minjaesong
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bc2b1f68d1
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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4b91f485a5
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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d65f0cb17f
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
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minjaesong
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ea69f28d05
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minimap test: zoom and pan of the image
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2019-03-04 18:33:39 +09:00 |
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minjaesong
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3cc13f32c9
|
createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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6dcdf32627
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gamepad button label; gamepad calibrate on startup
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2019-02-21 00:12:12 +09:00 |
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minjaesong
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b55fe09d9f
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lightmap drawing won't use spritebatch
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2019-02-20 23:14:28 +09:00 |
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minjaesong
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afa942e75d
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working pen menu
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2019-02-16 22:48:27 +09:00 |
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minjaesong
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7a62c06bc6
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
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b9fbacad14
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set environment as console if gamepad is detected
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2019-02-11 14:54:57 +09:00 |
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minjaesong
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3f108a6ea9
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quicker camera on buildingmaker
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2019-02-04 01:37:31 +09:00 |
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minjaesong
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e3ed712a42
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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01094d49eb
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wall block item to use its own texture (for real)
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2019-02-01 17:28:08 +09:00 |
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minjaesong
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f603b58307
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adjusting disposing behavs so that we can go back and forth the ingame and titlescr
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2019-01-31 00:12:38 +09:00 |
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minjaesong
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074fe2438d
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inventory gamemenu visual only
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2019-01-29 23:37:38 +09:00 |
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minjaesong
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69e9fa4b0f
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3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
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minjaesong
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cd1ad9277a
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gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
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9937c34d25
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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e4f456ffa7
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gapbox toggle with F11
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2019-01-23 12:45:40 +09:00 |
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minjaesong
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14b485dc32
|
small number font moved to apploader
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2019-01-22 23:05:29 +09:00 |
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minjaesong
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53c45d6829
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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ded9cb1a10
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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afba402c6c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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09b4a34d14
|
trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
|
minjaesong
|
be20fd8328
|
removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
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d1a2e6b8f2
|
issue #16: walking fixed, jump not
|
2019-01-19 16:44:59 +09:00 |
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minjaesong
|
5bf8b6cad7
|
on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
|
minjaesong
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078cdfefa4
|
See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
|
81f9c92e48
|
adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
|
09b039c62f
|
trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
|
ff8791f48a
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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9aa8eb395d
|
fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
|
minjaesong
|
34a8113d53
|
tooltip positioning should work again
|
2019-01-11 03:06:45 +09:00 |
|
minjaesong
|
8a0abf22da
|
circular array is fixed and tested
|
2019-01-09 05:43:56 +09:00 |
|
minjaesong
|
9140d6d8b0
|
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
|
2019-01-07 17:34:47 +09:00 |
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minjaesong
|
344e4ebdab
|
adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
|
Minjae Song
|
222aef7e3d
|
more screwing around and commenting
|
2018-12-31 00:50:44 +09:00 |
|
Minjae Song
|
9080127d38
|
when it's not dev build, title bar shows less info
they take some processing time
|
2018-12-25 01:58:18 +09:00 |
|
Minjae Song
|
d7664c7f46
|
moved things a lot just so that splash screen shows up WHILE things load
|
2018-12-25 01:39:22 +09:00 |
|
Minjae Song
|
832e296bc5
|
rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
|
2018-12-16 15:30:25 +09:00 |
|
Minjae Song
|
191a91cb81
|
blockingthreadpool test done
not very effective
|
2018-12-15 14:43:55 +09:00 |
|
Minjae Song
|
05a8f47006
|
implementing water sim but not actually working
|
2018-12-13 04:45:09 +09:00 |
|
Minjae Song
|
7a60ae0629
|
support for screen-overlay actors; buildingmaker has light now
|
2018-12-12 02:52:33 +09:00 |
|
Minjae Song
|
258273fd25
|
nonprivate lateinits are bitch
|
2018-12-11 16:39:27 +09:00 |
|
Minjae Song
|
dc502b2f12
|
Summary
|
2018-12-11 16:14:11 +09:00 |
|
Minjae Song
|
984eb4de00
|
nsmenu working submenu navigation; new graphics bug discovered
|
2018-12-10 03:33:08 +09:00 |
|
minjaesong
|
1c1ae37f41
|
moved white box tex to AppLoader; textButton now has alignment option
|
2018-12-09 04:36:53 +09:00 |
|
minjaesong
|
eca0469f32
|
bringing back onscreen debug info
|
2018-12-08 05:05:42 +09:00 |
|
minjaesong
|
bf9c172206
|
minor edits
|
2018-12-02 17:34:01 +09:00 |
|
minjaesong
|
091f79c7f8
|
reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
|
2018-11-11 20:13:31 +09:00 |
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