minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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f1391bea6f
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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Song Minjae
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93939f22bf
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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3e54dcab2c
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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671048e1e1
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Inventory UI on ingame
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2017-04-09 03:35:18 +09:00 |
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Song Minjae
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ac05b5edf1
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separated Camera from TileDrawer (was MapCamera)
Former-commit-id: b2fe7716722634b03f3750fade420d26022500f9
Former-commit-id: 521826d176c6902007646e6b9b9c7b5d4f3468cf
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2016-12-30 02:47:15 +09:00 |
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Song Minjae
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e253641471
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ActorAI's walk speed can be adjusted now
Former-commit-id: 556677bddf9cc29358471c81f7febc40e8e6cc7d
Former-commit-id: 35b994001dd034e166ba6c6709cb92fd5dca073e
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2016-12-28 00:17:52 +09:00 |
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Song Minjae
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a9a2b93341
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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01def757e9
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minor edits
Former-commit-id: 727c880ff913f72cf17f89155c35966f38224c07
Former-commit-id: 65d4bf1045440de7d23efd3ef43176e1cddfa1e4
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2016-12-18 23:21:51 +09:00 |
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Song Minjae
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413603de6f
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fixed wrong package, fixed wrong creation date
Former-commit-id: 8a2a91a5252347b5184f62ec0f7009292fbb01bb
Former-commit-id: b31eaddf7596c8393c9a032e8897ef3f1a8234fd
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2016-10-26 00:37:49 +09:00 |
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Song Minjae
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cd4c9d5b34
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API: AI control on HumanoidNPC
Former-commit-id: ca8fe2f23f6d1bc36f86445017f9a3fdfe6fa2de
Former-commit-id: a0f3233a44a79b4f5bbc9f0c8f19b71df11bedd6
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2016-10-26 00:36:41 +09:00 |
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Song Minjae
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53c82a34d5
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controlling part of Player moved to ActorHumanoid to alleviate the potential pain on your arse when implementing any NPCs
Former-commit-id: 33f5dba5becef6d60e1413bb8085eeaa0673a345
Former-commit-id: 8c5a3ad7a9d8565908829798110ade8f294c8d44
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2016-10-24 12:18:44 +09:00 |
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Song Minjae
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9e8171b5b9
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ability to change current player as other NPC (maybe… maybe not…)
Former-commit-id: 54773bfa17456aaf42003c1d514e80dd860f58eb
Former-commit-id: e84f8312c99cff0e0692a492b7b850d09ffe4e44
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2016-10-23 17:21:20 +09:00 |
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Song Minjae
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c1d72c29af
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new actor type "HistoricalFigure" that has date of birth and death
Former-commit-id: ec7ca90f29e0c56b3553e87b5a95fd023d9c55e1
Former-commit-id: 685958754f78542843913731880eb73f90e8e4c9
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2016-10-10 18:25:29 +09:00 |
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Song Minjae
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720df532aa
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more pictogrammes
Former-commit-id: 670df70bbed466e56034dbdd33d7a1da31cd88d7
Former-commit-id: 2b106753155be6080d4651acca1981f10d614421
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2016-08-25 21:46:01 +09:00 |
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Song Minjae
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17c39c1824
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Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757
Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
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2016-08-02 17:32:42 +09:00 |
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Song Minjae
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5e7a95a3b9
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walking is now normal, no more sticking to the walls (the Q&D soluction was used), noclip movement is also normal now
Former-commit-id: 5a8de3e31e1f39e1591a5a60abc9d0dd37c3f87e
Former-commit-id: 9c685d31d6f8c75b512f41e467fac8586a22bc59
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2016-07-31 17:51:06 +09:00 |
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Song Minjae
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30a0464820
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FIX: left/right manoeuvre with gamepad
Former-commit-id: cf052b05e445a1b3b180f92c0a4185e9bf49071a
Former-commit-id: 8a05c5f6667ad0511f1b605ea7f114ab3b8ac527
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2016-07-30 12:27:39 +09:00 |
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Song Minjae
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fb11d5c9c2
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FIX: quickbar opacity bug, Notification won't display, remaned majuscule to fullwidth, keyboard layouts for control helper
Former-commit-id: 99c51499131a7cbae1b7345c15d804bd5340e7b6
Former-commit-id: 1326b69cb920d3590fe2cbe33013c85c9eeb1191
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2016-07-29 21:02:24 +09:00 |
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Song Minjae
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ee647652d2
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fixed a bug where colourmap won't interpolate properly. BUG: fadeout/fadein is somewhat glitched, UIQuickBar does not fade-in/out instead it just (dis)appears with no effect
Former-commit-id: 029f504b7e2e4d85676ec8b36b27dcbed5e5db47
Former-commit-id: 0b56ca1e8976bfc5e7ea8d665e6ed6496a52de85
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2016-07-27 00:20:36 +09:00 |
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Song Minjae
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00dd5e99bb
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implementation of Pie Menu
Former-commit-id: 0ff65782d25f0bf73435d297cf70d93e80882090
Former-commit-id: c31e1675890bb098addd2467f1137cb20038ec7d
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2016-07-20 21:40:26 +09:00 |
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Song Minjae
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1d1f99605c
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Greek support, modular weather, command history for console window
Former-commit-id: b72d0b018c084e80cf4fef77e1b1a81101d6daea
Former-commit-id: 32da6a2998826de6519a901dcff7bf058f689b2f
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2016-07-13 21:48:14 +09:00 |
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Song Minjae
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76453c82c2
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multiple lightboxes for luminous actors
Former-commit-id: 7ee7d962a9da07d6b1a7936ee19a7458f390bbbc
Former-commit-id: c5c83ec33ecaade54a73bcc211318ecd4a473182
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2016-07-05 02:21:15 +09:00 |
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Song Minjae
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91f52eeab5
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collision detection and CCD: Not exactly fixed but it works good enough
Former-commit-id: 3feb9b1156fc941390b4efe4c1540ed4c5dbd109
Former-commit-id: 8c97b0ade765731800ef09b722e0742e44443338
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2016-06-25 00:23:20 +09:00 |
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Song Minjae
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e62f8feda5
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added "lightBox" to the interface Luminous; determines which area of the actor is luminous, and modified lightmapRenderer code accordingly
Former-commit-id: d7d9c33977b0fa2fd505cd070cf1cb6da0bdc0db
Former-commit-id: cf7c96f2ff891e07622ac0657811ea9de2cbd7c5
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2016-06-20 13:14:41 +09:00 |
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Song Minjae
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46a3065423
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no idea
Former-commit-id: 9738d12e5a468b71142745fbf0ce02fcf1ca623c
Former-commit-id: a26b80a1990996d9c05b0909128c210e0f897312
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2016-05-13 20:17:31 +09:00 |
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Song Minjae
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d3e1b17abd
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new utility tiles: Sunstone and Daylight Capacitor
Former-commit-id: 1cd01c381d395a413baf50d851718205b2bfe1fd
Former-commit-id: 0199c31f7e83ff6396128602985cfa3c13e07e63
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2016-05-08 23:32:38 +09:00 |
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Song Minjae
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127e6344cf
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player now walks again, still stick to wall if key is kept down, but gravity is no longer accumulated (because the walking velocity is now separated)
Former-commit-id: f9394abe6230a4e60f2f7a42e81f7e85264a60c5
Former-commit-id: 1cd5b78c5800aef082d5eeec13a0a0a50ccea35b
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2016-05-08 01:29:52 +09:00 |
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Song Minjae
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12876a5ce2
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corrected lighting bug where illuminant in front of the sun can take over the light level of the sun for a tile the illuminant occupies, ActorWithBody phys WIP
Former-commit-id: a1ce45eded6136464d0a2c02227c61ee8f2adcb2
Former-commit-id: e4af5a44eb79b4db85458c9233e43a6117797331
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2016-05-05 17:11:01 +09:00 |
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Song Minjae
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6171b44170
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CCD implementation for hitting ground
Former-commit-id: 786f0b4551b32be44767eac627dc247df3773968
Former-commit-id: 6ff2be7b31c91a581125c5682055776047660195
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2016-05-02 00:42:04 +09:00 |
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Song Minjae
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c9f5fde3be
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Physics stuff Float -> Double
Former-commit-id: 54ccee75769691aa6aaa2416767bd15270f63347
Former-commit-id: 61e892434f48adf11e3ca49b60928a930fd5cde9
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2016-05-01 00:23:36 +09:00 |
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Song Minjae
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7d804f24e7
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physics objects (ActorWithBody) will now sleep if ||v|| < 0.5, faction ID is now positive integer (64-bit) only
Former-commit-id: 437cff82cf5748c36c5ad72bc43b4fc172b168c8
Former-commit-id: 3ab0500f83da229ec77b85c09ec42fd332ef62ce
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2016-04-26 14:36:21 +09:00 |
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Song Minjae
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6ae31f1858
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newton's law-compliant physics simulator for ActorWithBody, which would make implementing fluid resistance simulation easier job. Player's stop will now be processed by this phys simulator.
Former-commit-id: d9767dc54f8eaea7bbb4886fdad5ef38bab4c933
Former-commit-id: 74b7ea76c5d04272474b68760ad3958e715fe551
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2016-04-26 01:15:53 +09:00 |
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Song Minjae
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7c6d232ba6
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Actor reference ID on debug window, RefID is now Int, added Japanese on help page
Former-commit-id: 3519b8746d611c4badd65f01644ba05e41d10d04
Former-commit-id: 45bb407c2d932e5d70aab9c9eb4f3ef55ce68d27
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2016-04-16 01:03:19 +09:00 |
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Song Minjae
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ac9f5b5138
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com.torvald → net.torvald
Former-commit-id: 375604da8a20a6ba7cd0a8d05a44add02b2d04f4
Former-commit-id: 287287c5920b07618174d7a7573f049d350ded66
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2016-04-12 12:29:02 +09:00 |
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