minjaesong
|
df56f6180e
|
update counter on F3
|
2021-10-25 15:25:50 +09:00 |
|
minjaesong
|
9326b87909
|
text input pane wip
|
2021-10-20 23:00:25 +09:00 |
|
minjaesong
|
e2101ebc54
|
config key change; uiitemtextbutton can now have tags alongside with the label
|
2021-09-19 17:06:22 +09:00 |
|
minjaesong
|
8f834fe869
|
Renamed AppLoader into App
|
2021-09-09 09:48:33 +09:00 |
|
minjaesong
|
e5c25c5a10
|
fixed a bug where player input can be ignored when framerate is significantly faster than update rate, which causes gameupdate to be called less often
|
2021-08-26 17:27:52 +09:00 |
|
minjaesong
|
9a8bd8d6ec
|
trying to load a world
|
2021-08-25 15:30:46 +09:00 |
|
minjaesong
|
168e4f08b5
|
lightmap to update every other frame, and rendering needs fix minor jitter
|
2021-08-14 12:52:47 +09:00 |
|
minjaesong
|
828ef6a0df
|
precedence of the elvis operator is still confusing :(
|
2021-08-05 18:29:09 +09:00 |
|
minjaesong
|
7624e37bda
|
making wire actor's hitbox bigger so their disappearance on the screen edge won't be visible
|
2021-07-31 19:13:29 +09:00 |
|
minjaesong
|
5aacbe84b8
|
wire is back! but not the render
|
2021-07-28 14:22:13 +09:00 |
|
minjaesong
|
67a5e2e1e6
|
tilesize declaration refactoring
|
2021-07-27 16:17:54 +09:00 |
|
minjaesong
|
a91156ac21
|
gdx 1.10/lwjgl3 migration; removing old Lua stuffs
|
2021-07-27 12:43:01 +09:00 |
|
minjaesong
|
9eb757b7b9
|
wip 2
|
2021-02-11 20:45:38 +09:00 |
|
minjaesong
|
b8a7dee7ac
|
config: user-configurable control entries now have config- prefix
|
2020-11-21 11:24:15 +09:00 |
|
minjaesong
|
ab780fd246
|
code cleanup
|
2020-11-11 11:04:59 +09:00 |
|
minjaesong
|
b6fe91ad19
|
var jump just pressed
|
2019-10-06 14:50:16 +09:00 |
|
minjaesong
|
15a6324ef4
|
wall-kick-jump WIP
|
2019-10-02 15:24:05 +09:00 |
|
minjaesong
|
63b1fcb870
|
special symbols to use shortcuts instead of literals
|
2019-08-05 04:19:00 +09:00 |
|
minjaesong
|
dfd43f52d5
|
ingame computer wip; gamepad deadzone disp on f3
|
2019-07-19 23:19:25 +09:00 |
|
minjaesong
|
42dbaaa242
|
backend stuffs in the Terrarum moved to the AppLoader
|
2019-07-02 05:10:32 +09:00 |
|
minjaesong
|
4c23cde4a9
|
no more context fuckups on apploader
|
2019-07-02 04:59:24 +09:00 |
|
minjaesong
|
eb4bdbacde
|
new tiny numbers font
|
2019-06-26 19:32:27 +09:00 |
|
minjaesong
|
ed58e72724
|
refactoring the call order of the renderers' init code invocation
|
2019-06-25 22:26:16 +09:00 |
|
minjaesong
|
0216e814a6
|
debugwindow: correct ui count
|
2019-06-01 04:47:20 +09:00 |
|
minjaesong
|
ec8b57abd1
|
fixtures won't spawn when there's block or other fixtures
|
2019-05-31 22:57:20 +09:00 |
|
minjaesong
|
e064d6b8f1
|
block functions now share one centralised core function
|
2019-05-04 03:29:59 +09:00 |
|
minjaesong
|
a05e2fc695
|
createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
|
2019-03-03 21:53:56 +09:00 |
|
minjaesong
|
0fee72c5d3
|
gson test in progress
|
2019-02-22 04:50:43 +09:00 |
|
minjaesong
|
97d0b9de64
|
set environment as console if gamepad is detected
|
2019-02-11 14:54:57 +09:00 |
|
minjaesong
|
fb0357b5d6
|
pov for gdxcontrolleradapter (untested)
|
2019-02-10 03:48:39 +09:00 |
|
minjaesong
|
1730ebd0d7
|
making xinput to actually work (tested with xbone gamepad)
|
2019-02-09 18:33:54 +09:00 |
|
minjaesong
|
baccf5f0b5
|
making gamepad work again
|
2019-02-08 18:57:47 +09:00 |
|
minjaesong
|
d13c74dc0c
|
histogram to display UV values
|
2019-02-04 05:23:07 +09:00 |
|
minjaesong
|
8da8fdb863
|
F3 moved to PostProcessor; palette UI for buildingmaker
|
2019-02-03 17:01:27 +09:00 |
|
minjaesong
|
02f9a5e127
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
6d0616a7bd
|
instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
|
2019-01-22 02:59:22 +09:00 |
|
minjaesong
|
5786b843e4
|
removing default batch on blendxxx() funs
|
2019-01-20 03:09:23 +09:00 |
|
minjaesong
|
0397c47aad
|
light: lantern lookup should be faster
|
2019-01-17 16:06:00 +09:00 |
|
minjaesong
|
2f335e5c5f
|
lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
|
2019-01-11 04:44:52 +09:00 |
|
Minjae Song
|
934b252314
|
when it's not dev build, title bar shows less info
they take some processing time
|
2018-12-25 01:58:18 +09:00 |
|
Minjae Song
|
46284be77d
|
moved things a lot just so that splash screen shows up WHILE things load
|
2018-12-25 01:39:22 +09:00 |
|
Minjae Song
|
a7d12b2b54
|
rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
|
2018-12-16 15:30:25 +09:00 |
|
minjaesong
|
91ade00bbb
|
bringing back onscreen debug info
|
2018-12-08 05:05:42 +09:00 |
|
minjaesong
|
9b087f0ae5
|
fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
|
2018-11-06 04:02:33 +09:00 |
|
minjaesong
|
83fd44df4c
|
abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
|
2018-10-05 23:40:03 +09:00 |
|
minjaesong
|
6a1146f67b
|
player is now nullable; wtf is calling Ingame 5 times?
|
2018-09-17 01:46:50 +09:00 |
|
minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
54a38407e2
|
still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
|
2018-06-28 21:31:39 +09:00 |
|
minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
b16de87dd5
|
Rectified heretic YY-MM-DD to standard YYYY-MM-DD
|
2017-09-20 14:36:40 +09:00 |
|