minjaesong
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6e90d3521b
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buildingmaker working terrain/wall palette
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2023-10-21 20:03:03 +09:00 |
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minjaesong
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1cce4e6ee2
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tree foliage tiles
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2023-10-15 00:01:52 +09:00 |
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minjaesong
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00ca1d3e1a
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self-connect tiles are working again
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2023-10-11 20:33:36 +09:00 |
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minjaesong
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e63300339e
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corner occlusion should render now
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2023-10-11 02:51:50 +09:00 |
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minjaesong
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1e15719b9c
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overlaying tile breakage over ores
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2023-10-10 20:08:55 +09:00 |
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minjaesong
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3b32242a2b
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tiling optimisation 2.2ms -> 1.7ms
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2023-10-10 18:16:35 +09:00 |
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minjaesong
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26936fde09
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fluids to their own block layer
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2023-10-10 05:33:40 +09:00 |
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minjaesong
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e76ff58b3e
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Generalised BlockLayer
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2023-10-10 03:56:02 +09:00 |
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minjaesong
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8f1ca485f6
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adding ore textures to the atlas
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2023-10-10 01:20:04 +09:00 |
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minjaesong
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d9218a2dd6
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fluids separated from blocks
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2023-10-09 17:35:26 +09:00 |
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minjaesong
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652dfe39eb
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in preparation of new demoworld creation for future version
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2023-10-04 17:34:16 +09:00 |
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minjaesong
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48a07a9be5
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cloud model update
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2023-10-03 04:37:39 +09:00 |
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minjaesong
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42ab13d114
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orebfuscator impl
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2023-10-02 01:35:32 +09:00 |
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minjaesong
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b0d7bc4022
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fixing light/shadebox rendering issue
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2023-09-19 00:16:36 +09:00 |
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minjaesong
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1b0b279e3d
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fix: new world from world portal not updating world ref of IngameRenderer
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2023-09-14 13:33:24 +09:00 |
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minjaesong
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fce32f7f48
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fix: wall breakage would use wrong texture
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2023-09-13 15:49:15 +09:00 |
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minjaesong
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661fae488d
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hopelessly fixing wall flicker when taking down
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2023-09-11 00:44:44 +09:00 |
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minjaesong
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5f0e6135e7
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block itemimage to use vernal season textures
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2023-09-10 20:22:39 +09:00 |
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minjaesong
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07a70ffba4
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srceen-meshes now use GL_TRIANGLE_FAN
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2023-09-09 21:51:27 +09:00 |
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minjaesong
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fbc700508f
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season variable moved to worldtime
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2023-09-07 17:21:34 +09:00 |
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minjaesong
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37492dc8a0
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six ecological seasons for terrain tiles
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2023-09-07 13:19:32 +09:00 |
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minjaesong
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0a8b5f33f4
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clouds parallax and can drift in 3D
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2023-08-22 09:50:03 +09:00 |
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minjaesong
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5f7f724058
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tileatlas: atlas size will automatically expand if it's too small
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2023-08-14 18:47:39 +09:00 |
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minjaesong
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64e05a4f17
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load list: thumbnail on management scr
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2023-07-11 15:18:44 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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065f80224f
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fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16
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2023-05-28 00:31:29 +09:00 |
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minjaesong
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928029e6e4
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BlockStats is upgraded to TileSurvey
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2023-04-12 19:53:12 +09:00 |
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minjaesong
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66356fc0c9
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Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
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2023-01-18 20:32:22 +09:00 |
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minjaesong
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2941a0943f
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trying bytebuf and FloatVector
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2023-01-18 20:27:06 +09:00 |
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minjaesong
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267b524a66
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GDX 1.11 update
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2022-12-29 16:16:07 +09:00 |
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minjaesong
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856bd93329
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fix: held items now glow (or not glow) under UV as they should
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2022-12-27 04:19:13 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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8533f92274
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more optimisation
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2022-10-06 21:42:46 +09:00 |
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minjaesong
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93ac1011e9
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optimisation attempt
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2022-10-06 21:07:16 +09:00 |
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minjaesong
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a6685df5d1
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experimental new lighting can be toggled with config "fx_newlight"
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2022-10-05 23:26:46 +09:00 |
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minjaesong
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50d1aabaf3
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new lighting is regrettably implemented on the master branch, but I don't think this looks any better than the old
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2022-10-05 01:07:07 +09:00 |
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minjaesong
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aff64f6a8e
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new lighting wip
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2022-10-04 22:01:28 +09:00 |
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minjaesong
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9091e6af00
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update
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2022-10-04 15:45:29 +09:00 |
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minjaesong
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741187c6d5
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another lighting idea wip
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2022-10-04 14:33:09 +09:00 |
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minjaesong
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64189318cb
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update keyboard layout
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2022-09-19 00:02:54 +09:00 |
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minjaesong
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bec47e81e2
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now dropped items can produce light (e.g. dropped torch)
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2022-09-11 17:10:01 +09:00 |
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minjaesong
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bb3511b1db
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blocksdrawer now works with screen zoomed
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2022-08-02 02:56:09 +09:00 |
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minjaesong
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d7d3e430ef
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fixed a bug where solid actorblock would cause wrong tile connection and ambient occlusion
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2022-07-28 23:21:24 +09:00 |
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minjaesong
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8b8fc0e93c
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actorblock only renders when F3 is on
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2022-07-19 22:14:40 +09:00 |
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minjaesong
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7ff6dfe1fe
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Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance
This reverts commit b47549d846.
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2022-04-21 15:34:24 +09:00 |
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minjaesong
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b47549d846
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Light Calculation using JDK Incubator Vector
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2022-04-21 15:29:15 +09:00 |
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minjaesong
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b3a27bb428
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tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
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2022-04-20 17:53:47 +09:00 |
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minjaesong
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97633eba46
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unsafeptr is now byte-aligned
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2022-04-06 20:54:58 +09:00 |
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minjaesong
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a0d13a6060
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fixing a minor bug on getLight coord
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2022-03-30 14:08:43 +09:00 |
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minjaesong
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327e000a54
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shader cleanup; a config key for higher bits per pixel on graphics
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2022-03-25 15:50:03 +09:00 |
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