minjaesong
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d731812e4e
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"Continue" button on the titlescreen is working
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2021-09-13 14:20:55 +09:00 |
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minjaesong
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7d927b7392
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tighter cell gap
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2021-09-13 01:40:17 +09:00 |
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minjaesong
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a9eb67ab61
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turns out uiitemtextbuttonlist colouring bug was because of the gamefont
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2021-09-13 01:20:16 +09:00 |
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minjaesong
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921d47c465
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confirmation added for exit game and return to main menu
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2021-09-13 00:14:48 +09:00 |
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minjaesong
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39714153cf
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save load window scroll using scroll wheel
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2021-09-12 23:26:09 +09:00 |
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minjaesong
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b99d1a760e
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save load screen
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2021-09-12 22:47:31 +09:00 |
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minjaesong
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c9956f6c8b
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fixed a bug where lightmap would flicker when cameraX rolls from small negative number to zero
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2021-09-11 22:46:50 +09:00 |
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minjaesong
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784f5fd2ec
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recording and retrieving timestamps for save meta and world
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2021-09-11 22:24:13 +09:00 |
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minjaesong
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4e0d1e0c9d
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more natural occlusion texture
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2021-09-11 20:53:44 +09:00 |
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minjaesong
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b080852c7c
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sort savefiles by making last played coming first
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2021-09-11 20:35:22 +09:00 |
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minjaesong
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c9753a118d
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load game ui to show human-readable timestamp
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2021-09-11 19:14:23 +09:00 |
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minjaesong
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b4813a1ebe
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able to load chunked world save
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2021-09-11 18:44:05 +09:00 |
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minjaesong
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83c3c22b51
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chunked world output/deploying custom format of TVD
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2021-09-11 02:19:10 +09:00 |
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minjaesong
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5050935847
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ingame uis will blur the background
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2021-09-09 22:44:24 +09:00 |
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minjaesong
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3f2d2902d2
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screen blur moved to a single function
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2021-09-09 17:55:50 +09:00 |
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minjaesong
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1a0c48987d
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dat blur
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2021-09-09 16:39:29 +09:00 |
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minjaesong
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94a97193f9
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title screen panner to track the ground better
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2021-09-09 14:38:47 +09:00 |
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minjaesong
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9b53402ce0
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game load ui wip
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2021-09-09 11:51:33 +09:00 |
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minjaesong
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8f834fe869
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Renamed AppLoader into App
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2021-09-09 09:48:33 +09:00 |
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minjaesong
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fc40ec48f1
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savegame to save with the thumbnail
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2021-09-08 20:36:49 +09:00 |
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minjaesong
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b8e181915e
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bringing back old animating titlescreen
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2021-09-08 16:22:25 +09:00 |
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minjaesong
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bbd7878630
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tooltip and notifier moved to the base ingame
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2021-09-07 17:15:35 +09:00 |
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minjaesong
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176a2d8cc7
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deserialisable droppeditem
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2021-09-07 15:03:00 +09:00 |
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minjaesong
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1accf985e7
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save/load kinda mostly working but fixtures are not getting their sprites back
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2021-09-06 17:31:37 +09:00 |
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minjaesong
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a7026167b4
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wippie
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2021-09-04 22:18:51 +09:00 |
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minjaesong
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21a7a38477
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codices serialised into the savegame
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2021-09-04 20:45:57 +09:00 |
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minjaesong
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6bea9c9f07
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moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
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minjaesong
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57e4b83649
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game load wip
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2021-09-03 17:54:10 +09:00 |
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minjaesong
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f08296b3be
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bytearray64reader: read length of zero and EOF are properly distinguished (gdx is somewhat pedantic); changed an ascii85 charset; working meta (de)serialisation
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2021-09-01 17:23:12 +09:00 |
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minjaesong
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07f26a7716
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ByteArray64Writer to handle the UTF-8 correctly
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2021-09-01 11:43:01 +09:00 |
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minjaesong
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3b37e91e4a
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save/load with fixed entry id
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2021-08-31 17:24:44 +09:00 |
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minjaesong
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32144fc241
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working ByteArray64Reader (UTF-8 compliant with proper surrogate pairing)
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2021-08-31 11:27:40 +09:00 |
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minjaesong
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909c381572
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bytearray64reader wip
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2021-08-30 23:43:51 +09:00 |
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minjaesong
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fb140ce2da
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more world save and virtualdisk lib update
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2021-08-30 13:57:54 +09:00 |
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minjaesong
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7ae862dd05
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tevd update; seemingly working savefile export
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2021-08-30 01:16:15 +09:00 |
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minjaesong
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c610bd1ac6
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console command dictionary is now automatically filled using reflection
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2021-08-29 20:36:37 +09:00 |
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minjaesong
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3fc6e28c4d
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read/writeactor to process all subclasses of Actor, not just a player; actor possession confirmed working
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2021-08-29 13:07:44 +09:00 |
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minjaesong
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c247f99e0e
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big smoke texture
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2021-08-28 23:12:05 +09:00 |
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minjaesong
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3a6100107e
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all potentially serialisable actors now have no-arg constructor
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2021-08-28 18:58:46 +09:00 |
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minjaesong
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043bd3a1db
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inventory ui: getting actor is now dynamic
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2021-08-28 17:10:36 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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29cccea19b
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working blocklayer gzip writer and reader
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2021-08-27 01:58:11 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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minjaesong
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e5c25c5a10
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fixed a bug where player input can be ignored when framerate is significantly faster than update rate, which causes gameupdate to be called less often
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2021-08-26 17:27:52 +09:00 |
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minjaesong
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29c5599746
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things are not quite working yet but here's more descriptive error message for ya
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2021-08-25 20:55:21 +09:00 |
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minjaesong
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9a8bd8d6ec
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trying to load a world
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2021-08-25 15:30:46 +09:00 |
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minjaesong
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8499746ad0
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using gdx's preferred way to generate world json
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2021-08-25 11:16:21 +09:00 |
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minjaesong
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ee5e10dd8c
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actor serialiser
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2021-08-24 17:11:41 +09:00 |
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minjaesong
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cb73a9fea2
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serialiser for world
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2021-08-24 14:33:04 +09:00 |
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minjaesong
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67091d0c84
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much simpler way of composing savegame.json
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2021-08-24 11:29:21 +09:00 |
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