Commit Graph

  • f9883f2516 q&d hack for ui opacity control using a shader minjaesong 2020-09-12 11:24:32 +09:00
  • ac144da0b4 index is reversed, transparency not working minjaesong 2020-09-09 16:58:35 +09:00
  • 9b079d0467 index is reversed, transparency not working minjaesong 2020-09-09 16:58:35 +09:00
  • f5624af47c UI is now rendered in correct pos minjaesong 2020-09-09 16:05:56 +09:00
  • 534309439c UI is now rendered in correct pos minjaesong 2020-09-09 16:05:56 +09:00
  • 299e10a381 UI visible and render is offsetted but update is ok minjaesong 2020-09-09 15:38:21 +09:00
  • 560a38569e UI visible and render is offsetted but update is ok minjaesong 2020-09-09 15:38:21 +09:00
  • 14eb765670 warning msg for not on debug mode minjaesong 2020-09-09 09:22:24 +09:00
  • 28369f8eeb warning msg for not on debug mode minjaesong 2020-09-09 09:22:24 +09:00
  • de164f6516 inventory ui transition wip minjaesong 2020-08-30 16:09:42 +09:00
  • 7a58cf9edb inventory ui transition wip minjaesong 2020-08-30 16:09:42 +09:00
  • 7f99bb4f4f less fancy inventory transition WIP minjaesong 2020-08-22 18:23:17 +09:00
  • dd1989320d less fancy inventory transition WIP minjaesong 2020-08-22 18:23:17 +09:00
  • 619352e915 lfs: tracking .kra files minjaesong 2020-08-22 16:47:20 +09:00
  • ba424accf2 lfs: tracking .kra files minjaesong 2020-08-22 16:47:20 +09:00
  • 8469d22f93 adding title menu element for mod options minjaesong 2020-08-22 16:44:37 +09:00
  • 0ce9e412a8 adding title menu element for mod options minjaesong 2020-08-22 16:44:37 +09:00
  • c849669845 collision code for staircasing minjaesong 2020-08-04 12:23:46 +09:00
  • 1e0161e005 collision code for staircasing minjaesong 2020-08-04 12:23:46 +09:00
  • be6cddb1d6 replacing all nonstaircasing collistion function usage into staircasing one minjaesong 2020-07-24 14:41:54 +09:00
  • f8d8fccef7 replacing all nonstaircasing collistion function usage into staircasing one minjaesong 2020-07-24 14:41:54 +09:00
  • 2faebfcd27 added a todo message minjaesong 2020-07-22 22:40:12 +09:00
  • 8623e4d60e added a todo message minjaesong 2020-07-22 22:40:12 +09:00
  • 64e9d3c0e4 phys: wip staircasing modification is still compatible with old code minjaesong 2020-07-20 21:24:22 +09:00
  • f88a8976d2 phys: wip staircasing modification is still compatible with old code minjaesong 2020-07-20 21:24:22 +09:00
  • 4d46a44c51 phys: making colliding side indices more sensible minjaesong 2020-07-17 22:50:24 +09:00
  • 173bdb3abf phys: making colliding side indices more sensible minjaesong 2020-07-17 22:50:24 +09:00
  • 87ce59194c phys arguments are now single PhysProperties object minjaesong 2020-07-15 21:58:44 +09:00
  • c0db310a66 phys arguments are now single PhysProperties object minjaesong 2020-07-15 21:58:44 +09:00
  • 4feb889aa8 new tonemapping lut using some random fibseq minjaesong 2020-07-12 10:29:39 +09:00
  • d89e0d30da new tonemapping lut using some random fibseq minjaesong 2020-07-12 10:29:39 +09:00
  • f3e1cc53f8 new properties in apploader: aspectRatio minjaesong 2020-06-21 13:56:50 +09:00
  • 671882014e new properties in apploader: aspectRatio minjaesong 2020-06-21 13:56:50 +09:00
  • 37bc8a6aff biome in worldgen minjaesong 2020-06-12 15:21:55 +09:00
  • 5b05a84684 biome in worldgen minjaesong 2020-06-12 15:21:55 +09:00
  • 04cf817303 default screen size to be exact 3:2 again (and obs-linux compatible) minjaesong 2020-05-13 22:33:32 +09:00
  • 38d5b17eeb default screen size to be exact 3:2 again (and obs-linux compatible) minjaesong 2020-05-13 22:33:32 +09:00
  • f7ff220967 terragen: making sky-to-ground ratio to be constant minjaesong 2020-05-03 10:43:31 +09:00
  • 043b3bee13 terragen: making sky-to-ground ratio to be constant minjaesong 2020-05-03 10:43:31 +09:00
  • ccb9d33a36 more hangul improvements minjaesong 2020-05-01 17:13:46 +09:00
  • 1ea7b9f1f6 more hangul improvements minjaesong 2020-05-01 17:13:46 +09:00
  • 096a34c6a6 implementing working multithreading Terragen to the game minjaesong 2020-04-29 11:26:59 +09:00
  • 961e375234 implementing working multithreading Terragen to the game minjaesong 2020-04-29 11:26:59 +09:00
  • 4076e6d74e more testing on skydome / font change minjaesong 2020-04-29 08:48:06 +09:00
  • 226c8342cb more testing on skydome / font change minjaesong 2020-04-29 08:48:06 +09:00
  • b5da05c9a0 both idea works minjaesong 2020-04-29 08:47:27 +09:00
  • 826a13ff57 both idea works minjaesong 2020-04-29 08:47:27 +09:00
  • 25043cb36e more testing on resolving noisy artefact in worldgen minjaesong 2020-04-29 08:15:40 +09:00
  • 1e7706662b more testing on resolving noisy artefact in worldgen minjaesong 2020-04-29 08:15:40 +09:00
  • 1a98292b92 using Coroutines instead of Threadpool but the artefact is still there :( minjaesong 2020-04-27 03:36:34 +09:00
  • 4f146dfc94 using Coroutines instead of Threadpool but the artefact is still there :( minjaesong 2020-04-27 03:36:34 +09:00
  • f469772c86 reverting Unsafe usage of worldgennoisesandbox minjaesong 2020-04-27 03:05:19 +09:00
  • afecee7fb4 reverting Unsafe usage of worldgennoisesandbox minjaesong 2020-04-27 03:05:19 +09:00
  • 0bc52a7351 major hangul font update minjaesong 2020-04-23 01:04:58 +09:00
  • 261b545974 major hangul font update minjaesong 2020-04-23 01:04:58 +09:00
  • 9670b5771f Hosek skylight model translated from C to Kotlin minjaesong 2020-04-20 04:47:40 +09:00
  • 6573dfa091 Hosek skylight model translated from C to Kotlin minjaesong 2020-04-20 04:47:40 +09:00
  • 9e3008d6fe adding the missing pdf file minjaesong 2020-04-19 01:21:03 +09:00
  • 8b3911fef0 adding the missing pdf file minjaesong 2020-04-19 01:21:03 +09:00
  • ae390fe6f5 updating LibGDX to 1.9.10 minjaesong 2020-04-19 01:06:25 +09:00
  • d1aedb9a3d updating LibGDX to 1.9.10 minjaesong 2020-04-19 01:06:25 +09:00
  • 02ad64487b minor improvement on rotund r minjaesong 2020-04-14 07:25:47 +09:00
  • c497648250 minor improvement on rotund r minjaesong 2020-04-14 07:25:47 +09:00
  • 8f08609d65 font support for LatinExt-D minjaesong 2020-04-14 06:31:05 +09:00
  • d50faf9201 font support for LatinExt-D minjaesong 2020-04-14 06:31:05 +09:00
  • 42b26597b4 comment minjaesong 2020-04-13 05:03:53 +09:00
  • a61ff82ddd comment minjaesong 2020-04-13 05:03:53 +09:00
  • 9e082e914d simplified the tiling shader a bit minjaesong 2020-04-13 02:13:24 +09:00
  • 0200fa8803 simplified the tiling shader a bit minjaesong 2020-04-13 02:13:24 +09:00
  • a08d09b1b8 Reducing hierarchy by merging ActorWithBody with ActorWBMovable minjaesong 2020-03-20 19:30:17 +09:00
  • 07b9e76090 Reducing hierarchy by merging ActorWithBody with ActorWBMovable minjaesong 2020-03-20 19:30:17 +09:00
  • 3982933aad closing issue #34, it was just hitbox not properly being updated minjaesong 2020-03-10 23:34:36 +09:00
  • 5cafe16f20 closing issue #34, it was just hitbox not properly being updated minjaesong 2020-03-10 23:34:36 +09:00
  • ed5c823154 fixing bug where the hitbox won't change when actor is rescaled, wip issue #34 minjaesong 2020-03-10 06:52:40 +09:00
  • 7345a1015f fixing bug where the hitbox won't change when actor is rescaled, wip issue #34 minjaesong 2020-03-10 06:52:40 +09:00
  • 8589f1f8fa Fixing bad quickslot behaviour where it would unequip things when the selection changed minjaesong 2020-03-09 04:01:03 +09:00
  • 48b431f4b7 Fixing bad quickslot behaviour where it would unequip things when the selection changed minjaesong 2020-03-09 04:01:03 +09:00
  • 16f85f6bfa some code pruning minjaesong 2020-03-07 03:32:19 +09:00
  • 8894be303a some code pruning minjaesong 2020-03-07 03:32:19 +09:00
  • 6b2970cbfd Tentatively fixed the issue #35 if it's truly been fixed, the culprit was the mixed use of lx/ly and worldx/worldy minjaesong 2020-03-07 02:39:01 +09:00
  • 0b57a995a5 Tentatively fixed the issue #35 if it's truly been fixed, the culprit was the mixed use of lx/ly and worldx/worldy minjaesong 2020-03-07 02:39:01 +09:00
  • a501a353dd Pre-calculation. Plagued with segfaults. Feel free to roll back. minjaesong 2020-03-06 21:52:06 +09:00
  • 4c77ccb548 Pre-calculation. Plagued with segfaults. Feel free to roll back. minjaesong 2020-03-06 21:52:06 +09:00
  • 47d5d9c1b2 more functions minjaesong 2020-03-06 21:51:06 +09:00
  • 1ab12ffa24 more functions minjaesong 2020-03-06 21:51:06 +09:00
  • 9ddfa48cd9 commenting out the assert code that is called ~50 000 times per frame minjaesong 2020-03-06 01:54:18 +09:00
  • e77c52a86f commenting out the assert code that is called ~50 000 times per frame minjaesong 2020-03-06 01:54:18 +09:00
  • 3b793d5ad4 fixing bug where blocks cant be placed if mouse is over quickslot and watch minjaesong 2020-03-06 01:30:33 +09:00
  • 6d420691cb fixing bug where blocks cant be placed if mouse is over quickslot and watch minjaesong 2020-03-06 01:30:33 +09:00
  • 82514180ea stupid idea that didnt work minjaesong 2020-03-04 10:32:05 +09:00
  • 418353c652 stupid idea that didnt work minjaesong 2020-03-04 10:32:05 +09:00
  • 083ff2b466 initial test, ~40% of the performance was achieved test-vectorintrinsic-20200301 minjaesong 2020-03-01 04:14:54 +09:00
  • 82bb7ddd0d see issue #31 minjaesong 2020-03-01 01:03:25 +09:00
  • b31d5fcb89 see issue #31 minjaesong 2020-03-01 01:03:25 +09:00
  • 6662d7f96c fixing unlit torch bug minjaesong 2020-02-29 20:28:55 +09:00
  • aaba6976b3 fixing unlit torch bug minjaesong 2020-02-29 20:28:55 +09:00
  • 1a6817aa49 gitignore: linux temp files minjaesong 2020-02-28 17:47:14 +09:00
  • facf29b34c gitignore: linux temp files minjaesong 2020-02-28 17:47:14 +09:00
  • bac2190104 back to octagonal lightspreading and one more failed test minjaesong 2020-02-28 05:39:46 +09:00
  • 19f0225e0d back to octagonal lightspreading and one more failed test minjaesong 2020-02-28 05:39:46 +09:00