minjaesong
|
430de3dcbf
|
fixture ghost is now red when it cant be placed there
|
2023-09-28 23:40:58 +09:00 |
|
minjaesong
|
0a4811ca02
|
fix: forgot to change the shadiness
|
2023-09-25 19:55:46 +09:00 |
|
minjaesong
|
2c9f3ce1e5
|
floating points packing for shaders
|
2023-09-25 19:09:26 +09:00 |
|
minjaesong
|
7623b120ac
|
scrolling credit text outside of text area would not move the scrollbar
|
2023-09-25 17:38:49 +09:00 |
|
minjaesong
|
03195910f7
|
cloud model to take their height into accout
|
2023-09-25 17:17:11 +09:00 |
|
minjaesong
|
e83b2d1908
|
better skybox model for better sunset
|
2023-09-21 19:52:40 +09:00 |
|
minjaesong
|
5616b81a31
|
cloud model update
|
2023-09-19 01:34:43 +09:00 |
|
minjaesong
|
13b1942d0e
|
shader: auto versioning and feature selection to allow broader compatibility
|
2023-09-18 17:54:42 +09:00 |
|
minjaesong
|
61f0528205
|
more 'correct' dithering shader code
|
2023-09-15 15:51:37 +09:00 |
|
minjaesong
|
cacef34473
|
batch code improvements
|
2023-09-15 11:56:22 +09:00 |
|
minjaesong
|
9f38e32d47
|
fix: halfassed new spritebatch
|
2023-09-14 23:37:32 +09:00 |
|
minjaesong
|
d6fea9889e
|
spritebatch with hdr colour
|
2023-09-14 23:17:37 +09:00 |
|
minjaesong
|
79892f2525
|
vibrancy is applied to the world only, as it should be
|
2023-09-13 15:09:31 +09:00 |
|
minjaesong
|
0b5e3d7b77
|
skybox: old-current weather turbidity blend
|
2023-09-06 21:07:39 +09:00 |
|
minjaesong
|
6c97a9d5ab
|
cloud stage has more depth
|
2023-09-06 18:01:33 +09:00 |
|
minjaesong
|
c4deba14da
|
cloud rendering: gamma change
|
2023-09-05 01:04:09 +09:00 |
|
minjaesong
|
78075d779b
|
each cloud now carry its own gamma value
|
2023-09-02 02:40:27 +09:00 |
|
minjaesong
|
52938a4b60
|
improved cloud draw perf
|
2023-08-22 17:43:53 +09:00 |
|
minjaesong
|
dc83e12170
|
more clouds
|
2023-08-21 21:39:11 +09:00 |
|
minjaesong
|
d6b2940d8f
|
more clouds
|
2023-08-21 01:26:16 +09:00 |
|
minjaesong
|
c5dfe46b76
|
cloud wip
|
2023-08-20 19:10:43 +09:00 |
|
minjaesong
|
77b51a45dd
|
no highp on blur shader
|
2023-08-11 13:03:45 +09:00 |
|
minjaesong
|
014306c209
|
2k skybox tex; trilinear blending of atmos vars
|
2023-08-07 13:59:45 +09:00 |
|
minjaesong
|
30fb57eca3
|
skybox: two different setup for AM/PN
|
2023-08-06 18:37:56 +09:00 |
|
minjaesong
|
385a882937
|
stars: more realistic twinkle, change of axial tilt changes starmap 'altitude'
|
2023-08-03 23:55:19 +09:00 |
|
minjaesong
|
c73461a407
|
const-ifying shaders
|
2023-08-03 18:37:23 +09:00 |
|
minjaesong
|
f7e4987785
|
less crazy twinkling
|
2023-08-03 00:29:27 +09:00 |
|
minjaesong
|
78bd88858b
|
twinkling stars
|
2023-08-03 00:11:17 +09:00 |
|
minjaesong
|
36d25c6479
|
the stars are rendered but still some works left
|
2023-08-02 18:55:41 +09:00 |
|
minjaesong
|
59d9adbbd1
|
stars wip
|
2023-08-02 17:52:42 +09:00 |
|
minjaesong
|
821c7c77d8
|
much more elegant solution than stretching texture using batch
|
2023-08-02 16:37:15 +09:00 |
|
minjaesong
|
28c4d8f11b
|
texture2D -> texture
|
2023-07-22 03:45:21 +09:00 |
|
minjaesong
|
cdfc86398c
|
hq2x shader using modernised syntax
|
2023-07-22 03:41:09 +09:00 |
|
minjaesong
|
91d94d2dab
|
partially working hq2x, may not work on macOS tho
|
2023-07-21 20:29:17 +09:00 |
|
minjaesong
|
0af2e57368
|
wtf is going on
|
2023-07-21 17:41:22 +09:00 |
|
minjaesong
|
fbce707cac
|
option for screen filtering mode
|
2023-07-21 13:14:02 +09:00 |
|
minjaesong
|
cba24456e9
|
changed shaders enough that the game now runs on Apple M2
|
2023-02-28 17:47:09 +09:00 |
|
minjaesong
|
2c86c6a461
|
more shader shenanigans
|
2023-02-28 17:32:52 +09:00 |
|
minjaesong
|
315b984d3b
|
shader updates
|
2023-02-28 17:18:22 +09:00 |
|
minjaesong
|
8d7a62f796
|
more shader things that needs multiplatform investigation
|
2023-02-28 16:57:33 +09:00 |
|
minjaesong
|
2e0f55567f
|
halved the number of dither pattern textures and added even more variations using the swizzling
|
2022-08-30 01:53:16 +09:00 |
|
minjaesong
|
fd72b3d3ba
|
this is a super jank solution but it worked (shrug)
|
2022-04-20 20:15:26 +09:00 |
|
minjaesong
|
b3a27bb428
|
tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
|
2022-04-20 17:53:47 +09:00 |
|
minjaesong
|
50012444b5
|
repurposed a 'minimal res' indicator to represent 'ui area' as it's no longer necessary to care about the minimal window size allowed
|
2022-04-14 16:06:07 +09:00 |
|
minjaesong
|
b92b53352b
|
more 'correct' dithering equation
|
2022-04-12 11:16:58 +09:00 |
|
minjaesong
|
9b2d85c640
|
colour grading proof-of-concept on postprocessing
|
2022-04-08 16:47:54 +09:00 |
|
minjaesong
|
6238e92f65
|
ycocg-based colour grading test wip
|
2022-04-07 17:48:56 +09:00 |
|
minjaesong
|
327e000a54
|
shader cleanup; a config key for higher bits per pixel on graphics
|
2022-03-25 15:50:03 +09:00 |
|
minjaesong
|
ba3615a8e1
|
shader version shenanigan
|
2022-02-11 17:59:21 +09:00 |
|
minjaesong
|
956c9d44e1
|
moved essential resources out of the assets directory and into the jar
|
2022-01-28 10:30:08 +09:00 |
|