles are working again 2023-10-11 20:33:36 +09:00
minjaesong
e63300339e corner occlusion should render now 2023-10-11 02:51:50 +09:00
minjaesong
1e15719b9c overlaying tile breakage over ores 2023-10-10 20:08:55 +09:00
minjaesong
3b32242a2b tiling optimisation 2.2ms -> 1.7ms 2023-10-10 18:16:35 +09:00
minjaesong
26936fde09 fluids to their own block layer 2023-10-10 05:33:40 +09:00
minjaesong
e76ff58b3e Generalised BlockLayer 2023-10-10 03:56:02 +09:00
minjaesong
8f1ca485f6 adding ore textures to the atlas 2023-10-10 01:20:04 +09:00
minjaesong
d9218a2dd6 fluids separated from blocks 2023-10-09 17:35:26 +09:00
minjaesong
652dfe39eb in preparation of new demoworld creation for future version 2023-10-04 17:34:16 +09:00
minjaesong
48a07a9be5 cloud model update 2023-10-03 04:37:39 +09:00
minjaesong
42ab13d114 orebfuscator impl 2023-10-02 01:35:32 +09:00
minjaesong
b0d7bc4022 fixing light/shadebox rendering issue 2023-09-19 00:16:36 +09:00
minjaesong
1b0b279e3d fix: new world from world portal not updating world ref of IngameRenderer 2023-09-14 13:33:24 +09:00
minjaesong
fce32f7f48 fix: wall breakage would use wrong texture 2023-09-13 15:49:15 +09:00
minjaesong
661fae488d hopelessly fixing wall flicker when taking down 2023-09-11 00:44:44 +09:00
minjaesong
5f0e6135e7 block itemimage to use vernal season textures 2023-09-10 20:22:39 +09:00
minjaesong
07a70ffba4 srceen-meshes now use GL_TRIANGLE_FAN 2023-09-09 21:51:27 +09:00
minjaesong
fbc700508f season variable moved to worldtime 2023-09-07 17:21:34 +09:00
minjaesong
37492dc8a0 six ecological seasons for terrain tiles 2023-09-07 13:19:32 +09:00
minjaesong
0a8b5f33f4 clouds parallax and can drift in 3D 2023-08-22 09:50:03 +09:00
minjaesong
5f7f724058 tileatlas: atlas size will automatically expand if it's too small 2023-08-14 18:47:39 +09:00
minjaesong
64e05a4f17 load list: thumbnail on management scr 2023-07-11 15:18:44 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
065f80224f fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16 2023-05-28 00:31:29 +09:00
minjaesong
928029e6e4 BlockStats is upgraded to TileSurvey 2023-04-12 19:53:12 +09:00
minjaesong
66356fc0c9 Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
2023-01-18 20:32:22 +09:00
minjaesong
2941a0943f trying bytebuf and FloatVector 2023-01-18 20:27:06 +09:00
minjaesong
267b524a66 GDX 1.11 update 2022-12-29 16:16:07 +09:00
minjaesong
856bd93329 fix: held items now glow (or not glow) under UV as they should 2022-12-27 04:19:13 +09:00
minjaesong
474279aefe more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel 2022-10-31 01:52:40 +09:00
minjaesong
8533f92274 more optimisation 2022-10-06 21:42:46 +09:00
minjaesong
93ac1011e9 optimisation attempt 2022-10-06 21:07:16 +09:00
minjaesong
a6685df5d1 experimental new lighting can be toggled with config "fx_newlight" 2022-10-05 23:26:46 +09:00
minjaesong
50d1aabaf3 new lighting is regrettably implemented on the master branch, but I don't think this looks any better than the old 2022-10-05 01:07:07 +09:00
minjaesong
aff64f6a8e new lighting wip 2022-10-04 22:01:28 +09:00
minjaesong
9091e6af00 update 2022-10-04 15:45:29 +09:00
minjaesong
741187c6d5 another lighting idea wip 2022-10-04 14:33:09 +09:00
minjaesong
64189318cb update keyboard layout 2022-09-19 00:02:54 +09:00
minjaesong
bec47e81e2 now dropped items can produce light (e.g. dropped torch) 2022-09-11 17:10:01 +09:00
minjaesong
bb3511b1db blocksdrawer now works with screen zoomed 2022-08-02 02:56:09 +09:00
minjaesong
d7d3e430ef fixed a bug where solid actorblock would cause wrong tile connection and ambient occlusion 2022-07-28 23:21:24 +09:00
minjaesong
8b8fc0e93c actorblock only renders when F3 is on 2022-07-19 22:14:40 +09:00
minjaesong
7ff6dfe1fe Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance

This reverts commit b47549d846.
2022-04-21 15:34:24 +09:00
minjaesong
b47549d846 Light Calculation using JDK Incubator Vector 2022-04-21 15:29:15 +09:00
minjaesong
b3a27bb428 tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away 2022-04-20 17:53:47 +09:00
minjaesong
97633eba46 unsafeptr is now byte-aligned 2022-04-06 20:54:58 +09:00
minjaesong
a0d13a6060 fixing a minor bug on getLight coord 2022-03-30 14:08:43 +09:00
minjaesong
327e000a54 shader cleanup; a config key for higher bits per pixel on graphics 2022-03-25 15:50:03 +09:00